Mercurial > cortex
diff thesis/cortex.org @ 507:f2f029e1a6a9
fixing problems with listings.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 30 Mar 2014 00:53:14 -0400 |
parents | c15e24d24396 |
children | c11d3fc3e6f0 |
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1.1 --- a/thesis/cortex.org Sun Mar 30 00:21:50 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Mar 30 00:53:14 2014 -0400 1.3 @@ -41,7 +41,7 @@ 1.4 [[./images/aurellem-gray.png]] 1.5 1.6 1.7 -* COMMENT Empathy and Embodiment as problem solving strategies 1.8 +* Empathy and Embodiment as problem solving strategies 1.9 1.10 By the end of this thesis, you will have seen a novel approach to 1.11 interpreting video using embodiment and empathy. You will have also 1.12 @@ -374,7 +374,7 @@ 1.13 possible, so that =CORTEX= may be used for things I have not 1.14 forseen. 1.15 1.16 -** COMMENT Simulation or Reality? 1.17 +** Simulation or Reality? 1.18 1.19 The most important archetictural decision of all is the choice to 1.20 use a computer-simulated environemnt in the first place! The world 1.21 @@ -437,7 +437,7 @@ 1.22 doing everything in software is far cheaper than building custom 1.23 real-time hardware. All you need is a laptop and some patience. 1.24 1.25 -** COMMENT Because of Time, simulation is perferable to reality 1.26 +** Because of Time, simulation is perferable to reality 1.27 1.28 I envision =CORTEX= being used to support rapid prototyping and 1.29 iteration of ideas. Even if I could put together a well constructed 1.30 @@ -460,7 +460,7 @@ 1.31 simulations of very simple creatures in =CORTEX= generally run at 1.32 40x on my machine! 1.33 1.34 -** COMMENT What is a sense? 1.35 +** What is a sense? 1.36 1.37 If =CORTEX= is to support a wide variety of senses, it would help 1.38 to have a better understanding of what a ``sense'' actually is! 1.39 @@ -538,7 +538,7 @@ 1.40 #+ATTR_LaTeX: :width 10cm 1.41 [[./images/finger-1.png]] 1.42 1.43 -** COMMENT Video game engines provide ready-made physics and shading 1.44 +** Video game engines provide ready-made physics and shading 1.45 1.46 I did not need to write my own physics simulation code or shader to 1.47 build =CORTEX=. Doing so would lead to a system that is impossible 1.48 @@ -562,7 +562,7 @@ 1.49 from the base system, other researchers can turn to this community 1.50 for help when doing their research. 1.51 1.52 -** COMMENT =CORTEX= is based on jMonkeyEngine3 1.53 +** =CORTEX= is based on jMonkeyEngine3 1.54 1.55 While preparing to build =CORTEX= I studied several video game 1.56 engines to see which would best serve as a base. The top contenders 1.57 @@ -604,7 +604,7 @@ 1.58 write my code in clojure, an implementation of =LISP= that runs on 1.59 the JVM. 1.60 1.61 -** COMMENT =CORTEX= uses Blender to create creature models 1.62 +** =CORTEX= uses Blender to create creature models 1.63 1.64 For the simple worm-like creatures I will use later on in this 1.65 thesis, I could define a simple API in =CORTEX= that would allow 1.66 @@ -2049,7 +2049,7 @@ 1.67 #+ATTR_LaTeX: :width 15cm 1.68 [[./images/touch-cube.png]] 1.69 1.70 -** COMMENT Proprioception is the sense that makes everything ``real'' 1.71 +** Proprioception is the sense that makes everything ``real'' 1.72 1.73 Close your eyes, and touch your nose with your right index finger. 1.74 How did you do it? You could not see your hand, and neither your 1.75 @@ -2183,7 +2183,7 @@ 1.76 #+ATTR_LaTeX: :width 11cm 1.77 [[./images/proprio.png]] 1.78 1.79 -** COMMENT Muscles are both effectors and sensors 1.80 +** Muscles are both effectors and sensors 1.81 1.82 Surprisingly enough, terrestrial creatures only move by using 1.83 torque applied about their joints. There's not a single straight 1.84 @@ -2326,7 +2326,7 @@ 1.85 in humans and completes the sense of proprioception begun in the 1.86 last section. 1.87 1.88 -** COMMENT =CORTEX= brings complex creatures to life! 1.89 +** =CORTEX= brings complex creatures to life! 1.90 1.91 The ultimate test of =CORTEX= is to create a creature with the full 1.92 gamut of senses and put it though its paces.