diff thesis/garbage_cortex.org @ 432:1e5ea711857d

abstract first draft.
author Robert McIntyre <rlm@mit.edu>
date Sun, 23 Mar 2014 16:33:01 -0400
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children 90b236381642
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/thesis/garbage_cortex.org	Sun Mar 23 16:33:01 2014 -0400
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     1.4 +#+title: =CORTEX=
     1.5 +#+author: Robert McIntyre
     1.6 +#+email: rlm@mit.edu
     1.7 +#+description: Using embodied AI to facilitate Artificial Imagination.
     1.8 +#+keywords: AI, clojure, embodiment
     1.9 +
    1.10 +* Artificial Imagination
    1.11 +
    1.12 +  Imagine watching a video of someone skateboarding. When you watch
    1.13 +  the video, you can imagine yourself skateboarding, and your
    1.14 +  knowledge of the human body and its dynamics guides your
    1.15 +  interpretation of the scene. For example, even if the skateboarder
    1.16 +  is partially occluded, you can infer the positions of his arms and
    1.17 +  body from your own knowledge of how your body would be positioned if
    1.18 +  you were skateboarding. If the skateboarder suffers an accident, you
    1.19 +  wince in sympathy, imagining the pain your own body would experience
    1.20 +  if it were in the same situation. This empathy with other people
    1.21 +  guides our understanding of whatever they are doing because it is a
    1.22 +  powerful constraint on what is probable and possible. In order to
    1.23 +  make use of this powerful empathy constraint, I need a system that
    1.24 +  can generate and make sense of sensory data from the many different
    1.25 +  senses that humans possess. The two key proprieties of such a system
    1.26 +  are /embodiment/ and /imagination/.
    1.27 +
    1.28 +** What is imagination?
    1.29 +
    1.30 +   One kind of imagination is /sympathetic/ imagination: you imagine
    1.31 +   yourself in the position of something/someone you are
    1.32 +   observing. This type of imagination comes into play when you follow
    1.33 +   along visually when watching someone perform actions, or when you
    1.34 +   sympathetically grimace when someone hurts themselves. This type of
    1.35 +   imagination uses the constraints you have learned about your own
    1.36 +   body to highly constrain the possibilities in whatever you are
    1.37 +   seeing. It uses all your senses to including your senses of touch,
    1.38 +   proprioception, etc. Humans are flexible when it comes to "putting
    1.39 +   themselves in another's shoes," and can sympathetically understand
    1.40 +   not only other humans, but entities ranging from animals to cartoon
    1.41 +   characters to [[http://www.youtube.com/watch?v=0jz4HcwTQmU][single dots]] on a screen!
    1.42 +
    1.43 +
    1.44 +   #+caption: A cat drinking some water. Identifying this action is beyond the state of the art for computers.
    1.45 +   #+ATTR_LaTeX: :width 5cm
    1.46 +   [[./images/cat-drinking.jpg]]
    1.47 +
    1.48 +
    1.49 +#+begin_listing clojure
    1.50 +\caption{This is a basic test for the vision system. It only tests the vision-pipeline and does not deal with loading eyes from a blender file. The code creates two videos of the same rotating cube from different angles.}
    1.51 +#+name: test-1
    1.52 +#+begin_src clojure
    1.53 +(defn test-pipeline
    1.54 +  "Testing vision:
    1.55 +   Tests the vision system by creating two views of the same rotating
    1.56 +   object from different angles and displaying both of those views in
    1.57 +   JFrames.
    1.58 +
    1.59 +   You should see a rotating cube, and two windows,
    1.60 +   each displaying a different view of the cube."
    1.61 +  ([] (test-pipeline false))
    1.62 +  ([record?]
    1.63 +     (let [candy
    1.64 +           (box 1 1 1 :physical? false :color ColorRGBA/Blue)]
    1.65 +       (world
    1.66 +        (doto (Node.)
    1.67 +          (.attachChild candy))
    1.68 +        {}
    1.69 +        (fn [world]
    1.70 +          (let [cam (.clone (.getCamera world))
    1.71 +                width (.getWidth cam)
    1.72 +                height (.getHeight cam)]
    1.73 +            (add-camera! world cam 
    1.74 +                         (comp
    1.75 +                          (view-image
    1.76 +                           (if record?
    1.77 +                             (File. "/home/r/proj/cortex/render/vision/1")))
    1.78 +                          BufferedImage!))
    1.79 +            (add-camera! world
    1.80 +                         (doto (.clone cam)
    1.81 +                           (.setLocation (Vector3f. -10 0 0))
    1.82 +                           (.lookAt Vector3f/ZERO Vector3f/UNIT_Y))
    1.83 +                         (comp
    1.84 +                          (view-image
    1.85 +                           (if record?
    1.86 +                             (File. "/home/r/proj/cortex/render/vision/2")))
    1.87 +                          BufferedImage!))
    1.88 +            (let [timer (IsoTimer. 60)]
    1.89 +              (.setTimer world timer)
    1.90 +              (display-dilated-time world timer))
    1.91 +            ;; This is here to restore the main view
    1.92 +            ;; after the other views have completed processing
    1.93 +            (add-camera! world (.getCamera world) no-op)))
    1.94 +        (fn [world tpf]
    1.95 +          (.rotate candy (* tpf 0.2) 0 0))))))
    1.96 +#+end_src
    1.97 +#+end_listing
    1.98 +
    1.99 +- This is test1 \cite{Tappert77}.
   1.100 +
   1.101 +\cite{Tappert77}
   1.102 +lol
   1.103 +\cite{Tappert77}
   1.104 \ No newline at end of file