Mercurial > cortex
comparison org/hearing.org @ 276:54ec231dec4c
I changed Capture Video, then merged with Robert.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Wed, 15 Feb 2012 01:16:54 -0600 |
parents | c39b8b29a79e |
children | 23aadf376e9d |
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275:da4de661c5d9 | 276:54ec231dec4c |
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774 hearing abstraction is simple and closely parallels the [[./vision.org][vision]] | 774 hearing abstraction is simple and closely parallels the [[./vision.org][vision]] |
775 abstraction. | 775 abstraction. |
776 | 776 |
777 ** Hearing Pipeline | 777 ** Hearing Pipeline |
778 | 778 |
779 All sound rendering is done in the CPU, so =(hearing-pipeline)= is | 779 All sound rendering is done in the CPU, so =hearing-pipeline= is |
780 much less complicated than =(vision-pipelie)= The bytes available in | 780 much less complicated than =vision-pipelie= The bytes available in |
781 the ByteBuffer obtained from the =send= Device have different meanings | 781 the ByteBuffer obtained from the =send= Device have different meanings |
782 dependant upon the particular hardware or your system. That is why | 782 dependant upon the particular hardware or your system. That is why |
783 the =AudioFormat= object is necessary to provide the meaning that the | 783 the =AudioFormat= object is necessary to provide the meaning that the |
784 raw bytes lack. =(byteBuffer->pulse-vector)= uses the excellent | 784 raw bytes lack. =byteBuffer->pulse-vector= uses the excellent |
785 conversion facilities from [[http://www.tritonus.org/ ][tritonus]] ([[http://tritonus.sourceforge.net/apidoc/org/tritonus/share/sampled/FloatSampleTools.html#byte2floatInterleaved%2528byte%5B%5D,%2520int,%2520float%5B%5D,%2520int,%2520int,%2520javax.sound.sampled.AudioFormat%2529][javadoc]]) to generate a clojure vector of | 785 conversion facilities from [[http://www.tritonus.org/ ][tritonus]] ([[http://tritonus.sourceforge.net/apidoc/org/tritonus/share/sampled/FloatSampleTools.html#byte2floatInterleaved%2528byte%5B%5D,%2520int,%2520float%5B%5D,%2520int,%2520int,%2520javax.sound.sampled.AudioFormat%2529][javadoc]]) to generate a clojure vector of |
786 floats which represent the linear PCM encoded waveform of the | 786 floats which represent the linear PCM encoded waveform of the |
787 sound. With linear PCM (pulse code modulation) -1.0 represents maximum | 787 sound. With linear PCM (pulse code modulation) -1.0 represents maximum |
788 rarefaction of the air while 1.0 represents maximum compression of the | 788 rarefaction of the air while 1.0 represents maximum compression of the |
789 air at a given instant. | 789 air at a given instant. |
820 | 820 |
821 ** Physical Ears | 821 ** Physical Ears |
822 | 822 |
823 Together, these three functions define how ears found in a specially | 823 Together, these three functions define how ears found in a specially |
824 prepared blender file will be translated to =Listener= objects in a | 824 prepared blender file will be translated to =Listener= objects in a |
825 simulation. =(ears)= extracts all the children of to top level node | 825 simulation. =ears= extracts all the children of to top level node |
826 named "ears". =(add-ear!)= and =(update-listener-velocity!)= use | 826 named "ears". =add-ear!= and =update-listener-velocity!= use |
827 =(bind-sense)= to bind a =Listener= object located at the initial | 827 =bind-sense= to bind a =Listener= object located at the initial |
828 position of an "ear" node to the closest physical object in the | 828 position of an "ear" node to the closest physical object in the |
829 creature. That =Listener= will stay in the same orientation to the | 829 creature. That =Listener= will stay in the same orientation to the |
830 object with which it is bound, just as the camera in the [[http://aurellem.localhost/cortex/html/sense.html#sec-4-1][sense binding | 830 object with which it is bound, just as the camera in the [[http://aurellem.localhost/cortex/html/sense.html#sec-4-1][sense binding |
831 demonstration]]. =OpenAL= simulates the doppler effect for moving | 831 demonstration]]. =OpenAL= simulates the doppler effect for moving |
832 listeners, =(update-listener-velocity!)= ensures that this velocity | 832 listeners, =update-listener-velocity!= ensures that this velocity |
833 information is always up-to-date. | 833 information is always up-to-date. |
834 | 834 |
835 #+name: hearing-ears | 835 #+name: hearing-ears |
836 #+begin_src clojure | 836 #+begin_src clojure |
837 (defvar | 837 (defvar |
903 [#^Node creature] | 903 [#^Node creature] |
904 (for [ear (ears creature)] | 904 (for [ear (ears creature)] |
905 (hearing-kernel creature ear))) | 905 (hearing-kernel creature ear))) |
906 #+end_src | 906 #+end_src |
907 | 907 |
908 Each function returned by =(hearing-kernel!)= will register a new | 908 Each function returned by =hearing-kernel!= will register a new |
909 =Listener= with the simulation the first time it is called. Each time | 909 =Listener= with the simulation the first time it is called. Each time |
910 it is called, the hearing-function will return a vector of linear PCM | 910 it is called, the hearing-function will return a vector of linear PCM |
911 encoded sound data that was heard since the last frame. The size of | 911 encoded sound data that was heard since the last frame. The size of |
912 this vector is of course determined by the overall framerate of the | 912 this vector is of course determined by the overall framerate of the |
913 game. With a constant framerate of 60 frames per second and a sampling | 913 game. With a constant framerate of 60 frames per second and a sampling |