Mercurial > cortex
diff thesis/cortex.org @ 535:8a5abd51cd4f
add example / discussion per Winston's request.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 27 Apr 2014 20:25:22 -0400 |
parents | 39ee58fef9d8 |
children | 0b0fef5e817b |
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1.1 --- a/thesis/cortex.org Sun Apr 27 10:17:45 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Apr 27 20:25:22 2014 -0400 1.3 @@ -2816,7 +2816,7 @@ 1.4 /empathy/ function will provide a bridge to use the body centered 1.5 action predicates on video-like streams of information. 1.6 1.7 -** Empathy is the process of tracing though \Phi-space 1.8 +** Empathy is the process of building paths in \Phi-space 1.9 1.10 Here is the core of a basic empathy algorithm, starting with an 1.11 experience vector: 1.12 @@ -2845,10 +2845,54 @@ 1.13 1.14 Finally, to infer sensory data, I select the longest consecutive 1.15 chain of experiences that threads through the sets of similar 1.16 - experiences. Consecutive experience means that the experiences 1.17 - appear next to each other in the experience vector. 1.18 - 1.19 + experiences, starting with the current moment as a root and going 1.20 + backwards. Consecutive experience means that the experiences appear 1.21 + next to each other in the experience vector. 1.22 + 1.23 + A stream of proprioceptive input might be: 1.24 1.25 + #+BEGIN_EXAMPLE 1.26 + [ flat, flat, flat, flat, flat, flat, lift-head ] 1.27 + #+END_EXAMPLE 1.28 + 1.29 + The worm's previous experience of lying on the ground and lifting 1.30 + its head generates possible interpretations for each frame: 1.31 + 1.32 + #+BEGIN_EXAMPLE 1.33 + [ flat, flat, flat, flat, flat, flat, flat, lift-head ] 1.34 + 1 1 1 1 1 1 1 4 1.35 + 2 2 2 2 2 2 2 1.36 + 3 3 3 3 3 3 3 1.37 + 7 7 7 7 7 7 7 1.38 + 8 8 8 8 8 8 8 1.39 + 9 9 9 9 9 9 9 1.40 + #+END_EXAMPLE 1.41 + 1.42 + These interpretations suggest a new path through phi space: 1.43 + 1.44 + #+BEGIN_EXAMPLE 1.45 + [ flat, flat, flat, flat, flat, flat, flat, lift-head ] 1.46 + 6 7 8 9 1 2 3 4 1.47 + #+END_EXAMPLE 1.48 + 1.49 + The new path through \Phi-space is synthesized from two actual 1.50 + paths that the creature actually experiences, the "1-2-3-4" chain 1.51 + and the "6-7-8-9" chain. The "1-2-3-4" chain is necessary because 1.52 + it ends with the worm lifting its head. It originated from a short 1.53 + training session where the worm rested on the floor for a brief 1.54 + while and then raised its head. The "6-7-8-9" chain is part of a 1.55 + longer chain of inactivity where the worm simply rested on the 1.56 + floor without moving. It is preferred over a "1-2-3" chain (which 1.57 + also describes inactivity) because it is longer. The main ideas 1.58 + again: 1.59 + 1.60 + - Imagined \Phi-space paths are synthesized by looping and mixing 1.61 + previous experiences. 1.62 + 1.63 + - Longer experience paths (less edits) are preferred. 1.64 + 1.65 + - The present is more important than the past --- more recent 1.66 + events take precedence in interpretation. 1.67 1.68 This algorithm has three advantages: 1.69