Mercurial > cortex
comparison thesis/cortex.org @ 541:d947636fe0ee
remove comment restrictions.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 27 Apr 2014 21:58:26 -0400 |
parents | def6f62831df |
children | 97d45f796ad6 |
comparison
equal
deleted
inserted
replaced
540:def6f62831df | 541:d947636fe0ee |
---|---|
39 #+name: name | 39 #+name: name |
40 #+ATTR_LaTeX: :width 10cm | 40 #+ATTR_LaTeX: :width 10cm |
41 [[./images/aurellem-gray.png]] | 41 [[./images/aurellem-gray.png]] |
42 | 42 |
43 | 43 |
44 * COMMENT Empathy \& Embodiment: problem solving strategies | 44 * Empathy \& Embodiment: problem solving strategies |
45 | 45 |
46 By the end of this thesis, you will have seen a novel approach to | 46 By the end of this thesis, you will have seen a novel approach to |
47 interpreting video using embodiment and empathy. You will also see | 47 interpreting video using embodiment and empathy. You will also see |
48 one way to efficiently implement physical empathy for embodied | 48 one way to efficiently implement physical empathy for embodied |
49 creatures. Finally, you will become familiar with =CORTEX=, a system | 49 creatures. Finally, you will become familiar with =CORTEX=, a system |
413 its own finger from the eye in its palm, and that it can feel its | 413 its own finger from the eye in its palm, and that it can feel its |
414 own thumb touching its palm.} | 414 own thumb touching its palm.} |
415 \end{sidewaysfigure} | 415 \end{sidewaysfigure} |
416 #+END_LaTeX | 416 #+END_LaTeX |
417 | 417 |
418 * COMMENT Designing =CORTEX= | 418 * Designing =CORTEX= |
419 | 419 |
420 In this section, I outline the design decisions that went into | 420 In this section, I outline the design decisions that went into |
421 making =CORTEX=, along with some details about its implementation. | 421 making =CORTEX=, along with some details about its implementation. |
422 (A practical guide to getting started with =CORTEX=, which skips | 422 (A practical guide to getting started with =CORTEX=, which skips |
423 over the history and implementation details presented here, is | 423 over the history and implementation details presented here, is |
3041 (recur (dec i) (assoc! v (dec i) cur))) | 3041 (recur (dec i) (assoc! v (dec i) cur))) |
3042 (recur i (assoc! v i 0)))))) | 3042 (recur i (assoc! v i 0)))))) |
3043 #+end_src | 3043 #+end_src |
3044 #+end_listing | 3044 #+end_listing |
3045 | 3045 |
3046 ** COMMENT =EMPATH= recognizes actions efficiently | 3046 ** =EMPATH= recognizes actions efficiently |
3047 | 3047 |
3048 To use =EMPATH= with the worm, I first need to gather a set of | 3048 To use =EMPATH= with the worm, I first need to gather a set of |
3049 experiences from the worm that includes the actions I want to | 3049 experiences from the worm that includes the actions I want to |
3050 recognize. The =generate-phi-space= program (listing | 3050 recognize. The =generate-phi-space= program (listing |
3051 \ref{generate-phi-space} runs the worm through a series of | 3051 \ref{generate-phi-space} runs the worm through a series of |
3211 to interpretation, and disagreement between empathy and experience | 3211 to interpretation, and disagreement between empathy and experience |
3212 is essentially irrelevant at this point, giving a practical | 3212 is essentially irrelevant at this point, giving a practical |
3213 identification accuracy of even higher than 95%. When I watch this | 3213 identification accuracy of even higher than 95%. When I watch this |
3214 system myself, I generally see no errors in action identification. | 3214 system myself, I generally see no errors in action identification. |
3215 | 3215 |
3216 ** COMMENT Digression: Learning touch sensor layout through free play | 3216 ** Digression: Learning touch sensor layout through free play |
3217 | 3217 |
3218 In the previous section I showed how to compute actions in terms of | 3218 In the previous section I showed how to compute actions in terms of |
3219 body-centered predicates, but some of those predicates relied on | 3219 body-centered predicates, but some of those predicates relied on |
3220 the average touch activation of pre-defined regions of the worm's | 3220 the average touch activation of pre-defined regions of the worm's |
3221 skin. What if, instead of receiving touch pre-grouped into the six | 3221 skin. What if, instead of receiving touch pre-grouped into the six |
3416 #+BEGIN_LaTeX | 3416 #+BEGIN_LaTeX |
3417 \newpage | 3417 \newpage |
3418 \appendix | 3418 \appendix |
3419 #+END_LaTeX | 3419 #+END_LaTeX |
3420 | 3420 |
3421 * COMMENT Appendix: =CORTEX= User Guide | 3421 * Appendix: =CORTEX= User Guide |
3422 | 3422 |
3423 Those who write a thesis should endeavor to make their code not only | 3423 Those who write a thesis should endeavor to make their code not only |
3424 accessible, but actually usable, as a way to pay back the community | 3424 accessible, but actually usable, as a way to pay back the community |
3425 that made the thesis possible in the first place. This thesis would | 3425 that made the thesis possible in the first place. This thesis would |
3426 not be possible without Free Software such as jMonkeyEngine3, | 3426 not be possible without Free Software such as jMonkeyEngine3, |