Mercurial > cortex
diff org/test-creature.org @ 82:6b4ca076285e
making some progress on cone joints...
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Fri, 06 Jan 2012 02:03:43 -0700 |
parents | 10f495560c59 |
children | 14b604e955ed |
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1.1 --- a/org/test-creature.org Thu Jan 05 21:31:34 2012 -0700 1.2 +++ b/org/test-creature.org Fri Jan 06 02:03:43 2012 -0700 1.3 @@ -173,19 +173,19 @@ 1.4 twist (:twist constraints)] 1.5 1.6 (println-repl "creating CONE joint") 1.7 - (let [vector-1 1.8 - (.mult (.getWorldRotation joint) 1.9 - Vector3f/UNIT_X) 1.10 - vector-2 1.11 - (.normalize 1.12 - (.subtract 1.13 - (.getWorldTranslation joint) 1.14 - (.getWorldTranslation obj-a))) 1.15 + (let [frame-a 1.16 + (.toRotationMatrix 1.17 + (doto (Quaternion.) 1.18 + (.fromAngleAxis 1.19 + (float 1.20 + (.angleBetween 1.21 + pivot-a Vector3f/UNIT_X)) 1.22 + (.cross (.normalize pivot-a) 1.23 + Vector3f/UNIT_X)))) 1.24 ] 1.25 (println-repl 1.26 - "vector-1 :" vector-1) 1.27 - (println-repl 1.28 - "vector-2 :" vector-2) 1.29 + "angle between pivot-a (" pivot-a ") and UNIT_X is" 1.30 + (.angleBetween Vector3f/UNIT_X (.normalize pivot-a))) 1.31 1.32 1.33 1.34 @@ -195,40 +195,25 @@ 1.35 control-b 1.36 pivot-a 1.37 pivot-b 1.38 + 1.39 + 1.40 + ;; ;; frame-in-A 1.41 + frame-a 1.42 + frame-a 1.43 1.44 - ;;(doto (Matrix3f.) 1.45 - ;; (.fromStartEndVectors 1.46 - ;; Vector3f/UNIT_X 1.47 - ;; (.normalize 1.48 - ;; (.subtract 1.49 - ;; (.getWorldTranslation joint) 1.50 - ;; (.getWorldTranslation obj-a))))) 1.51 - 1.52 - 1.53 - (.toRotationMatrix 1.54 - (.getWorldRotation joint)) 1.55 + ;; (.toRotationMatrix 1.56 + ;; (doto (Quaternion.) 1.57 + ;; (.fromAngles 1.58 + ;; 0 0 (* -1 (/ Math/PI 2))))) 1.59 1.60 1.61 - 1.62 - (.toRotationMatrix 1.63 - (.fromAngleAxis 1.64 - (Quaternion.) 1.65 - (.angleBetween Vector3f/UNIT_X pivot-a) 1.66 - (.cross Vector3f/UNIT_X pivot-a))) 1.67 - 1.68 + ;; ;; frame-in-B 1.69 + ;; (.toRotationMatrix 1.70 + ;; (doto (Quaternion.) 1.71 + ;; (.fromAngles 1.72 + ;; 0 0 (* -1.2 (/ Math/PI 2))))) 1.73 1.74 - 1.75 - 1.76 - ;; (doto (Matrix3f.) 1.77 - ;; (.fromStartEndVectors 1.78 - ;; Vector3f/UNIT_X 1.79 - ;; (.normalize 1.80 - ;; vector-1))) 1.81 - 1.82 - ;; (doto (Matrix3f.) 1.83 - ;; (.fromStartEndVectors 1.84 - ;; Vector3f/UNIT_X 1.85 - ;; vector-2)) 1.86 + 1.87 ) 1.88 (.setLimit (float limit-xz) 1.89 (float limit-xy)