Mercurial > cortex
comparison thesis/cortex.org @ 533:122524d39652
adding details to empathy algorithm.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 27 Apr 2014 09:40:19 -0400 |
parents | 686f77b88292 |
children | 39ee58fef9d8 |
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532:686f77b88292 | 533:122524d39652 |
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2786 grows larger, the vector begins to define a subspace which is all | 2786 grows larger, the vector begins to define a subspace which is all |
2787 the sensations the worm can practically experience during normal | 2787 the sensations the worm can practically experience during normal |
2788 operation. I call this subspace \Phi-space, short for | 2788 operation. I call this subspace \Phi-space, short for |
2789 physical-space. The experience vector defines a path through | 2789 physical-space. The experience vector defines a path through |
2790 \Phi-space. This path has interesting properties that all derive | 2790 \Phi-space. This path has interesting properties that all derive |
2791 from physical embodiment. The proprioceptive components are | 2791 from physical embodiment. The proprioceptive components of the path |
2792 completely smooth, because in order for the worm to move from one | 2792 vary smoothly, because in order for the worm to move from one |
2793 position to another, it must pass through the intermediate | 2793 position to another, it must pass through the intermediate |
2794 positions. The path invariably forms loops as actions are repeated. | 2794 positions. The path invariably forms loops as common actions are |
2795 Finally and most importantly, proprioception actually gives very | 2795 repeated. Finally and most importantly, proprioception alone |
2796 strong inference about the other senses. For example, when the worm | 2796 actually gives very strong inference about the other senses. For |
2797 is flat, you can infer that it is touching the ground and that its | 2797 example, when the worm is proprioceptively flat over several |
2798 frames, you can infer that it is touching the ground and that its | |
2798 muscles are not active, because if the muscles were active, the | 2799 muscles are not active, because if the muscles were active, the |
2799 worm would be moving and would not be perfectly flat. In order to | 2800 worm would be moving and would not remain perfectly flat. In order |
2800 stay flat, the worm has to be touching the ground, or it would | 2801 to stay flat, the worm has to be touching the ground, or it would |
2801 again be moving out of the flat position due to gravity. If the | 2802 again be moving out of the flat position due to gravity. If the |
2802 worm is positioned in such a way that it interacts with itself, | 2803 worm is positioned in such a way that it interacts with itself, |
2803 then it is very likely to be feeling the same tactile feelings as | 2804 then it is very likely to be feeling the same tactile feelings as |
2804 the last time it was in that position, because it has the same body | 2805 the last time it was in that position, because it has the same body |
2805 as then. If you observe multiple frames of proprioceptive data, | 2806 as then. As you observe multiple frames of proprioceptive data, you |
2806 then you can become increasingly confident about the exact | 2807 can become increasingly confident about the exact activations of |
2807 activations of the worm's muscles, because it generally takes a | 2808 the worm's muscles, because it generally takes a unique combination |
2808 unique combination of muscle contractions to transform the worm's | 2809 of muscle contractions to transform the worm's body along a |
2809 body along a specific path through \Phi-space. | 2810 specific path through \Phi-space. |
2810 | 2811 |
2811 There is a simple way of taking \Phi-space and the total ordering | 2812 The worm's total life experience is a long looping path through |
2812 provided by an experience vector and reliably inferring the rest of | 2813 \Phi-space. I will now introduce simple way of taking that |
2813 the senses. | 2814 experiece path and building a function that can infer complete |
2814 | 2815 sensory experience given only a stream of proprioceptive data. This |
2816 /empathy/ function will provide a bridge to use the body centered | |
2817 action predicates on video-like streams of information. | |
2818 | |
2815 ** Empathy is the process of tracing though \Phi-space | 2819 ** Empathy is the process of tracing though \Phi-space |
2816 | 2820 |
2817 Here is the core of a basic empathy algorithm, starting with an | 2821 Here is the core of a basic empathy algorithm, starting with an |
2818 experience vector: | 2822 experience vector: |
2819 | 2823 |
2820 First, group the experiences into tiered proprioceptive bins. I use | 2824 An /experience-index/ is an index into the grand experience vector |
2821 powers of 10 and 3 bins, and the smallest bin has an approximate | 2825 that defines the worm's life. It is a timestamp for each set of |
2822 size of 0.001 radians in all proprioceptive dimensions. | 2826 sensations the worm has experienced. |
2823 | 2827 |
2824 Then, given a sequence of proprioceptive input, generate a set of | 2828 First, group the experience-indices into bins according to the |
2825 matching experience records for each input, using the tiered | 2829 similarity of their proprioceptive data. I organize my bins into a |
2826 proprioceptive bins. | 2830 3 level heirachy. The smallest bins have an approximate size of |
2827 | 2831 0.001 radians in all proprioceptive dimensions. Each higher level |
2828 Finally, to infer sensory data, select the longest consecutive chain | 2832 is 10x bigger than the level below it. |
2829 of experiences. Consecutive experience means that the experiences | 2833 |
2834 The bins serve as a hashing function for proprioceptive data. Given | |
2835 a single piece of proprioceptive experience, the bins allow us to | |
2836 rapidly find all other similiar experience-indices of past | |
2837 expreience that had a very similiar proprioceptive configuration. | |
2838 When looking up a proprioceptive experience, if the smallest bin | |
2839 does not match any previous experience, then succesively larger | |
2840 bins are used until a match is found or we reach the largest bin. | |
2841 | |
2842 Given a sequence of proprioceptive input, I use the bins to | |
2843 generate a set of similiar experiencs for each input using the | |
2844 tiered proprioceptive bins. | |
2845 | |
2846 Finally, to infer sensory data, I select the longest consecutive | |
2847 chain of experiences that threads through the sets of similiar | |
2848 experiences. Consecutive experience means that the experiences | |
2830 appear next to each other in the experience vector. | 2849 appear next to each other in the experience vector. |
2850 | |
2851 | |
2831 | 2852 |
2832 This algorithm has three advantages: | 2853 This algorithm has three advantages: |
2833 | 2854 |
2834 1. It's simple | 2855 1. It's simple |
2835 | 2856 |