Mercurial > cortex
diff org/movement.org @ 162:2cbdd7034c6c
moved ear into cortex
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 04 Feb 2012 01:44:06 -0700 |
parents | 811127d79d24 |
children | f1b078375484 |
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1.1 --- a/org/movement.org Fri Feb 03 06:52:17 2012 -0700 1.2 +++ b/org/movement.org Sat Feb 04 01:44:06 2012 -0700 1.3 @@ -15,9 +15,6 @@ 1.4 1.5 (cortex.import/mega-import-jme3) 1.6 1.7 - 1.8 - 1.9 - 1.10 ;; here's how motor-control/ proprioception will work: Each muscle is 1.11 ;; defined by a 1-D array of numbers (the "motor pool") each of which 1.12 ;; represent muscle fibers. A muscle also has a scalar :strength 1.13 @@ -30,11 +27,6 @@ 1.14 ;; 1-D array to simulate the layout of actual human muscles, which are 1.15 ;; capable of more percise movements when exerting less force. 1.16 1.17 -;; I don't know how to encode proprioception, so for now, just return 1.18 -;; a function for each joint that returns a triplet of floats which 1.19 -;; represent relative roll, pitch, and yaw. Write display code for 1.20 -;; this though. 1.21 - 1.22 (defn muscle-fiber-values 1.23 "get motor pool strengths" 1.24 [#^BufferedImage image] 1.25 @@ -46,7 +38,6 @@ 1.26 0x0000FF 1.27 (.getRGB image x 0))))))) 1.28 1.29 - 1.30 (defn creature-muscles 1.31 "Return the children of the creature's \"muscles\" node." 1.32 [#^Node creature]