diff org/cortex.org @ 25:775d97247dd0

cleaning up world.org
author Robert McIntyre <rlm@mit.edu>
date Mon, 24 Oct 2011 05:25:01 -0700
parents cab2da252494
children 6372c108c5c6
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line diff
     1.1 --- a/org/cortex.org	Mon Oct 24 01:19:15 2011 -0700
     1.2 +++ b/org/cortex.org	Mon Oct 24 05:25:01 2011 -0700
     1.3 @@ -78,6 +78,7 @@
     1.4  (cortex.import/mega-import-jme3)
     1.5  (use '[pokemon [lpsolve :only [constant-map]]])
     1.6  (use 'cortex.world)
     1.7 +(use 'cortex.util)
     1.8  #+end_src
     1.9  
    1.10  #+srcname: brick-wall-body
    1.11 @@ -744,250 +745,7 @@
    1.12  
    1.13  
    1.14      
    1.15 -* The Body
    1.16 -** Eyes
    1.17 -
    1.18 -Ultimately I want to make creatures with eyes. Each eye can be
    1.19 -independely moved and should see its own version of the world
    1.20 -depending on where it is.
    1.21 -#+srcname: eyes
    1.22 -#+begin_src clojure 
    1.23 -(ns body.eye)
    1.24 -(use 'cortex.world)
    1.25 -(use 'cortex.import)
    1.26 -(use 'clojure.contrib.def)
    1.27 -(cortex.import/mega-import-jme3)
    1.28 -(rlm.rlm-commands/help)
    1.29 -(import java.nio.ByteBuffer)
    1.30 -(import java.awt.image.BufferedImage)
    1.31 -(import java.awt.Color)
    1.32 -(import java.awt.Dimension)
    1.33 -(import java.awt.Graphics)
    1.34 -(import java.awt.Graphics2D)
    1.35 -(import java.awt.event.WindowAdapter)
    1.36 -(import java.awt.event.WindowEvent)
    1.37 -(import java.awt.image.BufferedImage)
    1.38 -(import java.nio.ByteBuffer)
    1.39 -(import javax.swing.JFrame)
    1.40 -(import javax.swing.JPanel)
    1.41 -(import javax.swing.SwingUtilities)
    1.42 -(import javax.swing.ImageIcon)
    1.43 -(import javax.swing.JOptionPane)
    1.44 -(import java.awt.image.ImageObserver)
    1.45 -
    1.46 -
    1.47 -
    1.48 -(defn scene-processor
    1.49 -  "deals with converting FrameBuffers to BufferedImages so
    1.50 -   that the continuation function can be defined only in terms
    1.51 -   of what it does with BufferedImages"
    1.52 -  [continuation]
    1.53 -  (let [byte-buffer (atom nil)
    1.54 -	renderer (atom nil)
    1.55 -	image (atom nil)]
    1.56 -  (proxy [SceneProcessor] []
    1.57 -    (initialize
    1.58 -     [renderManager viewPort]
    1.59 -     (let [cam (.getCamera viewPort)
    1.60 -	   width (.getWidth cam)
    1.61 -	   height (.getHeight cam)]
    1.62 -       (reset! renderer (.getRenderer renderManager))
    1.63 -       (reset! byte-buffer
    1.64 -	     (BufferUtils/createByteBuffer
    1.65 -	      (* width height 4)))
    1.66 -       (reset! image (BufferedImage. width height
    1.67 -				     BufferedImage/TYPE_4BYTE_ABGR))))
    1.68 -    (isInitialized [] (not (nil? @byte-buffer)))
    1.69 -    (reshape [_ _ _])
    1.70 -    (preFrame [_])
    1.71 -    (postQueue [_])
    1.72 -    (postFrame
    1.73 -     [#^FrameBuffer fb]
    1.74 -     (.clear @byte-buffer)
    1.75 -     (.readFrameBuffer @renderer fb @byte-buffer)
    1.76 -     (Screenshots/convertScreenShot @byte-buffer @image)
    1.77 -     (continuation @image))
    1.78 -    (cleanup []))))
    1.79 -    
    1.80 -(defn add-eye
    1.81 -  "Add an eye to the world, and call continuation on
    1.82 -   every frame produced"
    1.83 -  [world camera continuation]
    1.84 -  (let [width (.getWidth camera)
    1.85 -	height (.getHeight camera)
    1.86 -	render-manager (.getRenderManager world)
    1.87 -	viewport (.createMainView render-manager "eye-view" camera)]
    1.88 -    (doto viewport
    1.89 -      (.setBackgroundColor ColorRGBA/Black)
    1.90 -      (.setClearFlags true true true)
    1.91 -      (.addProcessor (scene-processor continuation))
    1.92 -      (.attachScene (.getRootNode world)))))
    1.93 -
    1.94 -(defn make-display-frame [display width height]
    1.95 -  (SwingUtilities/invokeLater
    1.96 -   (fn []
    1.97 -     (.setPreferredSize display (Dimension. width height))
    1.98 -     (doto (JFrame. "Eye Camera!")
    1.99 -       (-> (.getContentPane) (.add display))
   1.100 -       (.setDefaultCloseOperation JFrame/DISPOSE_ON_CLOSE)
   1.101 -       (.pack)
   1.102 -       (.setLocationRelativeTo nil)
   1.103 -       (.setResizable false)
   1.104 -       (.setVisible true)))))
   1.105 -	   
   1.106 -(defn image-monitor [#^BufferedImage image]
   1.107 -  (proxy [JPanel] []
   1.108 -    (paintComponent 
   1.109 -     [g]
   1.110 -     (proxy-super paintComponent g)
   1.111 -     (locking image
   1.112 -       (.drawImage g image 0 0
   1.113 -		   (proxy [ImageObserver]
   1.114 -		       []
   1.115 -		     (imageUpdate
   1.116 -		      []
   1.117 -		      (proxy-super imageUpdate))))))))
   1.118 -
   1.119 -(defn movie-image []
   1.120 -  (let [setup
   1.121 -	(runonce
   1.122 -	 (fn [#^BufferedImage image]
   1.123 -	   (let [width (.getWidth image)
   1.124 -		 height (.getHeight image)
   1.125 -		 display (image-monitor image)
   1.126 -		 frame (make-display-frame display width height)]
   1.127 -	     display)))]
   1.128 -    (fn [#^BufferedImage image]
   1.129 -      (.repaint (setup image)))))
   1.130 -	     
   1.131 -
   1.132 -(defn observer
   1.133 -  "place thy eye!"
   1.134 -  [world camera]
   1.135 -  (let [eye camera
   1.136 -	width (.getWidth eye)
   1.137 -	height (.getHeight eye)]
   1.138 -    (no-exceptions
   1.139 -     (add-eye
   1.140 -      world
   1.141 -      eye
   1.142 -      (movie-image)))))
   1.143 -#+end_src
   1.144 -
   1.145 -#+srcname: test-vision
   1.146 -#+begin_src clojure
   1.147 -
   1.148 -(ns test.vision)
   1.149 -(use 'cortex.world)
   1.150 -(use 'cortex.import)
   1.151 -(use 'clojure.contrib.def)
   1.152 -(use 'body.eye)
   1.153 -(cortex.import/mega-import-jme3)
   1.154 -(rlm.rlm-commands/help)
   1.155 -(import java.nio.ByteBuffer)
   1.156 -(import java.awt.image.BufferedImage)
   1.157 -(import java.awt.Color)
   1.158 -(import java.awt.Dimension)
   1.159 -(import java.awt.Graphics)
   1.160 -(import java.awt.Graphics2D)
   1.161 -(import java.awt.event.WindowAdapter)
   1.162 -(import java.awt.event.WindowEvent)
   1.163 -(import java.awt.image.BufferedImage)
   1.164 -(import java.nio.ByteBuffer)
   1.165 -(import javax.swing.JFrame)
   1.166 -(import javax.swing.JPanel)
   1.167 -(import javax.swing.SwingUtilities)
   1.168 -(import javax.swing.ImageIcon)
   1.169 -(import javax.swing.JOptionPane)
   1.170 -(import java.awt.image.ImageObserver)
   1.171 -
   1.172 -
   1.173 -(def width 200)
   1.174 -(def height 200)
   1.175 -
   1.176 -(defn camera []
   1.177 -  (doto (Camera. width height)
   1.178 -    (.setFrustumPerspective 45 1 1 1000)
   1.179 -    (.setLocation (Vector3f. -3 0 -5))
   1.180 -    (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
   1.181 -
   1.182 -(defn camera2 []
   1.183 -  (doto (Camera. width height)
   1.184 -    (.setFrustumPerspective 45 1 1 1000)
   1.185 -    (.setLocation (Vector3f. 3 0 -5))
   1.186 -    (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
   1.187 -
   1.188 -(defn setup-fn [world]
   1.189 -  (let [eye (camera)
   1.190 -	width (.getWidth eye)
   1.191 -	height (.getHeight eye)]
   1.192 -    (no-exceptions
   1.193 -     (add-eye
   1.194 -      world
   1.195 -      eye
   1.196 -      (runonce visual))
   1.197 -     (add-eye
   1.198 -      world
   1.199 -      (camera2)
   1.200 -      (runonce visual)))))
   1.201 -
   1.202 -(defn spider-eye [position]
   1.203 -  (doto (Camera. 200 200 )
   1.204 -    (.setFrustumPerspective 45 1 1 1000)
   1.205 -    (.setLocation position)
   1.206 -    (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
   1.207 -  
   1.208 -(defn setup-fn* [world]
   1.209 -  (let [eye (camera)
   1.210 -	width (.getWidth eye)
   1.211 -	height (.getHeight eye)]
   1.212 -    ;;(.setClearFlags (.getViewPort world) true true true)
   1.213 -    (observer world (.getCamera world))
   1.214 -    (observer world (spider-eye (Vector3f.  3  0 -5)))
   1.215 -    ;;(observer world (spider-eye (Vector3f.  0  0 -5)))
   1.216 -    ;; (observer world (spider-eye (Vector3f. -3  0 -5)))
   1.217 -    ;; (observer world (spider-eye (Vector3f.  0  3 -5)))
   1.218 -    ;; (observer world (spider-eye (Vector3f.  0 -3 -5)))
   1.219 -    ;; (observer world (spider-eye (Vector3f.  3  3 -5)))
   1.220 -    ;; (observer world (spider-eye (Vector3f. -3  3 -5)))
   1.221 -    ;; (observer world (spider-eye (Vector3f.  3 -3 -5)))
   1.222 -    ;; (observer world (spider-eye (Vector3f. -3 -3 -5)))
   1.223 -
   1.224 -    )
   1.225 -  world)
   1.226 -
   1.227 -(defn test-world []
   1.228 -  (let [thing (box 1 1 1 :physical? false)]
   1.229 -    (world
   1.230 -     (doto (Node.)
   1.231 -       (.attachChild thing))
   1.232 -     {}
   1.233 -     setup-fn
   1.234 -     (fn [world tpf]
   1.235 -       (.rotate thing (* tpf 0.2) 0 0)
   1.236 -       ))))
   1.237 -
   1.238 -
   1.239 -#+end_src
   1.240 -
   1.241 -
   1.242 -#+results: eyes
   1.243 -: #'body.eye/test-world
   1.244 -
   1.245 -Note the use of continuation passing style for connecting the eye to a
   1.246 -function to process the output. The example code will create two
   1.247 -videos of the same rotating cube from different angles, sutiable for
   1.248 -stereoscopic vision.
   1.249 -
   1.250 -
   1.251 -
   1.252 -
   1.253 -
   1.254 -
   1.255  * COMMENT code generation
   1.256 -#+begin_src clojure :tangle ../src/cortex/import.clj
   1.257 -<<import>>
   1.258 -#+end_src
   1.259  
   1.260  #+begin_src clojure :tangle ../src/hello/brick_wall.clj
   1.261  <<brick-wall-header>>
   1.262 @@ -997,13 +755,6 @@
   1.263  #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj
   1.264  <<hello-simple-app>>
   1.265  #+end_src
   1.266 -  
   1.267 -#+begin_src clojure :tangle ../src/cortex/world.clj
   1.268 -<<world-inputs>>
   1.269 -<<world>>
   1.270 -<<world-shapes>>
   1.271 -<<world-view>>
   1.272 -#+end_src
   1.273  
   1.274  #+begin_src clojure :tangle ../src/cortex/other_games.clj
   1.275  <<other-games>>
   1.276 @@ -1029,13 +780,6 @@
   1.277  <<material>>
   1.278  #+end_src
   1.279  
   1.280 -#+begin_src clojure :tangle ../src/body/eye.clj
   1.281 -<<eyes>>
   1.282 -#+end_src
   1.283 -
   1.284 -#+begin_src clojure :tangle ../src/test/vision.clj
   1.285 -<<test-vision>>
   1.286 -#+end_src
   1.287  
   1.288    
   1.289