Mercurial > cortex
comparison org/body.org @ 388:4c37d39a3cf6
removed dependency on swank, which had silently bit rotted. Restored functionality of mege-import-jme3.
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 06 Jun 2013 10:09:37 -0400 |
parents | 4f5a5d5f1613 |
children | 42ddfe406c0a |
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387:13059eb62899 | 388:4c37d39a3cf6 |
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22 to model humans and create realistic animations. It is hard to use for | 22 to model humans and create realistic animations. It is hard to use for |
23 my purposes because it is difficult to update the creature's Physics | 23 my purposes because it is difficult to update the creature's Physics |
24 Collision Mesh in tandem with its Geometric Mesh under the influence | 24 Collision Mesh in tandem with its Geometric Mesh under the influence |
25 of the armature. Without this the creature will not be able to grab | 25 of the armature. Without this the creature will not be able to grab |
26 things in its environment, and it won't be able to tell where its | 26 things in its environment, and it won't be able to tell where its |
27 physical body is by using its eyes. Also, armatures do not specify | 27 physical body is by using its eyes. Also, armatures do not specify any |
28 any rotational limits for a joint, making it hard to model elbows, | 28 rotational limits for a joint, making it hard to model elbows, |
29 shoulders, etc. | 29 shoulders, etc. |
30 | 30 |
31 ** EVE | 31 ** EVE |
32 | 32 |
33 Instead of using the human-like "deformable bag of bones" approach, I | 33 Instead of using the human-like "deformable bag of bones" approach, I |