comparison org/body.org @ 388:4c37d39a3cf6

removed dependency on swank, which had silently bit rotted. Restored functionality of mege-import-jme3.
author Robert McIntyre <rlm@mit.edu>
date Thu, 06 Jun 2013 10:09:37 -0400
parents 4f5a5d5f1613
children 42ddfe406c0a
comparison
equal deleted inserted replaced
387:13059eb62899 388:4c37d39a3cf6
22 to model humans and create realistic animations. It is hard to use for 22 to model humans and create realistic animations. It is hard to use for
23 my purposes because it is difficult to update the creature's Physics 23 my purposes because it is difficult to update the creature's Physics
24 Collision Mesh in tandem with its Geometric Mesh under the influence 24 Collision Mesh in tandem with its Geometric Mesh under the influence
25 of the armature. Without this the creature will not be able to grab 25 of the armature. Without this the creature will not be able to grab
26 things in its environment, and it won't be able to tell where its 26 things in its environment, and it won't be able to tell where its
27 physical body is by using its eyes. Also, armatures do not specify 27 physical body is by using its eyes. Also, armatures do not specify any
28 any rotational limits for a joint, making it hard to model elbows, 28 rotational limits for a joint, making it hard to model elbows,
29 shoulders, etc. 29 shoulders, etc.
30 30
31 ** EVE 31 ** EVE
32 32
33 Instead of using the human-like "deformable bag of bones" approach, I 33 Instead of using the human-like "deformable bag of bones" approach, I