Mercurial > cortex
comparison thesis/abstract.tex @ 572:202c6d19acad
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 08 Mar 2015 22:08:17 -0700 |
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571:819968c8a391 | 572:202c6d19acad |
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1 Here I demonstrate the power of using embodied artificial intelligence | |
2 to attack the \emph{action recognition} problem, which is the challenge of | |
3 recognizing actions performed by a creature given limited data about | |
4 the creature's actions, such as a video recording. I solve this | |
5 problem in the case of a worm-like creature performing actions such as | |
6 curling and wiggling. | |
7 | |
8 To attack the action recognition problem, I developed a computational | |
9 model of empathy (\texttt{EMPATH}) which allows me to recognize actions using | |
10 simple, embodied representations of actions (which require rich | |
11 sensory data), even when that sensory data is not actually available. | |
12 The missing sense data is imagined by combining previous experiences | |
13 gained from unsupervised free play. The worm is a five-segment | |
14 creature equipped with touch, proprioception, and muscle tension | |
15 senses. It recognizes actions using only proprioception data. | |
16 | |
17 In order to build this empathic, action-recognizing system, I created | |
18 a program called \texttt{CORTEX}, which is a complete platform for embodied | |
19 AI research. It provides multiple senses for simulated creatures, | |
20 including vision, touch, proprioception, muscle tension, and hearing. | |
21 Each of these senses provides a wealth of parameters that are | |
22 biologically inspired. \texttt{CORTEX} is able to simulate any number of | |
23 creatures and senses, and provides facilities for easily modeling and | |
24 creating new creatures. As a research platform it is more complete | |
25 than any other system currently available. |