diff org/intro.org @ 27:9ad188a327d3

added links to intro
author Robert McIntyre <rlm@mit.edu>
date Mon, 24 Oct 2011 07:04:48 -0700
parents e965675ec4d0
children 6372c108c5c6
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     1.1 --- a/org/intro.org	Mon Oct 24 05:41:50 2011 -0700
     1.2 +++ b/org/intro.org	Mon Oct 24 07:04:48 2011 -0700
     1.3 @@ -47,7 +47,6 @@
     1.4  not interface with cameras and microphones, and they do not control a
     1.5  real or simulated body or interact with any sort of world.
     1.6  
     1.7 -
     1.8  * Simulation vs. Reality
     1.9  I want demonstrate that multiple senses are what enable
    1.10  intelligence. There are two ways of playing around with senses and
    1.11 @@ -119,7 +118,7 @@
    1.12  base for my simulation; eventually the choice came down to three
    1.13  engines: the Quake II engine, the Source Engine, and jMonkeyEngine.
    1.14  
    1.15 -** Quake II/Jake2
    1.16 +** [[http://www.idsoftware.com][Quake II]]/[[http://www.bytonic.de/html/jake2.html][Jake2]]
    1.17  
    1.18  I spent a bit more than a month working with the Quake II Engine from
    1.19  ID software to see if I could use it for my purposes. All the source
    1.20 @@ -151,7 +150,7 @@
    1.21  a large community of level modders, I couldn't find a community to
    1.22  support using the engine to make new things.
    1.23  
    1.24 -** Source Engine
    1.25 +** [[http://source.valvesoftware.com/][Source Engine]]
    1.26  
    1.27  The Source Engine evolved from the Quake II and Quake I engines and is
    1.28  used by Valve in the Half-Life series of games. The physics simulation
    1.29 @@ -162,7 +161,7 @@
    1.30  runs on Windows, and the tools that come with the SDK to handle models
    1.31  and textures are complicated and awkward to use.
    1.32  
    1.33 -** jMonkeyEngine
    1.34 +** [[http://jmonkeyengine.com/][jMonkeyEngine3]]
    1.35  
    1.36  jMonkeyEngine is a new library for creating games in Java. It uses
    1.37  OpenGL to render to the screen and uses screengraphs to avoid drawing