Mercurial > cortex
view org/proprioception.org @ 176:026f69582022
organized imports in cortex.body
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 04 Feb 2012 06:52:47 -0700 |
parents | 0b9ae09eaec3 |
children | 2902aca33c6e |
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1 #+title: The Sense of Proprioception2 #+author: Robert McIntyre3 #+email: rlm@mit.edu4 #+description: proprioception for simulated creatures5 #+keywords: simulation, jMonkeyEngine3, clojure6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 #+name: proprioception10 #+begin_src clojure11 (ns cortex.proprioception12 "Simulate the sense of proprioception (ability to detect the13 relative positions of body parts with repsect to other body parts)14 in jMonkeyEngine3. Reads specially prepared blender files to15 automatically generate proprioceptive senses."16 (:use (cortex world util sense body))17 (:use clojure.contrib.def)18 (:import com.jme3.scene.Node)19 (:import (com.jme3.math Vector3f Quaternion)))21 (defn right-handed?22 "true iff the three vectors form a right handed coordinate23 system. The three vectors do not have to be normalized or24 orthogonal."25 [vec1 vec2 vec3]26 (< 0 (.dot (.cross vec1 vec2) vec3)))28 (defn absolute-angle29 "The angle between 'vec1 and 'vec2. Positive if the angle to get30 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative31 otherwise."32 [vec1 vec2 axis]33 (let [angle (.angleBetween vec1 vec2)]34 (if (right-handed? vec1 vec2 axis)35 angle (- (* 2 Math/PI) angle))))37 (defn proprioception-fn38 "Returns a function which returns proprioceptive sensory data when39 called inside a running simulation."40 [#^Node parts #^Node joint]41 (let [[obj-a obj-b] (joint-targets parts joint)42 joint-rot (.getWorldRotation joint)43 x0 (.mult joint-rot Vector3f/UNIT_X)44 y0 (.mult joint-rot Vector3f/UNIT_Y)45 z0 (.mult joint-rot Vector3f/UNIT_Z)]46 (println-repl "x:" x0)47 (println-repl "y:" y0)48 (println-repl "z:" z0)49 (println-repl "init-a:" (.getWorldRotation obj-a))50 (println-repl "init-b:" (.getWorldRotation obj-b))52 (fn []53 (let [rot-a (.clone (.getWorldRotation obj-a))54 rot-b (.clone (.getWorldRotation obj-b))55 x (.mult rot-a x0)56 y (.mult rot-a y0)57 z (.mult rot-a z0)59 X (.mult rot-b x0)60 Y (.mult rot-b y0)61 Z (.mult rot-b z0)62 heading (Math/atan2 (.dot X z) (.dot X x))63 pitch (Math/atan2 (.dot X y) (.dot X x))65 ;; rotate x-vector back to origin66 reverse67 (doto (Quaternion.)68 (.fromAngleAxis69 (.angleBetween X x)70 (let [cross (.normalize (.cross X x))]71 (if (= 0 (.length cross)) y cross))))72 roll (absolute-angle (.mult reverse Y) y x)]73 [heading pitch roll]))))75 (defn proprioception!76 "Endow the creature with the sense of proprioception. Returns a77 sequence of functions, one for each child of the \"joints\" node in78 the creature, which each report proprioceptive information about79 that joint."80 [#^Node creature]81 ;; extract the body's joints82 (let [senses (map (partial proprioception-fn creature)83 (joints creature))]84 (fn []85 (map #(%) senses))))88 (import java.awt.image.BufferedImage)90 (defn draw-sprite [image sprite x y color ]91 (dorun92 (for [[u v] sprite]93 (.setRGB image (+ u x) (+ v y) color))))95 (defn view-angle96 "create a debug view of an angle"97 [color]98 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)99 previous (atom [25 25])100 sprite [[0 0] [0 1]101 [0 -1] [-1 0] [1 0]]]102 (fn [angle]103 (let [angle (float angle)]104 (let [position105 [(+ 25 (int (* 20 (Math/cos angle))))106 (+ 25 (int (* -20 (Math/sin angle))))]]107 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)108 (draw-sprite image sprite (position 0) (position 1) color)109 (reset! previous position))110 image))))112 (defn proprioception-debug-window113 []114 (let [heading (view-angle 0xFF0000)115 pitch (view-angle 0x00FF00)116 roll (view-angle 0xFFFFFF)117 v-heading (view-image)118 v-pitch (view-image)119 v-roll (view-image)120 ]121 (fn [prop-data]122 (dorun123 (map124 (fn [[h p r]]125 (v-heading (heading h))126 (v-pitch (pitch p))127 (v-roll (roll r)))128 prop-data)))))130 #+end_src132 * COMMENT generate source133 #+begin_src clojure :tangle ../src/cortex/proprioception.clj134 <<proprioception>>135 #+end_src