diff org/intro.org @ 24:e965675ec4d0

moving things around
author Robert McIntyre <rlm@mit.edu>
date Mon, 24 Oct 2011 01:19:15 -0700
parents 157b416152ea
children 9ad188a327d3
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     1.1 --- a/org/intro.org	Sun Oct 23 23:54:26 2011 -0700
     1.2 +++ b/org/intro.org	Mon Oct 24 01:19:15 2011 -0700
     1.3 @@ -139,18 +139,17 @@
     1.4  with a real-world maze, then maybe that simulation is close enough to
     1.5  reality that a simulated sense of vision and motor control interacting
     1.6  with that simulation could reveal useful information about the real
     1.7 -thing. It happens that there is a Java port of the original C source
     1.8 -code called Jake2. The port demonstrates Java's OpenGL bindings and
     1.9 -runs anywhere from 90% to 105% as fast as the C version. After
    1.10 -reviewing much of the source of Jake2, I eventually rejected it
    1.11 -because the engine is too tied to the concept of a first-person
    1.12 -shooter game. One of the problems I had was that there does not seem
    1.13 -to be any easy way to attach multiple cameras to a single
    1.14 -character. There are also several physics clipping issues that are
    1.15 -corrected in a way that only applies to the main character and does
    1.16 -not apply to arbitrary objects. While there is a large community of
    1.17 -level modders, I couldn't find a community to support using the engine
    1.18 -to make new things.
    1.19 +thing. There is a Java port of the original C source code called
    1.20 +Jake2. The port demonstrates Java's OpenGL bindings and runs anywhere
    1.21 +from 90% to 105% as fast as the C version. After reviewing much of the
    1.22 +source of Jake2, I eventually rejected it because the engine is too
    1.23 +tied to the concept of a first-person shooter game. One of the
    1.24 +problems I had was that there do not seem to be any easy way to attach
    1.25 +multiple cameras to a single character. There are also several physics
    1.26 +clipping issues that are corrected in a way that only applies to the
    1.27 +main character and does not apply to arbitrary objects. While there is
    1.28 +a large community of level modders, I couldn't find a community to
    1.29 +support using the engine to make new things.
    1.30  
    1.31  ** Source Engine
    1.32