comparison org/body.org @ 207:bb3b75bf1664

fixed source links
author Robert McIntyre <rlm@mit.edu>
date Thu, 09 Feb 2012 04:28:31 -0700
parents df46a609fed9
children e49c690d2bcf
comparison
equal deleted inserted replaced
206:df46a609fed9 207:bb3b75bf1664
2 #+author: Robert McIntyre 2 #+author: Robert McIntyre
3 #+email: rlm@mit.edu 3 #+email: rlm@mit.edu
4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3. 4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
5 #+SETUPFILE: ../../aurellem/org/setup.org 5 #+SETUPFILE: ../../aurellem/org/setup.org
6 #+INCLUDE: ../../aurellem/org/level-0.org 6 #+INCLUDE: ../../aurellem/org/level-0.org
7
8 7
9 * Design Constraints 8 * Design Constraints
10 9
11 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is 10 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is
12 determined by the requirements of the AI that will use them. The 11 determined by the requirements of the AI that will use them. The
182 it together.</p> 181 it together.</p>
183 </div> 182 </div>
184 #+end_html 183 #+end_html
185 184
186 Now that's some progress. 185 Now that's some progress.
187
188 186
189 * Joints 187 * Joints
190 188
191 Obviously, an AI is not going to be doing much just lying in pieces on 189 Obviously, an AI is not going to be doing much just lying in pieces on
192 the floor. So, the next step to making a proper body is to connect 190 the floor. So, the next step to making a proper body is to connect
526 </div> 524 </div>
527 #+end_html 525 #+end_html
528 526
529 * Bookkeeping 527 * Bookkeeping
530 528
531 Header; here for completeness. 529 Headers; here for completeness.
532 530
533 #+name: body-header 531 #+name: body-header
534 #+begin_src clojure 532 #+begin_src clojure
535 (ns cortex.body 533 (ns cortex.body
536 "Assemble a physical creature using the definitions found in a 534 "Assemble a physical creature using the definitions found in a
560 (com.jme3.math Quaternion Vector3f ColorRGBA) 558 (com.jme3.math Quaternion Vector3f ColorRGBA)
561 java.io.File)) 559 java.io.File))
562 #+end_src 560 #+end_src
563 561
564 * Source 562 * Source
565 563 - [[../src/cortex/body.clj][cortex.body]]
566 Dylan -- I'll fill these in later 564 - [[../src/cortex/test/body.clj][cortex.test.body]]
567 - cortex.body 565 - [[../assets/Models/test-creature/hand.blend][hand.blend]]
568 - cortex.test.body 566 - [[../assets/Models/test-creature/worm.blend][worm.blend]]
569 - blender files 567 - [[../assets/Models/test-creature/retina-small.png][UV-map-1]]
570 568 - [[../assets/Models/test-creature/tip.png][UV-map-2]]
571 569
572 * COMMENT Generate Source 570 * COMMENT Generate Source
573 #+begin_src clojure :tangle ../src/cortex/body.clj 571 #+begin_src clojure :tangle ../src/cortex/body.clj
574 <<body-header>> 572 <<body-header>>
575 <<body-1>> 573 <<body-1>>