annotate thesis/abstract.org @ 559:f6a9a958718d

fix biblography.
author Robert McIntyre <rlm@mit.edu>
date Fri, 02 May 2014 15:24:23 -0400
parents d304b2ea7c58
children
rev   line source
rlm@436 1 Here I demonstrate the power of using embodied artificial intelligence
rlm@436 2 to attack the /action recognition/ problem, which is the challenge of
rlm@436 3 recognizing actions performed by a creature given limited data about
rlm@437 4 the creature's actions, such as a video recording. I solve this
rlm@437 5 problem in the case of a worm-like creature performing actions such as
rlm@524 6 curling and wiggling.
rlm@432 7
rlm@436 8 To attack the action recognition problem, I developed a computational
rlm@441 9 model of empathy (=EMPATH=) which allows me to recognize actions using
rlm@441 10 simple, embodied representations of actions (which require rich
rlm@524 11 sensory data), even when that sensory data is not actually available.
rlm@551 12 The missing sense data is imagined by combining previous experiences
rlm@551 13 gained from unsupervised free play. The worm is a five-segment
rlm@551 14 creature equipped with touch, proprioception, and muscle tension
rlm@551 15 senses. It recognizes actions using only proprioception data.
rlm@432 16
rlm@436 17 In order to build this empathic, action-recognizing system, I created
rlm@436 18 a program called =CORTEX=, which is a complete platform for embodied
rlm@436 19 AI research. It provides multiple senses for simulated creatures,
rlm@524 20 including vision, touch, proprioception, muscle tension, and hearing.
rlm@524 21 Each of these senses provides a wealth of parameters that are
rlm@436 22 biologically inspired. =CORTEX= is able to simulate any number of
rlm@436 23 creatures and senses, and provides facilities for easily modeling and
rlm@436 24 creating new creatures. As a research platform it is more complete
rlm@436 25 than any other system currently available.