Mercurial > cortex
diff org/skin.org @ 10:0251b7e7609f
finally got raycasting tough to work
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 23 Oct 2011 10:09:02 -0700 |
parents | 7d0c0282c3a7 |
children | a149692d3d1f |
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1.1 --- a/org/skin.org Sun Oct 23 01:27:20 2011 -0700 1.2 +++ b/org/skin.org Sun Oct 23 10:09:02 2011 -0700 1.3 @@ -140,8 +140,18 @@ 1.4 (.mult (.getDirection ray) 1.5 (float (.getLimit ray)))))))) 1.6 1.7 - 1.8 1.9 +(defn contact-color [contacts] 1.10 + (case contacts 1.11 + 0 ColorRGBA/Gray 1.12 + 1 ColorRGBA/Blue 1.13 + 2 ColorRGBA/Green 1.14 + 3 ColorRGBA/Yellow 1.15 + 4 ColorRGBA/Orange 1.16 + 5 ColorRGBA/Red 1.17 + 6 ColorRGBA/Magenta 1.18 + 7 ColorRGBA/Pink 1.19 + 8 ColorRGBA/White)) 1.20 1.21 (defn normal-rays 1.22 "returns rays" 1.23 @@ -153,7 +163,9 @@ 1.24 (Ray. (get-ray-origin geom tri) 1.25 (get-ray-direction geom tri)) 1.26 1.27 - (.setLimit limit))) 1.28 + (.setLimit limit) 1.29 + ) 1.30 + ) 1.31 (triangles geom)))) 1.32 1.33 1.34 @@ -168,17 +180,19 @@ 1.35 (for [ray normals] 1.36 (do 1.37 (let [results (CollisionResults.)] 1.38 - (.collideWith geom ray results) 1.39 - (let [color (contact-color (.size results))] 1.40 - 1.41 - (.attachChild debug-node (ray-debug ray color)) 1.42 - (.attachChild debug-node (ray-origin-debug ray color)) 1.43 - ) 1.44 + (.collideWith node ray results) 1.45 + (let [answer (count (filter #(not (= geom (.getGeometry %))) results)) 1.46 + ;;color (contact-color answer) 1.47 + ] 1.48 + ;;(dorun (map #(println-repl (.getName (.getGeometry %))) results)) 1.49 + ;;(.attachChild debug-node (ray-debug ray color)) 1.50 + ;;(.attachChild debug-node (ray-origin-debug ray color)) 1.51 1.52 - (println-repl (.size results) "results for " ray) 1.53 - (doall (map (partial collision-debug node) results)) 1.54 - (.size results) 1.55 - )))))) 1.56 + 1.57 + ;;(println-repl (.size results) "results for " ray) 1.58 + ;;(doall (map (partial collision-debug node) results)) 1.59 + answer 1.60 + ))))))) 1.61 1.62 (defn make-touch [#^Geometry geom] 1.63 (let [tri (Triangle.) 1.64 @@ -213,6 +227,11 @@ 1.65 1.66 (use 'hello.brick-wall) 1.67 1.68 + 1.69 + 1.70 + 1.71 + 1.72 + 1.73 (defn touch-reception [controls] 1.74 (let [control 1.75 (first 1.76 @@ -282,7 +301,7 @@ 1.77 (make-shape 1.78 (merge base-shape 1.79 {:position (Vector3f. 0 2 0) 1.80 - :name "the blob." 1.81 + :name "box" 1.82 :material "Common/MatDefs/Misc/Unshaded.j3md" 1.83 :texture "Textures/purpleWisp.png" 1.84 :physical? true 1.85 @@ -299,7 +318,8 @@ 1.86 (doto 1.87 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0) 1.88 :material "Common/MatDefs/Misc/Unshaded.j3md" 1.89 - :texture "Textures/redWisp.png") 1.90 + :texture "Textures/redWisp.png" 1.91 + :name "floor") 1.92 (-> (.getMaterial) 1.93 (.getAdditionalRenderState) 1.94 (.setBlendMode RenderState$BlendMode/Alpha)) 1.95 @@ -315,8 +335,9 @@ 1.96 1.97 (defn test-skin [] 1.98 (let [b 1.99 + (transparent-box) 1.100 ;;(transparent-sphere) 1.101 - (transparent-box) 1.102 + ;;(sphere) 1.103 f (transparent-floor) 1.104 ;;controls 1.105 ;;(make-touch-sphere b) 1.106 @@ -332,7 +353,8 @@ 1.107 node 1.108 {"key-return" (fire-cannon-ball) 1.109 "key-space" (fn [game value] 1.110 - (println-repl (touch-percieve 1 b node debug-node))) 1.111 + (if value 1.112 + (println-repl (touch-percieve 0.2 b node debug-node)))) 1.113 } 1.114 ;;no-op 1.115 (fn [world] 1.116 @@ -345,7 +367,9 @@ 1.117 ) 1.118 1.119 (fn [& _] 1.120 - (Thread/sleep 10) 1.121 + ;;(println-repl 1.122 + (touch-percieve 0.2 b node debug-node) 1.123 + ;;(Thread/sleep 10) 1.124 ;;(touch-print controls) 1.125 ;;(color-touch controls) 1.126 )))) 1.127 @@ -358,6 +382,8 @@ 1.128 1.129 1.130 1.131 + 1.132 + 1.133 1.134 1.135 * COMMENT code generation