view assets/Models/anim/worm.material @ 54:7bc3b22c507b

translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
author Robert McIntyre <rlm@mit.edu>
date Tue, 15 Nov 2011 00:53:06 -0700
parents 96a41b384100
children
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2 // blender material: Material
3 material Material
4 {
5 receive_shadows on
6 technique b2ogre_1321141680.344178
7 {
8 pass b2ogre_1321141680.344201
9 {
10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
11 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
12 specular 0.5 0.5 0.5 1.0 12.5
13 emissive 0.0 0.0 0.0 1.0
14 alpha_to_coverage off
15 colour_write on
16 cull_hardware clockwise
17 depth_check on
18 depth_func less_equal
19 depth_write on
20 illumination_stage
21 light_clip_planes off
22 light_scissor off
23 lighting on
24 normalise_normals off
25 polygon_mode solid
26 scene_blend one zero
27 scene_blend_op add
28 shading gouraud
29 transparent_sorting on
30 }
31 }
32 }