Mercurial > cortex
diff org/body.org @ 61:7b44348af538
cleaning up body code
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 28 Nov 2011 21:22:35 -0700 |
parents | e5e627f50a3a |
children | 2b9d81017cb7 |
line wrap: on
line diff
1.1 --- a/org/body.org Mon Nov 28 02:54:48 2011 -0700 1.2 +++ b/org/body.org Mon Nov 28 21:22:35 2011 -0700 1.3 @@ -16,24 +16,6 @@ 1.4 (cortex.import/mega-import-jme3) 1.5 (rlm.rlm-commands/help) 1.6 1.7 -;;(.loadModel 1.8 -;; (doto (asset-manager) 1.9 -;; (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 1.10 -;; "Models/person/person.blend") 1.11 - 1.12 -(defn view-model [^String model] 1.13 - (view 1.14 - (.loadModel 1.15 - (doto (asset-manager) 1.16 - (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 1.17 - model))) 1.18 - 1.19 -(defn load-blender-scene [^String model] 1.20 - (.loadModel 1.21 - (doto (asset-manager) 1.22 - (.registerLoader BlenderLoader (into-array String ["blend"]))) 1.23 - model)) 1.24 - 1.25 (defn load-blender-model 1.26 [^String model] 1.27 (.loadModel 1.28 @@ -41,23 +23,6 @@ 1.29 (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 1.30 model)) 1.31 1.32 -(defn worm 1.33 - [] 1.34 - (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")) 1.35 - 1.36 -(defn oto 1.37 - [] 1.38 - (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")) 1.39 - 1.40 -(defn sinbad 1.41 - [] 1.42 - (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml")) 1.43 - 1.44 -(defn worm-blender 1.45 - [] 1.46 - (first (seq (.getChildren (load-blender-model 1.47 - "Models/anim2/simple-worm.blend"))))) 1.48 - 1.49 (defn skel [node] 1.50 (doto 1.51 (.getSkeleton 1.52 @@ -105,26 +70,6 @@ 1.53 (println "...geo..."))) 1.54 1.55 1.56 - 1.57 - 1.58 -(defn body 1.59 - "given a node with a SkeletonControl, will produce a body sutiable 1.60 - for AI control with movement and proprioception." 1.61 - [node] 1.62 - (let [skeleton-control (.getControl node SkeletonControl) 1.63 - krc (KinematicRagdollControl.)] 1.64 - (comment 1.65 - (dorun 1.66 - (map #(.addBoneName krc %) 1.67 - ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""] 1.68 - ;;"mid2" "mid3" "tail" "head"] 1.69 - ))) 1.70 - (.addControl node krc) 1.71 - (.setRagdollMode krc) 1.72 - ) 1.73 - node 1.74 - ) 1.75 - 1.76 (defn green-x-ray [] 1.77 (doto (Material. (asset-manager) 1.78 "Common/MatDefs/Misc/Unshaded.j3md") 1.79 @@ -132,241 +77,11 @@ 1.80 (-> (.getAdditionalRenderState) 1.81 (.setDepthTest false)))) 1.82 1.83 -(defn show-skeleton [node] 1.84 - (let [sd 1.85 1.86 - (doto 1.87 - (SkeletonDebugger. "aurellem-skel-debug" 1.88 - (skel node)) 1.89 - (.setMaterial (green-x-ray)))] 1.90 - (.attachChild node sd) 1.91 - node)) 1.92 - 1.93 - 1.94 -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.95 - 1.96 -;; this could be a good way to give objects special properties like 1.97 -;; being eyes and the like 1.98 - 1.99 -(.getUserData 1.100 - (.getChild 1.101 - (load-blender-model "Models/property/test.blend") 0) 1.102 - "properties") 1.103 - 1.104 -;; the properties are saved along with the blender file. 1.105 -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.106 - 1.107 - 1.108 - 1.109 -(defn init-debug-skel-node 1.110 - [f debug-node skeleton] 1.111 - (let [bones 1.112 - (map #(.getBone skeleton %) 1.113 - (range (.getBoneCount skeleton)))] 1.114 - (dorun (map #(.setUserControl % true) bones)) 1.115 - (dorun (map (fn [b] 1.116 - (println (.getName b) 1.117 - " -- " (f b))) 1.118 - bones)) 1.119 - (dorun 1.120 - (map #(.attachChild 1.121 - debug-node 1.122 - (doto 1.123 - (sphere 0.1 1.124 - :position (f %) 1.125 - :physical? false) 1.126 - (.setMaterial (green-x-ray)))) 1.127 - bones))) 1.128 - debug-node) 1.129 - 1.130 -(import jme3test.bullet.PhysicsTestHelper) 1.131 - 1.132 - 1.133 -(defn test-zzz [the-worm world value] 1.134 - (if (not value) 1.135 - (let [skeleton (skel the-worm)] 1.136 - (println-repl "enabling bones") 1.137 - (dorun 1.138 - (map 1.139 - #(.setUserControl (.getBone skeleton %) true) 1.140 - (range (.getBoneCount skeleton)))) 1.141 - 1.142 - 1.143 - (let [b (.getBone skeleton 2)] 1.144 - (println-repl "moving " (.getName b)) 1.145 - (println-repl (.getLocalPosition b)) 1.146 - (.setUserTransforms b 1.147 - Vector3f/UNIT_X 1.148 - Quaternion/IDENTITY 1.149 - ;;(doto (Quaternion.) 1.150 - ;; (.fromAngles (/ Math/PI 2) 1.151 - ;; 0 1.152 - ;; 0 1.153 - 1.154 - (Vector3f. 1 1 1)) 1.155 - ) 1.156 - 1.157 - (println-repl "hi! <3")))) 1.158 - 1.159 - 1.160 -(defn test-ragdoll [] 1.161 - 1.162 - (let [the-worm 1.163 - 1.164 - ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml") 1.165 - (doto (show-skeleton (worm-blender)) 1.166 - (.setLocalTranslation (Vector3f. 0 10 0)) 1.167 - ;;(worm) 1.168 - ;;(oto) 1.169 - ;;(sinbad) 1.170 - ) 1.171 - ] 1.172 - 1.173 - 1.174 - (.start 1.175 - (world 1.176 - (doto (Node.) 1.177 - (.attachChild the-worm)) 1.178 - {"key-return" (fire-cannon-ball) 1.179 - "key-space" (partial test-zzz the-worm) 1.180 - } 1.181 - (fn [world] 1.182 - (light-up-everything world) 1.183 - (PhysicsTestHelper/createPhysicsTestWorld 1.184 - (.getRootNode world) 1.185 - (asset-manager) 1.186 - (.getPhysicsSpace 1.187 - (.getState (.getStateManager world) BulletAppState))) 1.188 - (set-gravity world Vector3f/ZERO) 1.189 - ;;(.setTimer world (NanoTimer.)) 1.190 - ;;(org.lwjgl.input.Mouse/setGrabbed false) 1.191 - ) 1.192 - no-op 1.193 - ) 1.194 - 1.195 - 1.196 - ))) 1.197 - 1.198 - 1.199 - 1.200 - 1.201 - 1.202 -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.203 -;;; here is the ragdoll stuff 1.204 - 1.205 -(def worm-mesh (.getMesh (.getChild (worm-blender) 0))) 1.206 -(def mesh worm-mesh) 1.207 - 1.208 -(.getFloatBuffer mesh VertexBuffer$Type/Position) 1.209 -(.getFloatBuffer mesh VertexBuffer$Type/BoneWeight) 1.210 -(.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex)) 1.211 - 1.212 - 1.213 -(defn position [index] 1.214 - (.get 1.215 - (.getFloatBuffer worm-mesh VertexBuffer$Type/Position) 1.216 - index)) 1.217 - 1.218 -(defn bones [index] 1.219 - (.get 1.220 - (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex)) 1.221 - index)) 1.222 - 1.223 -(defn bone-weights [index] 1.224 - (.get 1.225 - (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight) 1.226 - index)) 1.227 - 1.228 - 1.229 - 1.230 -(defn vertex-bones [vertex] 1.231 - (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4))))) 1.232 - 1.233 -(defn vertex-weights [vertex] 1.234 - (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4))))) 1.235 - 1.236 -(defn vertex-position [index] 1.237 - (let [offset (* index 3)] 1.238 - (Vector3f. (position offset) 1.239 - (position (inc offset)) 1.240 - (position (inc(inc offset)))))) 1.241 - 1.242 -(def vertex-info (juxt vertex-position vertex-bones vertex-weights)) 1.243 - 1.244 -(defn bone-control-color [index] 1.245 - (get {[1 0 0 0] ColorRGBA/Red 1.246 - [1 2 0 0] ColorRGBA/Magenta 1.247 - [2 0 0 0] ColorRGBA/Blue} 1.248 - (vertex-bones index) 1.249 - ColorRGBA/White)) 1.250 - 1.251 -(defn influence-color [index bone-num] 1.252 - (get 1.253 - {(float 0) ColorRGBA/Blue 1.254 - (float 0.5) ColorRGBA/Green 1.255 - (float 1) ColorRGBA/Red} 1.256 - ;; find the weight of the desired bone 1.257 - ((zipmap (vertex-bones index)(vertex-weights index)) 1.258 - bone-num) 1.259 - ColorRGBA/Blue)) 1.260 - 1.261 -(def worm-vertices (set (map vertex-info (range 60)))) 1.262 - 1.263 - 1.264 -(defn test-info [] 1.265 - (let [points (Node.)] 1.266 - (dorun 1.267 - (map #(.attachChild points %) 1.268 - (map #(sphere 0.01 1.269 - :position (vertex-position %) 1.270 - :color (influence-color % 1) 1.271 - :physical? false) 1.272 - (range 60)))) 1.273 - (view points))) 1.274 - 1.275 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.276 1.277 ;;;;;;;;;;;; eve-style bodies ;;;;;;;; 1.278 1.279 - 1.280 -(defrecord JointControl [joint physics-space] 1.281 - PhysicsControl 1.282 - (setPhysicsSpace [this space] 1.283 - (dosync 1.284 - (ref-set (:physics-space this) space)) 1.285 - (.addJoint space (:joint this))) 1.286 - (update [this tpf]) 1.287 - (setSpatial [this spatial]) 1.288 - (render [this rm vp]) 1.289 - (getPhysicsSpace [this] (deref (:physics-space this))) 1.290 - (isEnabled [this] true) 1.291 - (setEnabled [this state])) 1.292 - 1.293 -(defn add-joint 1.294 - "Add a joint to a particular object. When the object is added to the 1.295 - PhysicsSpace of a simulation, the joint will also be added" 1.296 - [object joint] 1.297 - (let [control (JointControl. joint (ref nil))] 1.298 - (.addControl object control)) 1.299 - object) 1.300 - 1.301 -(defn hinge-world 1.302 - [] 1.303 - (let [sphere1 (sphere) 1.304 - sphere2 (sphere 1 :position (Vector3f. 3 3 3)) 1.305 - joint (Point2PointJoint. 1.306 - (.getControl sphere1 RigidBodyControl) 1.307 - (.getControl sphere2 RigidBodyControl) 1.308 - Vector3f/ZERO (Vector3f. 3 3 3))] 1.309 - (add-joint sphere1 joint) 1.310 - (doto (Node. "hinge-world") 1.311 - (.attachChild sphere1) 1.312 - (.attachChild sphere2)))) 1.313 - 1.314 -(defn test-joint [] 1.315 - (view (hinge-world))) 1.316 - 1.317 - 1.318 (defn worm [segment-length num-segments interstitial-space radius] 1.319 (letfn [(nth-segment 1.320 [n] 1.321 @@ -387,7 +102,6 @@ 1.322 node)) 1.323 ([children] (nodify "" children))) 1.324 1.325 - 1.326 (defn connect-at-midpoint 1.327 [segmentA segmentB] 1.328 (let [centerA (.getWorldTranslation segmentA) 1.329 @@ -395,23 +109,19 @@ 1.330 midpoint (.mult (.add centerA centerB) (float 0.5)) 1.331 pivotA (.subtract midpoint centerA) 1.332 pivotB (.subtract midpoint centerB) 1.333 - 1.334 joint (Point2PointJoint. 1.335 (.getControl segmentA RigidBodyControl) 1.336 (.getControl segmentB RigidBodyControl) 1.337 pivotA 1.338 pivotB)] 1.339 - (add-joint segmentA joint) 1.340 segmentB)) 1.341 1.342 - 1.343 (defn point-worm [] 1.344 (let [segments (worm 0.2 5 0.1 0.1)] 1.345 (dorun (map (partial apply connect-at-midpoint) 1.346 (partition 2 1 segments))) 1.347 (nodify "worm" segments))) 1.348 1.349 - 1.350 (defn test-worm [] 1.351 (.start 1.352 (world 1.353 @@ -445,7 +155,7 @@ 1.354 ;; correspond to some sort of jet or rocket propulseion) 1.355 1.356 (defn node-seq 1.357 - "take a node and return a seq of all its children 1.358 + "Take a node and return a seq of all its children 1.359 recursively. There will be no nodes left in the resulting 1.360 structure" 1.361 [#^Node node] 1.362 @@ -478,8 +188,6 @@ 1.363 body-control (partial map #(%1 %2) limb-controls)] 1.364 body-control)) 1.365 1.366 - 1.367 - 1.368 (defn test-motor-map 1.369 "see how torque works." 1.370 [] 1.371 @@ -498,8 +206,6 @@ 1.372 (fn [_ _] 1.373 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0])))))) 1.374 1.375 - 1.376 - 1.377 (defn test-torque 1.378 "see how torque works." 1.379 [] 1.380 @@ -527,7 +233,6 @@ 1.381 (if @move-right? 1.382 (.applyTorque control (Vector3f. 0 0 1))))))) 1.383 1.384 - 1.385 (defn worm-pattern [time] 1.386 [ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.387 1.388 @@ -541,37 +246,8 @@ 1.389 1.390 ]) 1.391 1.392 - 1.393 -;; (defn copier-gen [] 1.394 -;; (let [count (atom 0)] 1.395 -;; (fn [in] 1.396 -;; (swap! count inc) 1.397 -;; (clojure.contrib.duck-streams/copy 1.398 -;; in (File. (str "/home/r/tmp/mao-test/clojure-images/" 1.399 -;; ;;/home/r/tmp/mao-test/clojure-images 1.400 -;; (format "%08d.png" @count))))))) 1.401 -;; (defn decrease-framerate [] 1.402 -;; (map 1.403 -;; (copier-gen) 1.404 -;; (sort 1.405 -;; (map first 1.406 -;; (partition 1.407 -;; 4 1.408 -;; (filter #(re-matches #".*.png$" (.getCanonicalPath %)) 1.409 -;; (file-seq 1.410 -;; (file-str 1.411 -;; "/home/r/media/anime/mao-temp/images")))))))) 1.412 - 1.413 - 1.414 - 1.415 -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.416 - 1.417 - 1.418 - 1.419 - 1.420 ;;;;;;;;;;;;;;;;;; Proprioception ;;;;;;;;;;;;;;;;;;;;;;;; 1.421 1.422 - 1.423 ;; this is not used as just getting the rotation would be simpler. 1.424 (defn proprioception-senses 1.425 "given a control , create a sequence of thunks that will report the 1.426 @@ -608,8 +284,6 @@ 1.427 rotated (.mult q basis-1) 1.428 alpha (.dot basis-1 (.project rotated basis-1)) 1.429 beta (.dot basis-2 (.project rotated basis-2))] 1.430 - (println-repl alpha) 1.431 - (println-repl beta) 1.432 (Math/atan2 beta alpha))) 1.433 1.434 1.435 @@ -638,10 +312,6 @@ 1.436 (.subtract 1.437 (.localToWorld object-b (.getPivotB joint) nil) 1.438 (.getWorldTranslation object-b)))) 1.439 - rotate-b 1.440 - (doto (Matrix3f.) 1.441 - (.fromStartEndVectors arm-b Vector3f/UNIT_X)) 1.442 - 1.443 pitch 1.444 (.angleBetween 1.445 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b))) 1.446 @@ -652,10 +322,12 @@ 1.447 (Vector2f. 1 0)) 1.448 1.449 roll 1.450 - (.mult 1.451 - (.getLocalRotation object-b) 1.452 - (doto (Quaternion.) 1.453 - (.fromRotationMatrix rotate-a))) 1.454 + (rot-about-axis 1.455 + (.mult 1.456 + (.getLocalRotation object-b) 1.457 + (doto (Quaternion.) 1.458 + (.fromRotationMatrix rotate-a))) 1.459 + arm-b) 1.460 ] 1.461 1.462 1.463 @@ -673,26 +345,6 @@ 1.464 1.465 1.466 1.467 -(defn proprioception 1.468 - "Create a proprioception map that reports the rotations of the 1.469 - various limbs of the creature's body" 1.470 - [creature] 1.471 - [#^Node creature] 1.472 - (let [ 1.473 - nodes (node-seq creature) 1.474 - joints 1.475 - (map 1.476 - :joint 1.477 - (filter 1.478 - #(isa? (class %) JointControl) 1.479 - (reduce 1.480 - concat 1.481 - (map (fn [node] 1.482 - (map (fn [num] (.getControl node num)) 1.483 - (range (.getNumControls node)))) 1.484 - nodes))))] 1.485 - (fn [] 1.486 - (reduce concat (map relative-positions (list (first joints))))))) 1.487 1.488 1.489 (defn test-worm-control 1.490 @@ -700,7 +352,7 @@ 1.491 (let [worm (point-worm) 1.492 time (atom 0) 1.493 worm-motor-map (motor-map worm) 1.494 - body-map (proprioception worm) 1.495 + ;;body-map (proprioception worm) 1.496 debug-segments 1.497 (map 1.498 #(doto 1.499 @@ -740,7 +392,7 @@ 1.500 (drop 1 (node-seq worm)) 1.501 debug-segments)) 1.502 (swap! time inc) 1.503 - (println-repl (with-out-str (clojure.pprint/pprint (doall (body-map))))) 1.504 + ;;(println-repl (with-out-str (clojure.pprint/pprint (doall (body-map))))) 1.505 (Thread/sleep 200) 1.506 (dorun (worm-motor-map 1.507 (worm-pattern @time))))))) 1.508 @@ -755,7 +407,7 @@ 1.509 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0) 1.510 :mass 0 :color ColorRGBA/Green) 1.511 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0) 1.512 - :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0)) 1.513 + :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0)) 1.514 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0) 1.515 :mass 0 :color ColorRGBA/Gray) 1.516 1.517 @@ -786,7 +438,7 @@ 1.518 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?)) 1.519 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))}) 1.520 (fn [world] 1.521 - (set-gravity world Vector3f/ZERO) 1.522 + (set-gravity world (Vector3f. 0 0 0)) 1.523 (.setMoveSpeed (.getFlyByCamera world) 50) 1.524 (.setRotationSpeed (.getFlyByCamera world) 50) 1.525 (light-up-everything world) 1.526 @@ -796,48 +448,372 @@ 1.527 (if @move-up? 1.528 (.applyTorque control 1.529 (.mult (.getPhysicsRotation control) 1.530 - (Vector3f. 0 0 1)))) 1.531 + (Vector3f. 0 0 10)))) 1.532 (if @move-down? 1.533 (.applyTorque control 1.534 (.mult (.getPhysicsRotation control) 1.535 - (Vector3f. 0 0 -1)))) 1.536 + (Vector3f. 0 0 -10)))) 1.537 (if @move-left? 1.538 (.applyTorque control 1.539 (.mult (.getPhysicsRotation control) 1.540 - (Vector3f. 0 1 0)))) 1.541 + (Vector3f. 0 10 0)))) 1.542 (if @move-right? 1.543 (.applyTorque control 1.544 (.mult (.getPhysicsRotation control) 1.545 - (Vector3f. 0 -1 0)))) 1.546 + (Vector3f. 0 -10 0)))) 1.547 (if @roll-left? 1.548 (.applyTorque control 1.549 (.mult (.getPhysicsRotation control) 1.550 - (Vector3f. -0.1 0 0)))) 1.551 + (Vector3f. -1 0 0)))) 1.552 (if @roll-right? 1.553 (.applyTorque control 1.554 (.mult (.getPhysicsRotation control) 1.555 - (Vector3f. 0.1 0 0)))) 1.556 + (Vector3f. 1 0 0)))) 1.557 1.558 (if (= 0 (rem (swap! time inc) 2000)) 1.559 - (do 1.560 - ;;(println-repl (.getLocalRotation finger)) 1.561 - (println-repl (nth (relative-positions joint) 2)))) 1.562 - 1.563 - )))) 1.564 - 1.565 - 1.566 - 1.567 - 1.568 -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.569 - 1.570 - 1.571 - 1.572 + (do 1.573 + 1.574 + (apply 1.575 + (comp 1.576 + println-repl 1.577 + #(format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n" %1 %2 %3)) 1.578 + (relative-positions joint)))))))) 1.579 1.580 #+end_src 1.581 1.582 -#+results: body-main 1.583 -: #'cortex.body/test-prop 1.584 1.585 +* COMMENT failed-clojure-code 1.586 +#+begin_src clojure 1.587 +;;(.loadModel 1.588 +;; (doto (asset-manager) 1.589 +;; (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 1.590 +;; "Models/person/person.blend") 1.591 + 1.592 +(defn view-model [^String model] 1.593 + (view 1.594 + (.loadModel 1.595 + (doto (asset-manager) 1.596 + (.registerLoader BlenderModelLoader (into-array String ["blend"]))) 1.597 + model))) 1.598 + 1.599 +(defn load-blender-scene [^String model] 1.600 + (.loadModel 1.601 + (doto (asset-manager) 1.602 + (.registerLoader BlenderLoader (into-array String ["blend"]))) 1.603 + model)) 1.604 + 1.605 +(defn worm 1.606 + [] 1.607 + (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")) 1.608 + 1.609 +(defn oto 1.610 + [] 1.611 + (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")) 1.612 + 1.613 +(defn sinbad 1.614 + [] 1.615 + (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml")) 1.616 + 1.617 +(defn worm-blender 1.618 + [] 1.619 + (first (seq (.getChildren (load-blender-model 1.620 + "Models/anim2/simple-worm.blend"))))) 1.621 + 1.622 +(defn body 1.623 + "given a node with a SkeletonControl, will produce a body sutiable 1.624 + for AI control with movement and proprioception." 1.625 + [node] 1.626 + (let [skeleton-control (.getControl node SkeletonControl) 1.627 + krc (KinematicRagdollControl.)] 1.628 + (comment 1.629 + (dorun 1.630 + (map #(.addBoneName krc %) 1.631 + ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""] 1.632 + ;;"mid2" "mid3" "tail" "head"] 1.633 + ))) 1.634 + (.addControl node krc) 1.635 + (.setRagdollMode krc) 1.636 + ) 1.637 + node 1.638 + ) 1.639 +(defn show-skeleton [node] 1.640 + (let [sd 1.641 + 1.642 + (doto 1.643 + (SkeletonDebugger. "aurellem-skel-debug" 1.644 + (skel node)) 1.645 + (.setMaterial (green-x-ray)))] 1.646 + (.attachChild node sd) 1.647 + node)) 1.648 + 1.649 + 1.650 + 1.651 +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.652 + 1.653 +;; this could be a good way to give objects special properties like 1.654 +;; being eyes and the like 1.655 + 1.656 +(.getUserData 1.657 + (.getChild 1.658 + (load-blender-model "Models/property/test.blend") 0) 1.659 + "properties") 1.660 + 1.661 +;; the properties are saved along with the blender file. 1.662 +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.663 + 1.664 + 1.665 + 1.666 + 1.667 +(defn init-debug-skel-node 1.668 + [f debug-node skeleton] 1.669 + (let [bones 1.670 + (map #(.getBone skeleton %) 1.671 + (range (.getBoneCount skeleton)))] 1.672 + (dorun (map #(.setUserControl % true) bones)) 1.673 + (dorun (map (fn [b] 1.674 + (println (.getName b) 1.675 + " -- " (f b))) 1.676 + bones)) 1.677 + (dorun 1.678 + (map #(.attachChild 1.679 + debug-node 1.680 + (doto 1.681 + (sphere 0.1 1.682 + :position (f %) 1.683 + :physical? false) 1.684 + (.setMaterial (green-x-ray)))) 1.685 + bones))) 1.686 + debug-node) 1.687 + 1.688 +(import jme3test.bullet.PhysicsTestHelper) 1.689 + 1.690 + 1.691 +(defn test-zzz [the-worm world value] 1.692 + (if (not value) 1.693 + (let [skeleton (skel the-worm)] 1.694 + (println-repl "enabling bones") 1.695 + (dorun 1.696 + (map 1.697 + #(.setUserControl (.getBone skeleton %) true) 1.698 + (range (.getBoneCount skeleton)))) 1.699 + 1.700 + 1.701 + (let [b (.getBone skeleton 2)] 1.702 + (println-repl "moving " (.getName b)) 1.703 + (println-repl (.getLocalPosition b)) 1.704 + (.setUserTransforms b 1.705 + Vector3f/UNIT_X 1.706 + Quaternion/IDENTITY 1.707 + ;;(doto (Quaternion.) 1.708 + ;; (.fromAngles (/ Math/PI 2) 1.709 + ;; 0 1.710 + ;; 0 1.711 + 1.712 + (Vector3f. 1 1 1)) 1.713 + ) 1.714 + 1.715 + (println-repl "hi! <3")))) 1.716 + 1.717 + 1.718 +(defn test-ragdoll [] 1.719 + 1.720 + (let [the-worm 1.721 + 1.722 + ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml") 1.723 + (doto (show-skeleton (worm-blender)) 1.724 + (.setLocalTranslation (Vector3f. 0 10 0)) 1.725 + ;;(worm) 1.726 + ;;(oto) 1.727 + ;;(sinbad) 1.728 + ) 1.729 + ] 1.730 + 1.731 + 1.732 + (.start 1.733 + (world 1.734 + (doto (Node.) 1.735 + (.attachChild the-worm)) 1.736 + {"key-return" (fire-cannon-ball) 1.737 + "key-space" (partial test-zzz the-worm) 1.738 + } 1.739 + (fn [world] 1.740 + (light-up-everything world) 1.741 + (PhysicsTestHelper/createPhysicsTestWorld 1.742 + (.getRootNode world) 1.743 + (asset-manager) 1.744 + (.getPhysicsSpace 1.745 + (.getState (.getStateManager world) BulletAppState))) 1.746 + (set-gravity world Vector3f/ZERO) 1.747 + ;;(.setTimer world (NanoTimer.)) 1.748 + ;;(org.lwjgl.input.Mouse/setGrabbed false) 1.749 + ) 1.750 + no-op 1.751 + ) 1.752 + 1.753 + 1.754 + ))) 1.755 + 1.756 + 1.757 +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.758 +;;; here is the ragdoll stuff 1.759 + 1.760 +(def worm-mesh (.getMesh (.getChild (worm-blender) 0))) 1.761 +(def mesh worm-mesh) 1.762 + 1.763 +(.getFloatBuffer mesh VertexBuffer$Type/Position) 1.764 +(.getFloatBuffer mesh VertexBuffer$Type/BoneWeight) 1.765 +(.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex)) 1.766 + 1.767 + 1.768 +(defn position [index] 1.769 + (.get 1.770 + (.getFloatBuffer worm-mesh VertexBuffer$Type/Position) 1.771 + index)) 1.772 + 1.773 +(defn bones [index] 1.774 + (.get 1.775 + (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex)) 1.776 + index)) 1.777 + 1.778 +(defn bone-weights [index] 1.779 + (.get 1.780 + (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight) 1.781 + index)) 1.782 + 1.783 + 1.784 + 1.785 +(defn vertex-bones [vertex] 1.786 + (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4))))) 1.787 + 1.788 +(defn vertex-weights [vertex] 1.789 + (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4))))) 1.790 + 1.791 +(defn vertex-position [index] 1.792 + (let [offset (* index 3)] 1.793 + (Vector3f. (position offset) 1.794 + (position (inc offset)) 1.795 + (position (inc(inc offset)))))) 1.796 + 1.797 +(def vertex-info (juxt vertex-position vertex-bones vertex-weights)) 1.798 + 1.799 +(defn bone-control-color [index] 1.800 + (get {[1 0 0 0] ColorRGBA/Red 1.801 + [1 2 0 0] ColorRGBA/Magenta 1.802 + [2 0 0 0] ColorRGBA/Blue} 1.803 + (vertex-bones index) 1.804 + ColorRGBA/White)) 1.805 + 1.806 +(defn influence-color [index bone-num] 1.807 + (get 1.808 + {(float 0) ColorRGBA/Blue 1.809 + (float 0.5) ColorRGBA/Green 1.810 + (float 1) ColorRGBA/Red} 1.811 + ;; find the weight of the desired bone 1.812 + ((zipmap (vertex-bones index)(vertex-weights index)) 1.813 + bone-num) 1.814 + ColorRGBA/Blue)) 1.815 + 1.816 +(def worm-vertices (set (map vertex-info (range 60)))) 1.817 + 1.818 + 1.819 +(defn test-info [] 1.820 + (let [points (Node.)] 1.821 + (dorun 1.822 + (map #(.attachChild points %) 1.823 + (map #(sphere 0.01 1.824 + :position (vertex-position %) 1.825 + :color (influence-color % 1) 1.826 + :physical? false) 1.827 + (range 60)))) 1.828 + (view points))) 1.829 + 1.830 + 1.831 +(defrecord JointControl [joint physics-space] 1.832 + PhysicsControl 1.833 + (setPhysicsSpace [this space] 1.834 + (dosync 1.835 + (ref-set (:physics-space this) space)) 1.836 + (.addJoint space (:joint this))) 1.837 + (update [this tpf]) 1.838 + (setSpatial [this spatial]) 1.839 + (render [this rm vp]) 1.840 + (getPhysicsSpace [this] (deref (:physics-space this))) 1.841 + (isEnabled [this] true) 1.842 + (setEnabled [this state])) 1.843 + 1.844 +(defn add-joint 1.845 + "Add a joint to a particular object. When the object is added to the 1.846 + PhysicsSpace of a simulation, the joint will also be added" 1.847 + [object joint] 1.848 + (let [control (JointControl. joint (ref nil))] 1.849 + (.addControl object control)) 1.850 + object) 1.851 + 1.852 + 1.853 +(defn hinge-world 1.854 + [] 1.855 + (let [sphere1 (sphere) 1.856 + sphere2 (sphere 1 :position (Vector3f. 3 3 3)) 1.857 + joint (Point2PointJoint. 1.858 + (.getControl sphere1 RigidBodyControl) 1.859 + (.getControl sphere2 RigidBodyControl) 1.860 + Vector3f/ZERO (Vector3f. 3 3 3))] 1.861 + (add-joint sphere1 joint) 1.862 + (doto (Node. "hinge-world") 1.863 + (.attachChild sphere1) 1.864 + (.attachChild sphere2)))) 1.865 + 1.866 + 1.867 +(defn test-joint [] 1.868 + (view (hinge-world))) 1.869 + 1.870 +;; (defn copier-gen [] 1.871 +;; (let [count (atom 0)] 1.872 +;; (fn [in] 1.873 +;; (swap! count inc) 1.874 +;; (clojure.contrib.duck-streams/copy 1.875 +;; in (File. (str "/home/r/tmp/mao-test/clojure-images/" 1.876 +;; ;;/home/r/tmp/mao-test/clojure-images 1.877 +;; (format "%08d.png" @count))))))) 1.878 +;; (defn decrease-framerate [] 1.879 +;; (map 1.880 +;; (copier-gen) 1.881 +;; (sort 1.882 +;; (map first 1.883 +;; (partition 1.884 +;; 4 1.885 +;; (filter #(re-matches #".*.png$" (.getCanonicalPath %)) 1.886 +;; (file-seq 1.887 +;; (file-str 1.888 +;; "/home/r/media/anime/mao-temp/images")))))))) 1.889 + 1.890 + 1.891 + 1.892 +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1.893 + 1.894 +(defn proprioception 1.895 + "Create a proprioception map that reports the rotations of the 1.896 + various limbs of the creature's body" 1.897 + [creature] 1.898 + [#^Node creature] 1.899 + (let [ 1.900 + nodes (node-seq creature) 1.901 + joints 1.902 + (map 1.903 + :joint 1.904 + (filter 1.905 + #(isa? (class %) JointControl) 1.906 + (reduce 1.907 + concat 1.908 + (map (fn [node] 1.909 + (map (fn [num] (.getControl node num)) 1.910 + (range (.getNumControls node)))) 1.911 + nodes))))] 1.912 + (fn [] 1.913 + (reduce concat (map relative-positions (list (first joints))))))) 1.914 + 1.915 + 1.916 +#+end_src 1.917 1.918 1.919