Mercurial > cortex
diff thesis/abstract.tex @ 572:202c6d19acad
add index page as part of aurellem redesign.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 08 Mar 2015 22:08:17 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/thesis/abstract.tex Sun Mar 08 22:08:17 2015 -0700 1.3 @@ -0,0 +1,25 @@ 1.4 +Here I demonstrate the power of using embodied artificial intelligence 1.5 +to attack the \emph{action recognition} problem, which is the challenge of 1.6 +recognizing actions performed by a creature given limited data about 1.7 +the creature's actions, such as a video recording. I solve this 1.8 +problem in the case of a worm-like creature performing actions such as 1.9 +curling and wiggling. 1.10 + 1.11 +To attack the action recognition problem, I developed a computational 1.12 +model of empathy (\texttt{EMPATH}) which allows me to recognize actions using 1.13 +simple, embodied representations of actions (which require rich 1.14 +sensory data), even when that sensory data is not actually available. 1.15 +The missing sense data is imagined by combining previous experiences 1.16 +gained from unsupervised free play. The worm is a five-segment 1.17 +creature equipped with touch, proprioception, and muscle tension 1.18 +senses. It recognizes actions using only proprioception data. 1.19 + 1.20 +In order to build this empathic, action-recognizing system, I created 1.21 +a program called \texttt{CORTEX}, which is a complete platform for embodied 1.22 +AI research. It provides multiple senses for simulated creatures, 1.23 +including vision, touch, proprioception, muscle tension, and hearing. 1.24 +Each of these senses provides a wealth of parameters that are 1.25 +biologically inspired. \texttt{CORTEX} is able to simulate any number of 1.26 +creatures and senses, and provides facilities for easily modeling and 1.27 +creating new creatures. As a research platform it is more complete 1.28 +than any other system currently available.