Mercurial > cortex
comparison thesis/cortex.org @ 461:b345650a0baa
complete first draft of final chapter.
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 27 Mar 2014 18:17:23 -0400 |
parents | 26c13c42481f |
children | bb81cef09ad7 |
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460:763d13f77e03 | 461:b345650a0baa |
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1133 completely scrambled. The cross shape is just for convienence. This | 1133 completely scrambled. The cross shape is just for convienence. This |
1134 example justifies the use of pre-defined touch regions in =EMPATH=. | 1134 example justifies the use of pre-defined touch regions in =EMPATH=. |
1135 | 1135 |
1136 * Contributions | 1136 * Contributions |
1137 | 1137 |
1138 I created =CORTEX=, a complete environment for creating simulated | 1138 In this thesis you have seen the =CORTEX= system, a complete |
1139 creatures. Creatures can use biologically inspired senses including | 1139 environment for creating simulated creatures. You have seen how to |
1140 touch, proprioception, hearing, vision, and muscle tension. Each | 1140 implement five senses including touch, proprioception, hearing, |
1141 sense has a uniform API that is well documented. =CORTEX= comes with | 1141 vision, and muscle tension. You have seen how to create new creatues |
1142 multiple example creatures and a large test suite. You can create | 1142 using blender, a 3D modeling tool. I hope that =CORTEX= will be |
1143 new creatures using blender, a free 3D modeling tool. I hope that | 1143 useful in further research projects. To this end I have included the |
1144 =CORTEX= will prove useful for research ranging from distributed | 1144 full source to =CORTEX= along with a large suite of tests and |
1145 swarm creature simulation to further research in sensory | 1145 examples. I have also created a user guide for =CORTEX= which is |
1146 integration. | 1146 inculded in an appendix to this thesis. |
1147 | 1147 |
1148 | 1148 You have also seen how I used =CORTEX= as a platform to attach the |
1149 /action recognition/ problem, which is the problem of recognizing | |
1150 actions in video. You saw a simple system called =EMPATH= which | |
1151 ientifies actions by first describing actions in a body-centerd, | |
1152 rich sense language, then infering a full range of sensory | |
1153 experience from limited data using previous experience gained from | |
1154 free play. | |
1155 | |
1156 As a minor digression, you also saw how I used =CORTEX= to enable a | |
1157 tiny worm to discover the topology of its skin simply by rolling on | |
1158 the ground. | |
1159 | |
1160 In conclusion, the main contributions of this thesis are: | |
1161 | |
1162 - =CORTEX=, a system for creating simulated creatures with rich | |
1163 senses. | |
1164 - =EMPATH=, a program for recognizing actions by imagining sensory | |
1165 experience. | |
1149 | 1166 |
1150 # An anatomical joke: | 1167 # An anatomical joke: |
1151 # - Training | 1168 # - Training |
1152 # - Skeletal imitation | 1169 # - Skeletal imitation |
1153 # - Sensory fleshing-out | 1170 # - Sensory fleshing-out |