comparison org/body.org @ 251:63dafe7365df

Dylan practices using mercurial.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 13 Feb 2012 06:13:07 -0600
parents 7bf3e3d8fb26
children c39b8b29a79e
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250:e9bce4f722b1 251:63dafe7365df
10 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is 10 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is
11 determined by the requirements of the AI that will use them. The 11 determined by the requirements of the AI that will use them. The
12 bodies must be easy for an AI to sense and control, and they must be 12 bodies must be easy for an AI to sense and control, and they must be
13 relatively simple for jMonkeyEngine to compute. 13 relatively simple for jMonkeyEngine to compute.
14 14
15 # I'm a secret test! :P
15 ** Bag of Bones 16 ** Bag of Bones
16 17
17 How to create such a body? One option I ultimately rejected is to use 18 How to create such a body? One option I ultimately rejected is to use
18 blender's [[http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures][armature]] system. The idea would have been to define a mesh 19 blender's [[http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures][armature]] system. The idea would have been to define a mesh
19 which describes the creature's entire body. To this you add an 20 which describes the creature's entire body. To this you add an