view thesis/cortex.tex @ 432:1e5ea711857d

abstract first draft.
author Robert McIntyre <rlm@mit.edu>
date Sun, 23 Mar 2014 16:33:01 -0400
parents 7410f0d8011c
children
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2 \section{Vision}
3 \label{sec-1}
5 System for understanding what the actors in a video are doing --
6 Action Recognition.
8 Separate action recognition into three components:
10 \begin{itemize}
11 \item free play
12 \item embodied action predicates
13 \item model alignment
14 \item sensory imagination
15 \end{itemize}
16 \section{Steps}
17 \label{sec-2}
19 \begin{itemize}
20 \item Build cortex, a simulated environment for sensate AI
21 \begin{itemize}
22 \item solid bodies w/ joints
23 \item vision
24 \item touch
25 \item vision
26 \item hearing
27 \item proprioception
28 \item muscle contraction
29 \end{itemize}
31 \item Build experimental framework for worm-actions
32 \begin{itemize}
33 \item embodied stream predicates
34 \item \(\phi\)-space
35 \item \(\phi\)-scan
36 \end{itemize}
37 \end{itemize}
38 \section{News}
39 \label{sec-3}
41 Experimental results:
43 \begin{itemize}
44 \item \(\phi\)-space actually works very well for the worm!
45 \item self organizing touch map
46 \end{itemize}
48 \section{Contributions}
49 \label{sec-4}
50 \begin{itemize}
51 \item Built \texttt{CORTEX}, a comprehensive platform for embodied AI
52 experiments. Has many new features lacking in other systems, such
53 as sound. Easy to model/create new creatures.
54 \item created a novel concept for action recognition by using artificial
55 imagination.
56 \end{itemize}