Mercurial > cortex
view org/proprioception.org @ 197:16cbce075a0b
reorganizing for website
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 05 Feb 2012 06:55:41 -0700 |
parents | 2902aca33c6e |
children | df46a609fed9 |
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1 #+title: The Sense of Proprioception2 #+author: Robert McIntyre3 #+email: rlm@mit.edu4 #+description: proprioception for simulated creatures5 #+keywords: simulation, jMonkeyEngine3, clojure6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 #+name: proprioception10 #+begin_src clojure11 (ns cortex.proprioception12 "Simulate the sense of proprioception (ability to detect the13 relative positions of body parts with repsect to other body parts)14 in jMonkeyEngine3. Reads specially prepared blender files to15 automatically generate proprioceptive senses."16 (:use (cortex world util sense body))17 (:use clojure.contrib.def)18 (:import com.jme3.scene.Node)19 (:import java.awt.image.BufferedImage)20 (:import (com.jme3.math Vector3f Quaternion)))22 (defn right-handed?23 "true iff the three vectors form a right handed coordinate24 system. The three vectors do not have to be normalized or25 orthogonal."26 [vec1 vec2 vec3]27 (< 0 (.dot (.cross vec1 vec2) vec3)))29 (defn absolute-angle30 "The angle between 'vec1 and 'vec2. Positive if the angle to get31 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative32 otherwise."33 [vec1 vec2 axis]34 (let [angle (.angleBetween vec1 vec2)]35 (if (right-handed? vec1 vec2 axis)36 angle (- (* 2 Math/PI) angle))))38 (defn proprioception-fn39 "Returns a function which returns proprioceptive sensory data when40 called inside a running simulation."41 [#^Node parts #^Node joint]42 (let [[obj-a obj-b] (joint-targets parts joint)43 joint-rot (.getWorldRotation joint)44 x0 (.mult joint-rot Vector3f/UNIT_X)45 y0 (.mult joint-rot Vector3f/UNIT_Y)46 z0 (.mult joint-rot Vector3f/UNIT_Z)]47 (println-repl "x:" x0)48 (println-repl "y:" y0)49 (println-repl "z:" z0)50 (println-repl "init-a:" (.getWorldRotation obj-a))51 (println-repl "init-b:" (.getWorldRotation obj-b))53 (fn []54 (let [rot-a (.clone (.getWorldRotation obj-a))55 rot-b (.clone (.getWorldRotation obj-b))56 x (.mult rot-a x0)57 y (.mult rot-a y0)58 z (.mult rot-a z0)60 X (.mult rot-b x0)61 Y (.mult rot-b y0)62 Z (.mult rot-b z0)63 heading (Math/atan2 (.dot X z) (.dot X x))64 pitch (Math/atan2 (.dot X y) (.dot X x))66 ;; rotate x-vector back to origin67 reverse68 (doto (Quaternion.)69 (.fromAngleAxis70 (.angleBetween X x)71 (let [cross (.normalize (.cross X x))]72 (if (= 0 (.length cross)) y cross))))73 roll (absolute-angle (.mult reverse Y) y x)]74 [heading pitch roll]))))76 (defn proprioception!77 "Endow the creature with the sense of proprioception. Returns a78 sequence of functions, one for each child of the \"joints\" node in79 the creature, which each report proprioceptive information about80 that joint."81 [#^Node creature]82 ;; extract the body's joints83 (let [senses (map (partial proprioception-fn creature)84 (joints creature))]85 (fn []86 (map #(%) senses))))89 (defn draw-sprite [image sprite x y color ]90 (dorun91 (for [[u v] sprite]92 (.setRGB image (+ u x) (+ v y) color))))95 (defn view-angle96 "create a debug view of an angle"97 [color]98 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)99 previous (atom [25 25])100 sprite [[0 0] [0 1]101 [0 -1] [-1 0] [1 0]]]102 (fn [angle]103 (let [angle (float angle)]104 (let [position105 [(+ 25 (int (* 20 (Math/cos angle))))106 (+ 25 (int (* -20 (Math/sin angle))))]]107 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)108 (draw-sprite image sprite (position 0) (position 1) color)109 (reset! previous position))110 image))))113 (defn proprioception-display-kernel114 "Display proprioception angles in a BufferedImage"115 [[h p r]]116 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)117 previous-heading (atom [25 25])118 previous-pitch (atom [25 25])119 previous-roll (atom [25 25])121 heading-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]122 pitch-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]123 roll-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]124 draw-angle125 (fn [angle sprite previous color]126 (let [angle (float angle)]127 (let [position128 [(+ 25 (int (* 20 (Math/cos angle))))129 (+ 25 (int (* -20 (Math/sin angle))))]]130 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)131 (draw-sprite image sprite (position 0) (position 1) color)132 (reset! previous position))133 image))]134 (dorun (map draw-angle135 [h p r]136 [heading-sprite pitch-sprite roll-sprite]137 [previous-heading previous-pitch previous-roll]138 [0xFF0000 0x00FF00 0xFFFFFF]))139 image))141 (defn view-proprioception142 "Creates a function which accepts a list of proprioceptive data and143 display each element of the list to the screen as an image."144 []145 (view-sense proprioception-display-kernel))149 #+end_src151 * COMMENT generate source152 #+begin_src clojure :tangle ../src/cortex/proprioception.clj153 <<proprioception>>154 #+end_src