Mercurial > cortex
comparison org/body.org @ 464:8bf4bb02ed05
sleeeeeep.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 28 Mar 2014 00:42:42 -0400 |
parents | 42ddfe406c0a |
children | da311eefbb09 |
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463:6d55ac73bc6f | 464:8bf4bb02ed05 |
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31 ** EVE | 31 ** EVE |
32 | 32 |
33 Instead of using the human-like "deformable bag of bones" approach, I | 33 Instead of using the human-like "deformable bag of bones" approach, I |
34 decided to base my body plans on the robot EVE from the movie wall-E. | 34 decided to base my body plans on the robot EVE from the movie wall-E. |
35 | 35 |
36 #+caption: EVE from the movie WALL-E. This body plan turns out to be much better suited to my purposes than a more human-like one. | 36 #+caption: EVE from the movie WALL-E. This body plan turns out to |
37 #+caption: be much better suited to my purposes than a more | |
38 #+caption: human-like one. | |
37 [[../images/Eve.jpg]] | 39 [[../images/Eve.jpg]] |
38 | 40 |
39 EVE's body is composed of several rigid components that are held | 41 EVE's body is composed of several rigid components that are held |
40 together by invisible joint constraints. This is what I mean by | 42 together by invisible joint constraints. This is what I mean by |
41 "eve-like". The main reason that I use eve-style bodies is so that | 43 "eve-like". The main reason that I use eve-style bodies is so that |