Mercurial > cortex
diff org/test-creature.org @ 124:90154bd674e9
going to work on proprioception
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 24 Jan 2012 18:12:14 -0700 |
parents | 91773e8ec50f |
children | 3d65633dd736 |
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1.1 --- a/org/test-creature.org Mon Jan 23 03:41:26 2012 -0700 1.2 +++ b/org/test-creature.org Tue Jan 24 18:12:14 2012 -0700 1.3 @@ -6,13 +6,17 @@ 1.4 #+SETUPFILE: ../../aurellem/org/setup.org 1.5 #+INCLUDE: ../../aurellem/org/level-0.org 1.6 1.7 -* objectives 1.8 - - [X] get an overall bitmap-like image for touch 1.9 - - [X] write code to visuliaze this bitmap 1.10 - - [ ] directly change the UV-pixels to show touch sensor activation 1.11 - - [ ] write an explination for why b&w bitmaps for senses is appropiate 1.12 - - [ ] clean up touch code and write visulazation test 1.13 - - [ ] do the same for eyes 1.14 +* ideas 1.15 + - [ ] directly change the UV-pixels to show sensor activation 1.16 + - [ ] write an explination for why greyscale bitmaps for senses is appropiate 1.17 + - [ ] write tests for integration 1.18 + - [ ] usertime/gametime HUD display 1.19 + - [ ] use sawfish to auto-tile sense windows 1.20 + - [ ] sawfish keybinding to automatically delete all sense windows 1.21 + - [ ] proprioception sensor map in the style of the other senses 1.22 + - [ ] optional fourier view of sound 1.23 + - [ ] enable greyscale bitmaps for touch 1.24 + 1.25 1.26 * Intro 1.27 So far, I've made the following senses -- 1.28 @@ -779,7 +783,6 @@ 1.29 lis (Listener.) 1.30 audio-renderer (.getAudioRenderer world) 1.31 sp (sound-processor continuation)] 1.32 - (println-repl "audio-renderer is " audio-renderer) 1.33 (.setLocation lis (.getWorldTranslation ear)) 1.34 (.setRotation lis (.getWorldRotation ear)) 1.35 (bind-sense target lis) 1.36 @@ -803,7 +806,6 @@ 1.37 (map 1.38 #(rem (int (* 255 (/ (+ 1 %) 2))) 256) 1.39 data))] 1.40 - (println-repl (take 10 scaled-data)) 1.41 [topology scaled-data])) 1.42 ]])) 1.43 1.44 @@ -962,8 +964,8 @@ 1.45 [init-hearing-fns hearing-senses] (hearing creature) 1.46 hearing-windows (map (fn [_] (debug-hearing-window 50)) 1.47 hearing-senses) 1.48 - bang (AudioNode. (asset-manager) 1.49 - "Sounds/dream.wav" false) 1.50 + bell (AudioNode. (asset-manager) 1.51 + "Sounds/ear-and-eye.wav" false) 1.52 ;; dream 1.53 1.54 ] 1.55 @@ -980,7 +982,7 @@ 1.56 (if value 1.57 (do 1.58 (println-repl "play-sound") 1.59 - (.play bang))))}) 1.60 + (.play bell))))}) 1.61 (fn [world] 1.62 (light-up-everything world) 1.63 (enable-debug world)