Mercurial > cortex
diff thesis/cortex.org @ 564:ecae29320b00
even more changes from winston.
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 12 May 2014 13:31:55 -0400 |
parents | 3c3dc4dbb973 |
children | b9b8567c14ee |
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1.1 --- a/thesis/cortex.org Mon May 12 12:49:18 2014 -0400 1.2 +++ b/thesis/cortex.org Mon May 12 13:31:55 2014 -0400 1.3 @@ -40,7 +40,7 @@ 1.4 #+ATTR_LaTeX: :width 10cm 1.5 [[./images/aurellem-gray.png]] 1.6 1.7 - 1.8 + 1.9 * Empathy \& Embodiment: problem solving strategies 1.10 1.11 By the time you have read this thesis, you will understand a novel 1.12 @@ -2435,7 +2435,7 @@ 1.13 Often times, the hardest part of building a system involving 1.14 creatures is dealing with physics and graphics. =CORTEX= removes 1.15 much of this initial difficulty and leaves researchers free to 1.16 - directly pursue their ideas. I hope that even undergrads with a 1.17 + directly pursue their ideas. I hope that even novices with a 1.18 passing curiosity about simulated touch or creature evolution will 1.19 be able to use cortex for experimentation. =CORTEX= is a completely 1.20 simulated world, and far from being a disadvantage, its simulated