Mercurial > cortex
comparison thesis/cortex.org @ 483:3046d963ec1a
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 29 Mar 2014 00:54:43 -0400 |
parents | 074eadc919fe |
children | f60a457e65a8 |
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482:074eadc919fe | 483:3046d963ec1a |
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536 #+caption: density of touch sensors at the tip. | 536 #+caption: density of touch sensors at the tip. |
537 #+name: finger-side-view | 537 #+name: finger-side-view |
538 #+ATTR_LaTeX: :width 10cm | 538 #+ATTR_LaTeX: :width 10cm |
539 [[./images/finger-1.png]] | 539 [[./images/finger-1.png]] |
540 | 540 |
541 ** COMMENT Video game engines are a great starting point | 541 ** COMMENT Video game engines provide ready-made physics and shading |
542 | 542 |
543 I did not need to write my own physics simulation code or shader to | 543 I did not need to write my own physics simulation code or shader to |
544 build =CORTEX=. Doing so would lead to a system that is impossible | 544 build =CORTEX=. Doing so would lead to a system that is impossible |
545 for anyone but myself to use anyway. Instead, I use a video game | 545 for anyone but myself to use anyway. Instead, I use a video game |
546 engine as a base and modify it to accomodate the additional needs | 546 engine as a base and modify it to accomodate the additional needs |
2324 function: it returns the percent of the total muscle strength that | 2324 function: it returns the percent of the total muscle strength that |
2325 is currently being employed. This is analogous to muscle tension | 2325 is currently being employed. This is analogous to muscle tension |
2326 in humans and completes the sense of proprioception begun in the | 2326 in humans and completes the sense of proprioception begun in the |
2327 last section. | 2327 last section. |
2328 | 2328 |
2329 | |
2330 | |
2331 ** =CORTEX= brings complex creatures to life! | 2329 ** =CORTEX= brings complex creatures to life! |
2330 | |
2331 The ultimate test of =CORTEX= is to create a creature with the full | |
2332 gamut of senses and put it though its paces. | |
2333 | |
2334 With all senses enabled, my right hand model looks like an | |
2335 intricate marionette hand with several strings for each finger: | |
2336 | |
2337 #+caption: View of the hand model with all sense nodes. You can see | |
2338 #+caption: the joint, muscle, ear, and eye nodess here. | |
2339 #+name: hand-nodes-1 | |
2340 #+ATTR_LaTeX: :width 11cm | |
2341 [[./images/hand-with-all-senses2.png]] | |
2342 | |
2343 #+caption: An alternate view of the hand. | |
2344 #+name: hand-nodes-2 | |
2345 #+ATTR_LaTeX: :width 11cm | |
2346 [[./images/hand-with-all-senses.png]] | |
2347 | |
2332 | 2348 |
2333 ** =CORTEX= enables many possiblities for further research | 2349 ** =CORTEX= enables many possiblities for further research |
2334 | 2350 |
2335 * COMMENT Empathy in a simulated worm | 2351 * COMMENT Empathy in a simulated worm |
2336 | 2352 |