Mercurial > cortex
diff org/hearing.org @ 273:c39b8b29a79e
fixed ambigous in-text function references
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Wed, 15 Feb 2012 06:56:47 -0700 |
parents | f1a74d23e7e4 |
children | 23aadf376e9d |
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1.1 --- a/org/hearing.org Wed Feb 15 01:36:16 2012 -0700 1.2 +++ b/org/hearing.org Wed Feb 15 06:56:47 2012 -0700 1.3 @@ -776,12 +776,12 @@ 1.4 1.5 ** Hearing Pipeline 1.6 1.7 -All sound rendering is done in the CPU, so =(hearing-pipeline)= is 1.8 -much less complicated than =(vision-pipelie)= The bytes available in 1.9 +All sound rendering is done in the CPU, so =hearing-pipeline= is 1.10 +much less complicated than =vision-pipelie= The bytes available in 1.11 the ByteBuffer obtained from the =send= Device have different meanings 1.12 dependant upon the particular hardware or your system. That is why 1.13 the =AudioFormat= object is necessary to provide the meaning that the 1.14 -raw bytes lack. =(byteBuffer->pulse-vector)= uses the excellent 1.15 +raw bytes lack. =byteBuffer->pulse-vector= uses the excellent 1.16 conversion facilities from [[http://www.tritonus.org/ ][tritonus]] ([[http://tritonus.sourceforge.net/apidoc/org/tritonus/share/sampled/FloatSampleTools.html#byte2floatInterleaved%2528byte%5B%5D,%2520int,%2520float%5B%5D,%2520int,%2520int,%2520javax.sound.sampled.AudioFormat%2529][javadoc]]) to generate a clojure vector of 1.17 floats which represent the linear PCM encoded waveform of the 1.18 sound. With linear PCM (pulse code modulation) -1.0 represents maximum 1.19 @@ -822,14 +822,14 @@ 1.20 1.21 Together, these three functions define how ears found in a specially 1.22 prepared blender file will be translated to =Listener= objects in a 1.23 -simulation. =(ears)= extracts all the children of to top level node 1.24 -named "ears". =(add-ear!)= and =(update-listener-velocity!)= use 1.25 -=(bind-sense)= to bind a =Listener= object located at the initial 1.26 +simulation. =ears= extracts all the children of to top level node 1.27 +named "ears". =add-ear!= and =update-listener-velocity!= use 1.28 +=bind-sense= to bind a =Listener= object located at the initial 1.29 position of an "ear" node to the closest physical object in the 1.30 creature. That =Listener= will stay in the same orientation to the 1.31 object with which it is bound, just as the camera in the [[http://aurellem.localhost/cortex/html/sense.html#sec-4-1][sense binding 1.32 demonstration]]. =OpenAL= simulates the doppler effect for moving 1.33 -listeners, =(update-listener-velocity!)= ensures that this velocity 1.34 +listeners, =update-listener-velocity!= ensures that this velocity 1.35 information is always up-to-date. 1.36 1.37 #+name: hearing-ears 1.38 @@ -905,7 +905,7 @@ 1.39 (hearing-kernel creature ear))) 1.40 #+end_src 1.41 1.42 -Each function returned by =(hearing-kernel!)= will register a new 1.43 +Each function returned by =hearing-kernel!= will register a new 1.44 =Listener= with the simulation the first time it is called. Each time 1.45 it is called, the hearing-function will return a vector of linear PCM 1.46 encoded sound data that was heard since the last frame. The size of