Mercurial > cortex
comparison thesis/cortex.org @ 435:ae3bfc82ac7c
on dylan's suggestion, rewriting abstract to show hand more.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 23 Mar 2014 17:59:16 -0400 |
parents | 1e5ea711857d |
children | 853377051f1e |
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434:d52bff980f0d | 435:ae3bfc82ac7c |
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1 #+title: =CORTEX= | 1 #+title: =CORTEX= |
2 #+author: Robert McIntyre | 2 #+author: Robert McIntyre |
3 #+email: rlm@mit.edu | 3 #+email: rlm@mit.edu |
4 #+description: Using embodied AI to facilitate Artificial Imagination. | 4 #+description: Using embodied AI to facilitate Artificial Imagination. |
5 #+keywords: AI, clojure, embodiment | 5 #+keywords: AI, clojure, embodiment |
6 | |
7 -- show hand | |
8 | |
9 * Embodiment is a critical component to Intelligence | |
10 | |
11 * To explore embodiment, we need a world, body, and senses | |
12 | |
13 * Because of Time, simulation is perferable to reality | |
14 | |
15 * Video game engines are a great starting point | |
16 | |
17 * Bodies are composed of segments connected by joints | |
18 | |
19 * Eyes reuse standard video game components | |
20 | |
21 * Hearing is hard; =CORTEX= does it right | |
22 | |
23 * Touch uses hundreds of hair-like elements | |
24 | |
25 * Proprioception is the force that makes everything ``real'' | |
26 | |
27 * Muscles are both effectors and sensors | |
28 | |
29 * =CORTEX= brings complex creatures to life! | |
30 | |
31 * =CORTEX= enables many possiblities for further research | |
32 | |
33 * =CORTEX= User Guide | |
34 | |
35 * Empathy in a simulated worm | |
36 | |
37 * Embodiment factors action recognition into managable parts | |
38 | |
39 * Action recognition is easy with a full gamut of senses | |
40 | |
41 * Digression: bootstrapping with multiple senses | |
42 | |
43 * \Phi-space describes the worm's experiences | |
44 | |
45 * Empathy is the process of tracing though \Phi-space | |
46 | |
47 * Efficient action recognition via empathy | |
48 | |
49 * Contributions | |
50 | |
6 | 51 |
7 * Vision | 52 * Vision |
8 | 53 |
9 System for understanding what the actors in a video are doing -- | 54 System for understanding what the actors in a video are doing -- |
10 Action Recognition. | 55 Action Recognition. |