Mercurial > cortex
diff org/intro.org @ 24:e965675ec4d0
moving things around
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 24 Oct 2011 01:19:15 -0700 |
parents | 157b416152ea |
children | 9ad188a327d3 |
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1.1 --- a/org/intro.org Sun Oct 23 23:54:26 2011 -0700 1.2 +++ b/org/intro.org Mon Oct 24 01:19:15 2011 -0700 1.3 @@ -139,18 +139,17 @@ 1.4 with a real-world maze, then maybe that simulation is close enough to 1.5 reality that a simulated sense of vision and motor control interacting 1.6 with that simulation could reveal useful information about the real 1.7 -thing. It happens that there is a Java port of the original C source 1.8 -code called Jake2. The port demonstrates Java's OpenGL bindings and 1.9 -runs anywhere from 90% to 105% as fast as the C version. After 1.10 -reviewing much of the source of Jake2, I eventually rejected it 1.11 -because the engine is too tied to the concept of a first-person 1.12 -shooter game. One of the problems I had was that there does not seem 1.13 -to be any easy way to attach multiple cameras to a single 1.14 -character. There are also several physics clipping issues that are 1.15 -corrected in a way that only applies to the main character and does 1.16 -not apply to arbitrary objects. While there is a large community of 1.17 -level modders, I couldn't find a community to support using the engine 1.18 -to make new things. 1.19 +thing. There is a Java port of the original C source code called 1.20 +Jake2. The port demonstrates Java's OpenGL bindings and runs anywhere 1.21 +from 90% to 105% as fast as the C version. After reviewing much of the 1.22 +source of Jake2, I eventually rejected it because the engine is too 1.23 +tied to the concept of a first-person shooter game. One of the 1.24 +problems I had was that there do not seem to be any easy way to attach 1.25 +multiple cameras to a single character. There are also several physics 1.26 +clipping issues that are corrected in a way that only applies to the 1.27 +main character and does not apply to arbitrary objects. While there is 1.28 +a large community of level modders, I couldn't find a community to 1.29 +support using the engine to make new things. 1.30 1.31 ** Source Engine 1.32