Mercurial > cortex
comparison org/body.org @ 251:63dafe7365df
Dylan practices using mercurial.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 13 Feb 2012 06:13:07 -0600 |
parents | 7bf3e3d8fb26 |
children | c39b8b29a79e |
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250:e9bce4f722b1 | 251:63dafe7365df |
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10 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is | 10 I use [[www.blender.org/][blender]] to design bodies. The design of the bodies is |
11 determined by the requirements of the AI that will use them. The | 11 determined by the requirements of the AI that will use them. The |
12 bodies must be easy for an AI to sense and control, and they must be | 12 bodies must be easy for an AI to sense and control, and they must be |
13 relatively simple for jMonkeyEngine to compute. | 13 relatively simple for jMonkeyEngine to compute. |
14 | 14 |
15 # I'm a secret test! :P | |
15 ** Bag of Bones | 16 ** Bag of Bones |
16 | 17 |
17 How to create such a body? One option I ultimately rejected is to use | 18 How to create such a body? One option I ultimately rejected is to use |
18 blender's [[http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures][armature]] system. The idea would have been to define a mesh | 19 blender's [[http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures][armature]] system. The idea would have been to define a mesh |
19 which describes the creature's entire body. To this you add an | 20 which describes the creature's entire body. To this you add an |