view thesis/dylan-reject.diff @ 526:01934317b25b

changes from conference.
author Robert McIntyre <rlm@mit.edu>
date Mon, 21 Apr 2014 02:11:29 -0400
parents ced955c3c84f
children
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1 @@ -3234,8 +3354,8 @@
3 - =CORTEX=, a system for creating simulated creatures with rich
4 senses.
5 - - =EMPATH=, a program for recognizing actions by imagining sensory
6 - experience.
7 + - =EMPATH=, a program for recognizing actions by aligning them with
8 + personal sensory experiences.
10 # An anatomical joke:
11 # - Training
13 @@ -2732,7 +2851,7 @@
14 provided by an experience vector and reliably infering the rest of
15 the senses.
17 -** Empathy is the process of tracing though \Phi-space
18 +** ``Empathy'' requires retracing steps though \Phi-space
20 Here is the core of a basic empathy algorithm, starting with an
21 experience vector:
22 @@ -2440,7 +2558,8 @@
23 hard control problems without worrying about physics or
24 senses.
26 -* Empathy in a simulated worm
27 +* =EMPATH=: the simulated worm experiment
28 +# Empathy in a simulated worm
30 Here I develop a computational model of empathy, using =CORTEX= as a
31 base. Empathy in this context is the ability to observe another
33 @@ -436,7 +554,7 @@
34 doing everything in software is far cheaper than building custom
35 real-time hardware. All you need is a laptop and some patience.
37 -** Because of Time, simulation is perferable to reality
38 +** Simulated time enables rapid prototyping and complex scenes
40 I envision =CORTEX= being used to support rapid prototyping and
41 iteration of ideas. Even if I could put together a well constructed