diff org/util.org @ 306:7e7f8d6d9ec5

massive spellchecking
author Robert McIntyre <rlm@mit.edu>
date Sat, 18 Feb 2012 10:59:41 -0700
parents d1206b11ae2d
children bb3f8a4af87f
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line diff
     1.1 --- a/org/util.org	Sat Feb 18 10:28:14 2012 -0700
     1.2 +++ b/org/util.org	Sat Feb 18 10:59:41 2012 -0700
     1.3 @@ -28,7 +28,7 @@
     1.4  (defn jme-class? [classname]
     1.5    (and
     1.6     (.startsWith classname "com.jme3.")
     1.7 -   ;; Don't import the Lwjgl stuff since it can throw exceptions
     1.8 +   ;; Don't import the LWJGL stuff since it can throw exceptions
     1.9     ;;  upon being loaded.
    1.10     (not (re-matches #".*Lwjgl.*" classname))))
    1.11  
    1.12 @@ -52,10 +52,10 @@
    1.13  happy with the general structure of a namespace I can deal with
    1.14  importing only the classes it actually needs.
    1.15  
    1.16 -The =mega-import-jme3= is quite usefull for debugging purposes since
    1.17 +The =mega-import-jme3= is quite useful for debugging purposes since
    1.18  it allows completion for almost all of JME's classes from the REPL.
    1.19  
    1.20 -Out of curiousity, let's see just how many classes =mega-import-jme3=
    1.21 +Out of curiosity, let's see just how many classes =mega-import-jme3=
    1.22  imports:
    1.23  
    1.24  #+begin_src clojure :exports both :results output
    1.25 @@ -226,7 +226,7 @@
    1.26  (in-ns 'cortex.util)
    1.27  
    1.28  (defn load-bullet 
    1.29 -  "Runnig this function unpacks the native bullet libraries and makes
    1.30 +  "Running this function unpacks the native bullet libraries and makes
    1.31     them available."
    1.32    []
    1.33    (let [sim (world (Node.) {} no-op no-op)]
    1.34 @@ -316,8 +316,8 @@
    1.35    ([] (sphere 0.5)))
    1.36  
    1.37  (defn x-ray 
    1.38 -   "A usefull material for debuging -- it can be seen no matter what
    1.39 -    object occuldes it."
    1.40 +   "A useful material for debugging -- it can be seen no matter what
    1.41 +    object occludes it."
    1.42     [#^ColorRGBA color]
    1.43     (doto (Material. (asset-manager)
    1.44                      "Common/MatDefs/Misc/Unshaded.j3md")
    1.45 @@ -359,7 +359,7 @@
    1.46  (in-ns 'cortex.util)
    1.47  
    1.48  (defn basic-light-setup
    1.49 -  "returns a sequence of lights appropiate for fully lighting a scene"
    1.50 +  "returns a sequence of lights appropriate for fully lighting a scene"
    1.51    []
    1.52    (conj
    1.53     (doall
    1.54 @@ -379,7 +379,7 @@
    1.55       (.setColor ColorRGBA/White))))
    1.56  
    1.57  (defn light-up-everything
    1.58 -  "Add lights to a world appropiate for quickly seeing everything
    1.59 +  "Add lights to a world appropriate for quickly seeing everything
    1.60    in the scene.  Adds six DirectionalLights facing in orthogonal
    1.61    directions, and one AmbientLight to provide overall lighting
    1.62    coverage."
    1.63 @@ -433,7 +433,7 @@
    1.64     forces
    1.65     [root-node
    1.66      keymap
    1.67 -    intilization
    1.68 +    initialization
    1.69      world-loop]]
    1.70    (let [add-keypress
    1.71          (fn [state keymap key]
    1.72 @@ -472,14 +472,14 @@
    1.73                         (splice-loop))]
    1.74      [root-node
    1.75       keymap*
    1.76 -     intilization
    1.77 +     initialization
    1.78       world-loop*]))
    1.79  
    1.80  (import com.jme3.font.BitmapText)
    1.81  (import com.jme3.scene.control.AbstractControl)
    1.82  (import com.aurellem.capture.IsoTimer)
    1.83  
    1.84 -(defn display-dialated-time
    1.85 +(defn display-dilated-time
    1.86    "Shows the time as it is flowing in the simulation on a HUD display.
    1.87     Useful for making videos."
    1.88    [world timer]