Mercurial > cortex
view org/games.org @ 30:0206878c28b4
going to start on games.org
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 24 Oct 2011 12:43:58 -0700 |
parents | org/cortex.org@6372c108c5c6 |
children | f0562b9bde94 |
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1 #+title: Simulated Senses2 #+author: Robert McIntyre3 #+email: rlm@mit.edu4 #+description: Simulating senses for AI research using JMonkeyEngine35 #+SETUPFILE: ../../aurellem/org/setup.org6 #+INCLUDE: ../../aurellem/org/level-0.org7 #+babel: :mkdirp yes :noweb yes :exports both10 * Simulation Base13 ** Hello14 Here are the jmonkeyengine "Hello" programs translated to clojure.15 *** Hello Simple App16 Here is the hello world example for jme3 in clojure. It's a more or17 less direct translation from the java source [[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication][here]].19 Of note is the fact that since we don't have access to the20 =AssetManager= via extendig =SimpleApplication=, we have to build one21 ourselves.23 #+srcname: hello-simple-app24 #+begin_src clojure :results silent25 (ns hello.hello-simple-app)26 (require 'cortex.import)27 (use 'clojure.contrib.def)28 (rlm.rlm-commands/help)29 (cortex.import/mega-import-jme3)30 (use 'cortex.world)33 (def cube (Box. Vector3f/ZERO 1 1 1))35 (def geom (Geometry. "Box" cube))37 (def mat (Material. (asset-manager) "Common/MatDefs/Misc/Unshaded.j3md"))39 (.setColor mat "Color" ColorRGBA/Blue)41 (.setMaterial geom mat)43 (defn simple-app []44 (doto45 (proxy [SimpleApplication] []46 (simpleInitApp47 []48 ;; Don't take control of the mouse49 (org.lwjgl.input.Mouse/setGrabbed false)50 (.attachChild (.getRootNode this) geom)))51 ;; don't show a menu to change options.52 (.setShowSettings false)53 (.setPauseOnLostFocus false)54 (.setSettings *app-settings*)))55 #+end_src57 Running this program will begin a new jMonkeyEngine game which58 displays a single blue cube.60 #+begin_src clojure :exports code :results silent61 (.start (hello.hello-simple-app/simple-app))62 #+end_src64 #+caption: the simplest JME game.65 [[./images/simple-app.jpg]]69 *** Hello Physics70 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics72 #+srcname: brick-wall-header73 #+begin_src clojure :results silent74 (ns hello.brick-wall)75 (require 'cortex.import)76 (use 'clojure.contrib.def)77 (rlm.rlm-commands/help)78 (cortex.import/mega-import-jme3)79 (use '[pokemon [lpsolve :only [constant-map]]])80 (use 'cortex.world)81 (use 'cortex.util)82 #+end_src84 #+srcname: brick-wall-body85 #+begin_src clojure :results silent86 (in-ns 'hello.brick-wall)88 (defn floor89 "make a sturdy, unmovable physical floor"90 []91 (box 20 1 20 :mass 0 :color false :position (Vector3f. 0 -2 0)))93 (def brick-length 0.48)94 (def brick-width 0.24)95 (def brick-height 0.12)98 (defn brick* [position]99 (doto (box brick-length brick-height brick-width100 :position position :name "brick"101 :material "Common/MatDefs/Misc/Unshaded.j3md"102 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"103 :mass 36)104 (->105 (.getMesh)106 (.scaleTextureCoordinates (Vector2f. 1 0.5)))107 ;;(.setShadowMode RenderQueue$ShadowMode/CastAndReceive)108 )109 )111 (defn inception-brick-wall112 "construct a physical brick wall"113 []114 (let [node (Node. "brick-wall")]115 (dorun116 (map (comp #(.attachChild node %) brick*)117 (for118 [x (range 15)119 y (range 10)120 z (range 1)]121 (Vector3f.122 (* brick-length x 1.03)123 (* brick-width y y 10)124 (* brick-height z)))))125 node))127 (defn gravity-toggle128 [new-value]129 (fn [game value]130 (println-repl "set gravity to " new-value)131 (if value132 (set-gravity* game new-value)133 (set-gravity* game gravity))))135 (defn fire-cannon-ball136 ([node]137 (fn [game value]138 (if (not value)139 (let [camera (.getCamera game)140 cannon-ball141 (sphere 0.7142 :material "Common/MatDefs/Misc/Unshaded.j3md"143 :texture "Textures/PokeCopper.jpg"144 :position145 (.add (.getLocation camera)146 (.mult (.getDirection camera) (float 1)))147 :mass 3)] ;200 0.05148 (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive)149 (.setLinearVelocity150 (.getControl cannon-ball RigidBodyControl)151 (.mult (.getDirection camera) (float 50))) ;50152 (add-element game cannon-ball (if node node (.getRootNode game)))))))153 ([]154 (fire-cannon-ball false)))157 (defn floor* []158 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240159 :material "Common/MatDefs/Misc/Unshaded.j3md"160 :texture "Textures/Terrain/Pond/Pond.png"161 :position (Vector3f. 0 -0.1 0 )162 :mass 0)163 (->164 (.getMesh)165 (.scaleTextureCoordinates (Vector2f. 3 6)));64 64166 (->167 (.getMaterial)168 (.getTextureParam "ColorMap")169 (.getTextureValue)170 (.setWrap Texture$WrapMode/Repeat))171 (.setShadowMode RenderQueue$ShadowMode/Receive)172 ))174 (defn brick-wall* []175 (let [node (Node. "brick-wall")]176 (dorun177 (map178 (comp #(.attachChild node %) brick*)179 (for [y (range 15)180 x (range 4)181 z (range 1)]182 (Vector3f.183 (+ (* 2 x brick-length)184 (if (even? (+ y z))185 (/ brick-length 4) (/ brick-length -4)))186 (+ (* brick-height (inc (* 2 y))))187 (* 2 z brick-width) ))))188 (.setShadowMode node RenderQueue$ShadowMode/CastAndReceive)189 node))191 (defn brick-wall-game-run []192 (doto193 (world194 (doto (Node.) (.attachChild (floor*))195 (.attachChild (brick-wall*))196 )197 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))198 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))199 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))200 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))201 "key-k" (gravity-toggle Vector3f/ZERO)202 "key-u" (gravity-toggle (Vector3f. 0 9.81 0))203 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))204 "key-f" (fn[game value]205 (if (not value) (add-element game (brick-wall*))))206 "key-return" (fire-cannon-ball)}207 position-camera208 (fn [& _]))209 (.start)))210 #+end_src212 #+begin_src clojure :results silent213 (hello.brick-wall/brick-wall-game-run)214 #+end_src216 #+caption: the brick wall standing217 [[./images/brick-wall-standing.jpg]]219 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball"220 [[./images/brick-wall-knocked-down.jpg]]222 *** Other Brick Games223 #+srcname: other-games224 #+begin_src clojure :results silent225 (ns cortex.other-games226 {:author "Dylan Holmes"})227 (use 'cortex.world)228 (use 'hello.brick-wall)229 (use 'cortex.import)230 (cortex.import/mega-import-jme3)232 (defn scad [position]233 (doto (box 0.1 0.1 0.1234 :position position :name "brick"235 :material "Common/MatDefs/Misc/Unshaded.j3md"236 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"237 :mass 20)238 (->239 (.getMesh)240 (.scaleTextureCoordinates (Vector2f. 1 0.5))241 )242 (-> (.getControl RigidBodyControl)243 (.setLinearVelocity (Vector3f. 0 100 0))244 )246 ;;(.setShadowMode RenderQueue$ShadowMode/Cast)247 ))250 (defn shrapnel []251 (let [node (Node. "explosion-day")]252 (dorun253 (map254 (comp #(.attachChild node %) scad)255 (for [y (range 15)256 x (range 4)257 z (range 1)]258 (Vector3f.259 (+ (* 2 x brick-height)260 (if (even? (+ y z)) (/ brick-height 4) (/ brick-height -4)))261 (+ (* brick-height (inc (* 2 y))))262 (* 2 z brick-height) ))))263 node))266 (def domino-height 0.48)267 (def domino-thickness 0.12)268 (def domino-width 0.24)270 (def domino-thickness 0.05)271 (def domino-width 0.5)272 (def domino-height 1)274 (defn domino275 ([position]276 (domino position (Quaternion/IDENTITY)))277 ([position rotation]278 (doto (box domino-width domino-height domino-thickness279 :position position :name "domino"280 :material "Common/MatDefs/Misc/Unshaded.j3md"281 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"282 :mass 1283 :rotation rotation)284 (.setShadowMode RenderQueue$ShadowMode/CastAndReceive)285 )))288 (defn domino-row []289 (let [node (Node. "domino-row")]290 (dorun291 (map292 (comp #(.attachChild node %) domino)293 (for [294 z (range 10)295 x (range 5)296 ]297 (Vector3f.298 (+ (* z domino-width) (* x 5 domino-width))299 (/ domino-height 1)300 (* -5.5 domino-thickness z) ))))302 node))304 (defn domino-cycle []305 (let [node (Node. "domino-cycle")]306 (dorun307 (map308 (comp #(.attachChild node %) (partial apply domino) )309 (for [n (range 720)]310 (let [space (* domino-height 5.5)311 r (fn[n] (* (+ n 3) domino-width 0.5))312 t (fn[n] (reduce313 +314 (map315 (fn dt[n] (/ space (* 2 (Math/PI) (r n))))316 (range n))))317 t (t n)318 r (r n)319 ct (Math/cos t)320 st (Math/sin t)321 ]322 (list323 (Vector3f.324 (* -1 r st)325 (/ domino-height 1)326 (* r ct))327 (.fromAngleAxis (Quaternion.)328 (- (/ 3.1415926 2) t) (Vector3f. 0 1 0))329 )))330 ))331 node))334 (defn domino-game-run []335 (doto336 (world337 (doto (Node.) (.attachChild (floor*))338 )339 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))340 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))341 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))342 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))343 "key-k" (gravity-toggle (Vector3f. 0 9.81 0) )344 "key-u" (fn[g v] ((gravity-toggle (Vector3f. 0 -0 0)) g true))345 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))347 "key-space"348 (fn[game value]350 (if (not value)351 (let [d (domino (Vector3f. 0 (/ domino-height 0.25) 0)352 (.fromAngleAxis (Quaternion.)353 (/ Math/PI 2) (Vector3f. 0 1 0)))]354 (add-element game d))))355 "key-f"356 (fn[game value](if (not value) (add-element game (domino-cycle))))357 "key-return" (fire-cannon-ball)}358 position-camera359 (fn [& _]))360 (.start)))361 #+end_src363 #+begin_src clojure :results silent364 (cortex.other-games/domino-game-run)365 #+end_src367 #+caption: floating dominos368 [[./images/dominos.jpg]]370 *** Hello Loop371 #+srcname: hello-loop372 #+begin_src clojure :results silent373 (ns hello.loop)374 (use 'cortex.world)375 (use 'cortex.import)376 (cortex.import/mega-import-jme3)377 (rlm.rlm-commands/help)379 (defn blue-cube []380 (box 1 1 1381 :color ColorRGBA/Blue382 :texture false383 :material "Common/MatDefs/Misc/Unshaded.j3md"384 :name "blue-cube"385 :physical? false))387 (defn blue-cube-game []388 (let [cube (blue-cube)389 root (doto (Node.) (.attachChild cube))]390 (world root391 {}392 no-op393 (fn [game tpf]394 (.rotate cube 0.0 (* 2 tpf) 0.0)))))395 #+end_src397 *** Hello Collision399 #+srcname: hello-collision400 #+begin_src clojure :results silent401 (ns hello.collision)402 (use 'cortex.world)403 (use 'cortex.import)404 (use 'clojure.contrib.def)407 (cortex.import/mega-import-jme3)408 (rlm.rlm-commands/help)409 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])412 (defn environment []413 (let414 [scene-model415 (doto416 (.loadModel417 (doto (asset-manager)418 (.registerLocator419 "/home/r/cortex/assets/zips/town.zip" ZipLocator))420 "main.scene")421 (.setLocalScale (float 2.0)))422 collision-shape423 (CollisionShapeFactory/createMeshShape #^Node scene-model)424 landscape (RigidBodyControl. collision-shape 0)]425 (.setShadowMode scene-model RenderQueue$ShadowMode/CastAndReceive)426 (.addControl scene-model landscape)427 scene-model))429 (defn player-fn []430 (doto431 (CharacterControl.432 (CapsuleCollisionShape. (float 1.5) (float 6)(float 1))433 (float 0.05))434 (.setJumpSpeed 20)435 (.setFallSpeed 30)436 (.setGravity 30) ;30437 (.setPhysicsLocation (Vector3f. 0 10 0))))439 (defn lights []440 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 1 1 1) (float 1))))441 (doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 0.7 0 1) (float 1))))442 (doto (DirectionalLight.)443 (.setColor (.mult ColorRGBA/White (float 0.9) ))444 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])446 (defn night-lights []447 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 0.275 0.467 0.784 1) (float 0.3))))448 (doto (DirectionalLight.)449 (.setColor (.mult ColorRGBA/White (float 0.2) ))450 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])452 (def player (atom (player-fn)))454 (defn setup-fn [game]455 (dorun (map #(.addLight (.getRootNode game) %) (lights)))456 ;; set the color of the sky457 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))458 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)459 (doto (.getFlyByCamera game)460 (.setMoveSpeed (float 100))461 (.setRotationSpeed 3))462 (.add463 (.getPhysicsSpace464 (.getState (.getStateManager game) BulletAppState))465 @player)467 (doto (Node.) (.attachChild (.getRootNode game))468 (.attachChild (brick-wall*))469 )471 )474 (def walking-up? (atom false))475 (def walking-down? (atom false))476 (def walking-left? (atom false))477 (def walking-right? (atom false))479 (defn set-walk [walk-atom game value]480 ;;(println-repl "setting stuff to " value)481 (reset! walk-atom value))483 (defn responses []484 {"key-w" (partial set-walk walking-up?)485 "key-d" (partial set-walk walking-right?)486 "key-s" (partial set-walk walking-down?)487 "key-a" (partial set-walk walking-left?)488 "key-return" (fire-cannon-ball)489 "key-space" (fn [game value] (.jump @player))490 })492 (defn update-fn493 [game tpf]494 (let [camera (.getCamera game)495 cam-dir (.multLocal496 (.clone497 (.getDirection camera)) (float 0.6))498 cam-left (.multLocal499 (.clone500 (.getLeft camera)) (float 0.4))501 walk-direction (Vector3f. 0 0 0)]503 (cond504 @walking-up? (.addLocal walk-direction cam-dir)505 @walking-right? (.addLocal walk-direction (.negate cam-left))506 @walking-down? (.addLocal walk-direction (.negate cam-dir))507 @walking-left? (.addLocal walk-direction cam-left))508 (.setWalkDirection @player walk-direction)509 (.setLocation camera (.getPhysicsLocation @player))))511 (defn run-game []512 (.start513 (world (environment)514 (responses)515 setup-fn516 update-fn)))517 #+end_src519 *** Hello Terrain520 #+srcname: hello-terrain521 #+begin_src clojure :results silent522 (ns hello.terrain)523 (use 'cortex.world)524 (use 'cortex.import)525 (use 'clojure.contrib.def)526 (import jme3tools.converters.ImageToAwt)529 (cortex.import/mega-import-jme3)530 (rlm.rlm-commands/help)531 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])534 (defn setup-fn [type game]535 (.setMoveSpeed (.getFlyByCamera game) 50)536 (.setFrustumFar (.getCamera game) 10000)537 (let [env (environment type)538 cameras [(.getCamera game)]539 control (TerrainLodControl. env cameras)]540 ;;(.addControl env control)541 (.attachChild (.getRootNode game) env)))543 (defn environment [type]544 (let545 [mat_terrain546 (Material. (asset-manager) "Common/MatDefs/Terrain/Terrain.j3md")547 grass (.loadTexture (asset-manager) "Textures/Terrain/splat/grass.jpg")548 dirt (.loadTexture (asset-manager) "Textures/Terrain/splat/dirt.jpg")549 rock (.loadTexture (asset-manager) "Textures/Terrain/splat/road.jpg")550 heightmap-image (.loadTexture (asset-manager)551 ({:mountain "Textures/Terrain/splat/mountains512.png"552 :fortress "Textures/Terrain/splat/fortress512.png"553 }type))554 heightmap (ImageBasedHeightMap.555 (ImageToAwt/convert (.getImage heightmap-image) false true 0))556 terrain (do (.load heightmap)557 (TerrainQuad. "my terrain" 65 513 (.getHeightMap heightmap)))558 ]560 (dorun (map #(.setWrap % Texture$WrapMode/Repeat)561 [grass dirt rock]))563 (doto mat_terrain564 (.setTexture "Tex1" grass)565 (.setFloat "Tex1Scale" (float 64))567 (.setTexture "Tex2" dirt)568 (.setFloat "Tex2Scale" (float 32))570 (.setTexture "Tex3" rock)571 (.setFloat "Tex3Scale" (float 128))573 (.setTexture "Alpha"574 (.loadTexture575 (asset-manager)576 ({:mountain "Textures/Terrain/splat/alphamap.png"577 :fortress "Textures/Terrain/splat/alphamap2.png"} type))))579 (doto terrain580 (.setMaterial mat_terrain)581 (.setLocalTranslation 0 -100 0)582 (.setLocalScale 2 1 2))))586 (defn run-terrain-game [type]587 (.start588 (world589 (Node.)590 {}591 (partial setup-fn type)592 no-op)))593 #+end_src597 #+srcname: hello-animation598 #+begin_src clojure :results silent599 (ns hello.animation)600 (use 'cortex.world)601 (use 'cortex.import)602 (use 'clojure.contrib.def)603 (cortex.import/mega-import-jme3)604 (rlm.rlm-commands/help)605 (use '[hello [collision :only [lights]]])607 (defn stand608 [channel]609 (doto channel610 (.setAnim "stand" (float 0.5))611 (.setLoopMode LoopMode/DontLoop)612 (.setSpeed (float 1))))614 (defn anim-listener []615 (proxy [AnimEventListener] []616 (onAnimChange617 [control channel animation-name]618 (println-repl "RLM --- onAnimChange"))619 (onAnimCycleDone620 [control channel animation-name]621 (if (= animation-name "Walk")622 (stand channel)623 ))))625 (defn setup-fn [channel game]626 (dorun (map #(.addLight (.getRootNode game) %) (lights)))627 ;; set the color of the sky628 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))629 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)630 (.setAnim channel "stand")631 (doto (.getFlyByCamera game)632 (.setMoveSpeed (float 10))633 (.setRotationSpeed 1)))635 (defn walk [channel]636 (println-repl "zzz")637 (doto channel638 (.setAnim "Walk" (float 0.5))639 (.setLoopMode LoopMode/Loop)))642 (defn key-map [channel]643 {"key-space" (fn [game value]644 (if (not value)645 (walk channel)))})647 (defn player []648 (let [model (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")649 control (.getControl model AnimControl)]650 (.setLocalScale model (float 0.5))651 (.clearListeners control)652 (.addListener control (anim-control))653 model))657 (defn run-anim-game []658 (let [ninja (player)659 control (.getControl ninja AnimControl)660 channel (.createChannel control)]661 (.start662 (world663 ninja664 (key-map channel)665 (partial setup-fn channel)666 no-op))))667 #+end_src669 *** Hello Materials670 #+srcname: material671 #+begin_src clojure :results silent672 (ns hello.material)673 (use 'cortex.world)674 (use 'cortex.import)675 (use 'clojure.contrib.def)676 (cortex.import/mega-import-jme3)677 (rlm.rlm-commands/help)679 (defn simple-cube []680 (box 1 1 1681 :position (Vector3f. -3 1.1 0)682 :material "Common/MatDefs/Misc/Unshaded.j3md"683 :texture "Interface/Logo/Monkey.jpg"684 :physical? false))686 (defn leaky-box []687 (box 1 1 1688 :position (Vector3f. 3 -1 0)689 :material "Common/MatDefs/Misc/ColoredTextured.j3md"690 :texture "Textures/ColoredTex/Monkey.png"691 :color (ColorRGBA. 1 0 1 1)692 :physical? false))694 (defn transparent-box []695 (doto696 (box 1 1 0.1697 :position Vector3f/ZERO698 :name "window frame"699 :material "Common/MatDefs/Misc/Unshaded.j3md"700 :texture "Textures/ColoredTex/Monkey.png"701 :physical? false)702 (-> (.getMaterial)703 (.getAdditionalRenderState)704 (.setBlendMode RenderState$BlendMode/Alpha))705 (.setQueueBucket RenderQueue$Bucket/Transparent)))707 (defn bumpy-sphere []708 (doto709 (sphere 2710 :position (Vector3f. 0 2 -2)711 :name "Shiny rock"712 :material "Common/MatDefs/Light/Lighting.j3md"713 :texture false714 :physical? false)715 (-> (.getMesh)716 (doto717 (.setTextureMode Sphere$TextureMode/Projected)718 (TangentBinormalGenerator/generate)))719 (-> (.getMaterial)720 (doto721 (.setTexture "DiffuseMap" (.loadTexture (asset-manager)722 "Textures/Terrain/Pond/Pond.png"))723 (.setTexture "NormalMap" (.loadTexture (asset-manager)724 "Textures/Terrain/Pond/Pond_normal.png"))725 (.setFloat "Shininess" (float 5))))726 (.rotate (float 1.6) 0 0)))729 (defn start-game []730 (.start731 (world732 (let [root (Node.)]733 (dorun (map #(.attachChild root %)734 [(simple-cube) (leaky-box) (transparent-box) (bumpy-sphere)]))735 root)736 {}737 (fn [world]738 (let [sun (doto (DirectionalLight.)739 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))740 (.setColor ColorRGBA/White))]741 (.addLight (.getRootNode world) sun)))742 no-op743 )))744 #+end_src748 * COMMENT code generation750 #+begin_src clojure :tangle ../src/hello/brick_wall.clj751 <<brick-wall-header>>752 <<brick-wall-body>>753 #+end_src755 #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj756 <<hello-simple-app>>757 #+end_src759 #+begin_src clojure :tangle ../src/cortex/other_games.clj760 <<other-games>>761 #+end_src763 #+begin_src clojure :tangle ../src/hello/loop.clj764 <<hello-loop>>765 #+end_src767 #+begin_src clojure :tangle ../src/hello/collision.clj768 <<hello-collision>>769 #+end_src771 #+begin_src clojure :tangle ../src/hello/terrain.clj772 <<hello-terrain>>773 #+end_src775 #+begin_src clojure :tangle ../src/hello/animation.clj776 <<hello-animation>>777 #+end_src779 #+begin_src clojure :tangle ../src/hello/material.clj780 <<material>>781 #+end_src