Mercurial > cortex
comparison thesis/cortex.org @ 473:486ce07f5545
s.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 28 Mar 2014 20:49:13 -0400 |
parents | 516a029e0be9 |
children | 57c7d5aec8d5 |
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472:516a029e0be9 | 473:486ce07f5545 |
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1249 | 1249 |
1250 This vision code has already been absorbed by the jMonkeyEngine | 1250 This vision code has already been absorbed by the jMonkeyEngine |
1251 community and is now (in modified form) part of a system for | 1251 community and is now (in modified form) part of a system for |
1252 capturing in-game video to a file. | 1252 capturing in-game video to a file. |
1253 | 1253 |
1254 ** Hearing is hard; =CORTEX= does it right | 1254 ** COMMENT Hearing is hard; =CORTEX= does it right |
1255 | 1255 |
1256 At the end of this section I will have simulated ears that work the | 1256 At the end of this section I will have simulated ears that work the |
1257 same way as the simulated eyes in the last section. I will be able to | 1257 same way as the simulated eyes in the last section. I will be able to |
1258 place any number of ear-nodes in a blender file, and they will bind to | 1258 place any number of ear-nodes in a blender file, and they will bind to |
1259 the closest physical object and follow it as it moves around. Each ear | 1259 the closest physical object and follow it as it moves around. Each ear |
1260 will provide access to the sound data it picks up between every frame. | 1260 will provide access to the sound data it picks up between every frame. |