Mercurial > cortex
view thesis/abstract.org @ 432:1e5ea711857d
abstract first draft.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 23 Mar 2014 16:33:01 -0400 |
parents | |
children | d52bff980f0d |
line wrap: on
line source
1 Here I explore the design and capabilities of my system (called2 =CORTEX=) which enables experiments in /embodied artificial3 intelligence/ -- that is, AI which uses a physical simulation of4 reality accompanied by a simulated body to solve problems.6 In the first half of the thesis I describe the construction of7 =CORTEX= and the rationale behind my architecture choices. =CORTEX= is8 a complete platform for embodied AI research. It provides multiple9 senses for simulated creatures, including vision, touch,10 proprioception, muscle tension, and hearing. Each of these senses11 provides a wealth of parameters that are biologically12 inspired. =CORTEX= is able to simulate any number of creatures and13 senses, and provides facilities for easily modeling and creating new14 creatures. As a research platform it is more complete than any other15 system currently available.17 In the second half of the thesis I develop a computational model of18 empathy, using =CORTEX= as a base. Empathy in this context is the19 ability to observe another creature and infer what sorts of sensations20 that creature is feeling. My empathy algorithm involves multiple21 phases. First is free-play, where the creature moves around and gains22 sensory experience. From this experience I construct a representation23 of the creature's sensory state space, which I call \phi-space. Using24 \phi-space, I construct an efficient function for enriching the25 limited data that comes from observing another creature with a full26 compliment of imagined sensory data based on previous experience. I27 can then use the imagined sensory data to recognize what the observed28 creature is doing and feeling, using straightforward embodied action29 predicates. This is all demonstrated with using a simple worm-like30 creature, recognizing worm-actions in video.