Mercurial > cortex
comparison org/movement.org @ 267:d487348c461c
minor wording fixes to movement.org
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 14 Feb 2012 04:52:23 -0700 |
parents | 2fdcbe8185b1 |
children | c39b8b29a79e |
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261:2fdcbe8185b1 | 267:d487348c461c |
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26 This recruitment stragety allows for percise movements at low | 26 This recruitment stragety allows for percise movements at low |
27 strength. The collection of all motor neurons that control a muscle is | 27 strength. The collection of all motor neurons that control a muscle is |
28 called the motor pool. The brain essentially says "activate 30% of the | 28 called the motor pool. The brain essentially says "activate 30% of the |
29 motor pool" and the spinal cord recruits motor neurons untill 30% are | 29 motor pool" and the spinal cord recruits motor neurons untill 30% are |
30 activated. Since the distribution of power among motor neurons is | 30 activated. Since the distribution of power among motor neurons is |
31 unequal and recruitment goes from weakest to strongest, 30% of the | 31 unequal and recruitment goes from weakest to strongest, the first 30% |
32 motor pool might be 5% of the strength of the muscle. | 32 of the motor pool might be 5% of the strength of the muscle. |
33 | 33 |
34 My simulated muscles follow a similiar design: Each muscle is defined | 34 My simulated muscles follow a similiar design: Each muscle is defined |
35 by a 1-D array of numbers (the "motor pool"). Each number represents a | 35 by a 1-D array of numbers (the "motor pool"). Each entry in the array |
36 motor neuron which controlls a number of sarcomeres equal to the | 36 represents a motor neuron which controlls a number of sarcomeres equal |
37 number. A muscle also has a scalar :strength factor which determines | 37 to the value of the entry. A muscle also has a scalar :strength factor |
38 the total force the muscle can exert when all motor neurons are | 38 which determines the total force the muscle can exert when all motor |
39 activated. The effector function for a muscle takes a number to index | 39 neurons are activated. The effector function for a muscle takes a |
40 into the motor pool, and that number "activates" all the motor neurons | 40 number to index into the motor pool, and that number "activates" all |
41 whose index is lower or equal to the number. Each motor-neuron will | 41 the motor neurons whose index is lower or equal to the number. Each |
42 apply force in proportion to its value in the array. Lower values | 42 motor-neuron will apply force in proportion to its value in the array. |
43 cause less force. The lower values can be put at the "beginning" of | 43 Lower values cause less force. The lower values can be put at the |
44 the 1-D array to simulate the layout of actual human muscles, which | 44 "beginning" of the 1-D array to simulate the layout of actual human |
45 are capable of more percise movements when exerting less force. Or, | 45 muscles, which are capable of more percise movements when exerting |
46 the motor pool can simulate more exoitic recruitment strageties which | 46 less force. Or, the motor pool can simulate more exoitic recruitment |
47 do not correspond to human muscles. | 47 strageties which do not correspond to human muscles. |
48 | 48 |
49 This 1D array is defined in an image file for ease of | 49 This 1D array is defined in an image file for ease of |
50 creation/visualization. Here is an example muscle profile image. | 50 creation/visualization. Here is an example muscle profile image. |
51 | 51 |
52 #+caption: A muscle profile image that describes the strengths of each motor neuron in a muscle. White is weakest and dark red is strongest. This particular pattern has weaker motor neurons at the beginning, just like human muscle. | 52 #+caption: A muscle profile image that describes the strengths of each motor neuron in a muscle. White is weakest and dark red is strongest. This particular pattern has weaker motor neurons at the beginning, just like human muscle. |