Mercurial > cortex
diff thesis/cortex.org @ 515:58fa1ffd481e
accept/reject changes
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 30 Mar 2014 10:53:13 -0400 |
parents | 447c3c8405a2 |
children | ced955c3c84f |
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1.1 --- a/thesis/cortex.org Sun Mar 30 10:50:05 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Mar 30 10:53:13 2014 -0400 1.3 @@ -501,7 +501,7 @@ 1.4 world and dealing with pale facilimilies of them in a simulation 1.5 \cite{brooks-representation}. What are the advantages and 1.6 disadvantages of a simulation vs. reality? 1.7 - 1.8 + 1.9 *** Simulation 1.10 1.11 The advantages of virtual reality are that when everything is a 1.12 @@ -553,7 +553,7 @@ 1.13 limitations of the character's programming. In terms of cost, 1.14 doing everything in software is far cheaper than building custom 1.15 real-time hardware. All you need is a laptop and some patience. 1.16 - 1.17 + 1.18 ** Simulated time enables rapid prototyping and complex scenes 1.19 1.20 I envision =CORTEX= being used to support rapid prototyping and 1.21 @@ -2558,8 +2558,7 @@ 1.22 hard control problems without worrying about physics or 1.23 senses. 1.24 1.25 -* =EMPATH=: the simulated worm experiment 1.26 -# Empathy in a simulated worm 1.27 +* =EMPATH=: action recognition in a simulated worm 1.28 1.29 Here I develop a computational model of empathy, using =CORTEX= as a 1.30 base. Empathy in this context is the ability to observe another 1.31 @@ -2851,7 +2850,7 @@ 1.32 provided by an experience vector and reliably infering the rest of 1.33 the senses. 1.34 1.35 -** ``Empathy'' requires retracing steps though \Phi-space 1.36 +** Empathy is the process of tracing though \Phi-space 1.37 1.38 Here is the core of a basic empathy algorithm, starting with an 1.39 experience vector: