diff org/vision.org @ 272:12e6231eae8e

Revised the RenderManager diagram.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 14 Feb 2012 23:12:56 -0600
parents aa3641042958
children dbecd276b51a
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     1.1 --- a/org/vision.org	Wed Feb 15 01:36:16 2012 -0700
     1.2 +++ b/org/vision.org	Tue Feb 14 23:12:56 2012 -0600
     1.3 @@ -41,9 +41,9 @@
     1.4  =ViewPort=, rendering the scene in the GPU. For each =ViewPort= there
     1.5  is a =FrameBuffer= which represents the rendered image in the GPU.
     1.6  
     1.7 -#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing.
     1.8 +#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing; these snapshots are =Framebuffer= objects.
     1.9  #+ATTR_HTML: width="400"
    1.10 -[[../images/diagram_rendermanager.png]]
    1.11 +[[../images/diagram_rendermanager2.png]]
    1.12  
    1.13  Each =ViewPort= can have any number of attached =SceneProcessor=
    1.14  objects, which are called every time a new frame is rendered. A