Mercurial > cortex
diff org/ideas.org @ 273:c39b8b29a79e
fixed ambigous in-text function references
author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 15 Feb 2012 06:56:47 -0700 |
parents | bbd787e12025 |
children | 7e3938f40c52 |
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1.1 --- a/org/ideas.org Wed Feb 15 01:36:16 2012 -0700 1.2 +++ b/org/ideas.org Wed Feb 15 06:56:47 2012 -0700 1.3 @@ -74,8 +74,8 @@ 1.4 - [ ] send package to friends for critiques -- 2 days 1.5 - [ ] fix videos that were encoded wrong, test on InterNet Explorer. 1.6 - [ ] redo videos vision with new collapse code 1.7 - - [ ] find a topology that looks good. (maybe nil topology?) 1.8 - - [ ] fix red part of touch cube in video and image 1.9 + - [X] find a topology that looks good. (maybe nil topology?) 1.10 + - [X] fix red part of touch cube in video and image 1.11 - [ ] write summary of project for Winston \ 1.12 - [ ] project proposals for Winston \ 1.13 - [ ] additional senses to be implemented for Winston | -- 2 days 1.14 @@ -85,8 +85,6 @@ 1.15 - [X] enable greyscale bitmaps for touch -- 2 hours 1.16 - [X] use sawfish to auto-tile sense windows -- 6 hours 1.17 - [X] sawfish keybinding to automatically delete all sense windows 1.18 - - [ ] directly change the UV-pixels to show sensor activation -- 2 1.19 - days 1.20 - [ ] proof of concept C sense manipulation -- 2 days 1.21 - [ ] proof of concept GPU sense manipulation -- week 1.22 - [ ] fourier view of sound -- 2 or 3 days 1.23 @@ -98,14 +96,11 @@ 1.24 - [X] usertime/gametime clock HUD display -- day 1.25 - [ ] find papers for each of the senses justifying my own 1.26 representation -- week 1.27 - - [ ] show sensor maps in HUD display? -- 4 days 1.28 - - [ ] show sensor maps in AWT display? -- 2 days 1.29 + - [X] show sensor maps in HUD display? -- 4 days 1.30 + - [X] show sensor maps in AWT display? -- 2 days 1.31 - [ ] upgrade to clojure 1.3, replace all defvars with new def 1.32 - [ ] common video creation code. 1.33 1.34 - 1.35 - 1.36 - 1.37 * jMonkeyEngine ideas 1.38 - [ ] video showing bullet joints problem 1.39 - [ ] add mult for Matrix to Ray