Mercurial > cortex
comparison org/vision.org @ 571:819968c8a391
minor corrections.
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 02 Mar 2015 10:04:16 -0800 |
parents | 3401053124b0 |
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570:9647f0168287 | 571:819968c8a391 |
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25 #+caption: jMonkeyEngine supports multiple views to enable split-screen games, like GoldenEye, which was one of the first games to use split-screen views. | 25 #+caption: jMonkeyEngine supports multiple views to enable split-screen games, like GoldenEye, which was one of the first games to use split-screen views. |
26 [[../images/goldeneye-4-player.png]] | 26 [[../images/goldeneye-4-player.png]] |
27 | 27 |
28 ** =ViewPorts=, =SceneProcessors=, and the =RenderManager=. | 28 ** =ViewPorts=, =SceneProcessors=, and the =RenderManager=. |
29 # =ViewPorts= are cameras; =RenderManger= takes snapshots each frame. | 29 # =ViewPorts= are cameras; =RenderManger= takes snapshots each frame. |
30 #* A Brief Description of jMonkeyEngine's Rendering Pipeline | 30 # * A Brief Description of jMonkeyEngine's Rendering Pipeline |
31 | 31 |
32 jMonkeyEngine allows you to create a =ViewPort=, which represents a | 32 jMonkeyEngine allows you to create a =ViewPort=, which represents a |
33 view of the simulated world. You can create as many of these as you | 33 view of the simulated world. You can create as many of these as you |
34 want. Every frame, the =RenderManager= iterates through each | 34 want. Every frame, the =RenderManager= iterates through each |
35 =ViewPort=, rendering the scene in the GPU. For each =ViewPort= there | 35 =ViewPort=, rendering the scene in the GPU. For each =ViewPort= there |