Mercurial > cortex
view assets/Models/anim2/worm3.scene @ 501:78d846dcfb3d
processing bib queue. num left: 2
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 29 Mar 2014 23:46:54 -0400 |
parents | b1b90c4ab0bf |
children |
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" >2 <nodes >3 <node name="Armature" >4 <position y="0.000000" x="0.000000" z="-0.000000" />5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />6 <scale y="1.000000" x="1.000000" z="1.000000" />7 <game >8 <sensors />9 <actuators />10 </game>11 <node name="worm3" >12 <position y="0.000000" x="0.000000" z="-0.000000" />13 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />14 <scale y="1.000000" x="1.000000" z="1.000000" />15 <game >16 <sensors />17 <actuators />18 </game>19 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />20 </node>21 </node>22 <node name="Lamp" >23 <position y="5.903862" x="4.076245" z="-1.005454" />24 <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />25 <scale y="1.000000" x="1.000000" z="1.000000" />26 <game >27 <sensors />28 <actuators />29 </game>30 <light shadow="true" type="point" name="Lamp" powerScale="1.0" >31 <position y="5.903862" x="4.076245" z="-1.005454" />32 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />33 <colourDiffuse r="1.0" b="1.0" g="1.0" />34 <colourSpecular r="1.0" b="1.0" g="1.0" />35 <colourShadow r="1.0" b="1.0" g="1.0" />36 </light>37 </node>38 <node name="Camera" >39 <position y="5.343665" x="7.481132" z="6.507640" />40 <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />41 <scale y="1.000000" x="1.000000" z="1.000000" />42 <game >43 <sensors />44 <actuators />45 </game>46 <camera projectionType="perspective" fov="28.841546255021967" name="Camera" >47 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />48 </camera>49 </node>50 </nodes>51 <externals >52 <item type="material" >53 <file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" />54 </item>55 </externals>56 <environment >57 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />58 <colourAmbient r="0.0" b="0.0" g="0.0" />59 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />60 </environment>61 </scene>