Mercurial > cortex
diff org/body.org @ 176:026f69582022
organized imports in cortex.body
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 04 Feb 2012 06:52:47 -0700 |
parents | 0b9ae09eaec3 |
children | d5c597a7aed4 |
line wrap: on
line diff
1.1 --- a/org/body.org Sat Feb 04 06:47:07 2012 -0700 1.2 +++ b/org/body.org Sat Feb 04 06:52:47 2012 -0700 1.3 @@ -9,19 +9,22 @@ 1.4 #+name: joints 1.5 #+begin_src clojure 1.6 (ns cortex.body 1.7 + "Assemble a physical creature using the definitions found in a 1.8 + specially prepared blender file. Creates rigid bodies and joints so 1.9 + that a creature can have a physical presense in the simulation." 1.10 + {:author "Robert McIntyre"} 1.11 (:use (cortex world util sense)) 1.12 + (:use clojure.contrib.def) 1.13 (:import 1.14 - com.jme3.math.Vector3f 1.15 - com.jme3.math.Quaternion 1.16 - com.jme3.math.Vector2f 1.17 - com.jme3.math.Matrix3f 1.18 + (com.jme3.math Vector3f Quaternion Vector2f Matrix3f) 1.19 + (com.jme3.bullet.joints 1.20 + SixDofJoint Point2PointJoint HingeJoint ConeJoint) 1.21 com.jme3.bullet.control.RigidBodyControl 1.22 com.jme3.collision.CollisionResults 1.23 com.jme3.bounding.BoundingBox 1.24 - com.jme3.scene.Node)) 1.25 - 1.26 -(use 'clojure.contrib.def) 1.27 -(cortex.import/mega-import-jme3) 1.28 + com.jme3.scene.Node 1.29 + com.jme3.scene.Geometry 1.30 + com.jme3.bullet.collision.shapes.HullCollisionShape)) 1.31 1.32 (defn joint-targets 1.33 "Return the two closest two objects to the joint object, ordered 1.34 @@ -220,10 +223,6 @@ 1.35 [#^Node creature] 1.36 (physical! creature) 1.37 (joints! creature)) 1.38 - 1.39 - 1.40 - 1.41 - 1.42 #+end_src 1.43 1.44 #+results: joints