Mercurial > cortex
diff org/touch.org @ 231:e29dd0024a9e
reorganized touch
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 11 Feb 2012 19:32:21 -0700 |
parents | f9b7d674aed8 |
children | b7762699eeb5 |
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1.1 --- a/org/touch.org Sat Feb 11 19:28:36 2012 -0700 1.2 +++ b/org/touch.org Sat Feb 11 19:32:21 2012 -0700 1.3 @@ -52,6 +52,7 @@ 1.4 stored under the key "scale". If the pixel is gray then the resultant 1.5 hair length is linearly interpolated between 0 and =scale=. 1.6 1.7 +#+name: meta-data 1.8 #+begin_src clojure 1.9 (defn tactile-sensor-profile 1.10 "Return the touch-sensor distribution image in BufferedImage format, 1.11 @@ -78,6 +79,7 @@ 1.12 =(triangle-UV-coord)= returns the the UV coordinates of the verticies 1.13 of a triangle. 1.14 1.15 +#+name: triangles-1 1.16 #+begin_src clojure 1.17 (defn triangles 1.18 "Return a sequence of all the Triangles which compose a given 1.19 @@ -137,6 +139,7 @@ 1.20 functions make this easy. If these classes implemented =Iterable= then 1.21 this code would not be necessary. Hopefully they will in the future. 1.22 1.23 +#+name: triangles-2 1.24 #+begin_src clojure 1.25 (defn triangle-seq [#^Triangle tri] 1.26 [(.get1 tri) (.get2 tri) (.get3 tri)]) 1.27 @@ -177,6 +180,7 @@ 1.28 for translating any coordinate within the UV triangle to the 1.29 cooresponding coordinate in the XYZ triangle. 1.30 1.31 +#+name: triangles-3 1.32 #+begin_src clojure 1.33 (defn triangle->matrix4f 1.34 "Converts the triangle into a 4x4 matrix: The first three columns 1.35 @@ -214,6 +218,7 @@ 1.36 =(inside-triangle?)=, which determines whether a point is inside a 1.37 triangle in 2D UV-space. 1.38 1.39 +#+name: triangles-4 1.40 #+begin_src clojure 1.41 (defn convex-bounds 1.42 "Returns the smallest square containing the given vertices, as a 1.43 @@ -256,6 +261,7 @@ 1.44 location of each touch sensor from pixel coordinates to UV-coordinates 1.45 and XYZ-coordinates. 1.46 1.47 +#+name: sensors 1.48 #+begin_src clojure 1.49 (defn sensors-in-triangle 1.50 "Locate the touch sensors in the triangle, returning a map of their 1.51 @@ -309,6 +315,7 @@ 1.52 The "hairs" are actually rays which extend from a point on a 1.53 =Triangle= in the =Mesh= normal to the =Triangle's= surface. 1.54 1.55 +#+name: rays 1.56 #+begin_src clojure 1.57 (defn get-ray-origin 1.58 "Return the origin which a Ray would have to have to be in the exact 1.59 @@ -335,7 +342,7 @@ 1.60 1.61 1.62 * Skin Creation 1.63 - 1.64 +#+name: kernel 1.65 #+begin_src clojure 1.66 (defn touch-fn 1.67 "Returns a function which returns tactile sensory data when called 1.68 @@ -393,7 +400,7 @@ 1.69 #+end_src 1.70 1.71 * Visualizing Touch 1.72 - 1.73 +#+name: visualization 1.74 #+begin_src clojure 1.75 (defn view-touch 1.76 "Creates a function which accepts a list of touch sensor-data and 1.77 @@ -411,6 +418,8 @@ 1.78 #+end_src 1.79 1.80 * Headers 1.81 + 1.82 +#+name: touch-header 1.83 #+begin_src clojure 1.84 (ns cortex.touch 1.85 "Simulate the sense of touch in jMonkeyEngine3. Enables any Geometry 1.86 @@ -434,7 +443,16 @@ 1.87 1.88 * COMMENT Code Generation 1.89 #+begin_src clojure :tangle ../src/cortex/touch.clj 1.90 -<<skin-main>> 1.91 +<<touch-header>> 1.92 +<<meta-data>> 1.93 +<<triangles-1>> 1.94 +<<triangles-2>> 1.95 +<<triangles-3>> 1.96 +<<triangles-4>> 1.97 +<<sensors>> 1.98 +<<rays>> 1.99 +<<kernel>> 1.100 +<<visualization>> 1.101 #+end_src 1.102 1.103 #+begin_src clojure :tangle ../src/cortex/test/touch.clj