annotate org/util.org @ 47:ee55966ce7f6

enhanced cortex.utils to do proper lighting when viewing objects
author Robert McIntyre <rlm@mit.edu>
date Fri, 11 Nov 2011 00:52:47 -0700
parents bc93abad23ee
children b1b90c4ab0bf
rev   line source
rlm@29 1 #+title: Clojure Utilities for jMonkeyEngine3
rlm@23 2 #+author: Robert McIntyre
rlm@23 3 #+email: rlm@mit.edu
rlm@29 4 #+description:
rlm@29 5 #+keywords: JME3, clojure, import, utilities
rlm@23 6 #+SETUPFILE: ../../aurellem/org/setup.org
rlm@23 7 #+INCLUDE: ../../aurellem/org/level-0.org
rlm@29 8
rlm@34 9 [TABLE-OF-CONTENTS]
rlm@29 10
rlm@29 11 These are a collection of functions to make programming jMonkeyEngine
rlm@29 12 in clojure easier.
rlm@23 13
rlm@34 14 * Imports
rlm@28 15
rlm@23 16 #+srcname: import
rlm@23 17 #+begin_src clojure :results silent
rlm@23 18 (ns cortex.import
rlm@23 19 (:require swank.util.class-browse))
rlm@23 20
rlm@23 21 (defn permissive-import
rlm@23 22 [classname]
rlm@23 23 (eval `(try (import '~classname)
rlm@23 24 (catch java.lang.Exception e#
rlm@23 25 (println "couldn't import " '~classname))))
rlm@23 26 classname)
rlm@23 27
rlm@23 28 (defn jme-class? [classname]
rlm@23 29 (and
rlm@23 30 (.startsWith classname "com.jme3.")
rlm@23 31 ;; Don't import the Lwjgl stuff since it can throw exceptions
rlm@23 32 ;; upon being loaded.
rlm@23 33 (not (re-matches #".*Lwjgl.*" classname))))
rlm@23 34
rlm@23 35 (defn jme-classes
rlm@23 36 "returns a list of all jme3 classes"
rlm@23 37 []
rlm@23 38 (filter
rlm@23 39 jme-class?
rlm@23 40 (map :name
rlm@23 41 swank.util.class-browse/available-classes)))
rlm@23 42
rlm@23 43 (defn mega-import-jme3
rlm@23 44 "Import ALL the jme classes. For REPL use."
rlm@23 45 []
rlm@23 46 (doall
rlm@23 47 (map (comp permissive-import symbol) (jme-classes))))
rlm@23 48 #+end_src
rlm@23 49
rlm@29 50 jMonkeyEngine3 has a plethora of classes which can be overwhelming to
rlm@29 51 manage. This code uses reflection to import all of them. Once I'm
rlm@29 52 happy with the general structure of a namespace I can deal with
rlm@29 53 importing only the classes it actually needs.
rlm@29 54
rlm@23 55 The =mega-import-jme3= is quite usefull for debugging purposes since
rlm@34 56 it allows completion for almost all of JME's classes from the REPL.
rlm@23 57
rlm@23 58 Out of curiousity, let's see just how many classes =mega-import-jme3=
rlm@23 59 imports:
rlm@23 60
rlm@29 61 #+begin_src clojure :exports both :results output
rlm@29 62 (println (clojure.core/count (cortex.import/jme-classes)) "classes")
rlm@23 63 #+end_src
rlm@23 64
rlm@23 65 #+results:
rlm@29 66 : 955 classes
rlm@23 67
rlm@25 68
rlm@34 69 * Utilities
rlm@23 70
rlm@29 71 The utilities here come in three main groups:
rlm@29 72 - Changing settings in a running =Application=
rlm@29 73 - Creating objects
rlm@29 74 - Visualizing objects
rlm@23 75
rlm@23 76
rlm@29 77 *** Changing Settings
rlm@24 78
rlm@25 79 #+srcname: util
rlm@25 80 #+begin_src clojure
rlm@29 81 (ns cortex.util
rlm@34 82 "Utility functions for making jMonkeyEngine3 easier to program from
rlm@34 83 clojure."
rlm@29 84 {:author "Robert McIntyre"}
rlm@29 85 (:use cortex.world)
rlm@29 86 (:use clojure.contrib.def)
rlm@29 87 (:import com.jme3.math.Vector3f)
rlm@29 88 (:import com.jme3.math.Quaternion)
rlm@29 89 (:import com.jme3.asset.TextureKey)
rlm@29 90 (:import com.jme3.bullet.control.RigidBodyControl)
rlm@29 91 (:import com.jme3.bullet.collision.shapes.GImpactCollisionShape)
rlm@29 92 (:import com.jme3.scene.shape.Box)
rlm@29 93 (:import com.jme3.scene.Node)
rlm@29 94 (:import com.jme3.scene.shape.Sphere)
rlm@47 95 (:import com.jme3.light.AmbientLight)
rlm@29 96 (:import com.jme3.light.DirectionalLight)
rlm@29 97 (:import com.jme3.math.ColorRGBA)
rlm@29 98 (:import com.jme3.bullet.BulletAppState)
rlm@29 99 (:import com.jme3.material.Material)
rlm@40 100 (:import com.jme3.scene.Geometry)
rlm@40 101 (:import (java.util.logging Level Logger)))
rlm@40 102
rlm@40 103
rlm@25 104
rlm@29 105 (defvar println-repl
rlm@29 106 (bound-fn [& args] (apply println args))
rlm@29 107 "println called from the LWJGL thread will not go to the REPL, but
rlm@29 108 instead to whatever terminal started the JVM process. This function
rlm@29 109 will always output to the REPL")
rlm@25 110
rlm@29 111 (defn position-camera
rlm@34 112 "Change the position of the in-world camera."
rlm@34 113 ([world position direction up]
rlm@34 114 (doto (.getCamera world)
rlm@29 115 (.setLocation )
rlm@29 116 (.lookAt direction up)))
rlm@34 117 ([world position direction]
rlm@29 118 (position-camera
rlm@34 119 world position direction Vector3f/UNIT_Y)))
rlm@25 120
rlm@29 121 (defn enable-debug
rlm@34 122 "Turn on debug wireframes for every object in this simulation."
rlm@29 123 [world]
rlm@29 124 (.enableDebug
rlm@29 125 (.getPhysicsSpace
rlm@29 126 (.getState
rlm@29 127 (.getStateManager world)
rlm@29 128 BulletAppState))
rlm@29 129 (asset-manager)))
rlm@29 130
rlm@40 131 (defn no-logging
rlm@40 132 "Disable all of jMonkeyEngine's logging."
rlm@40 133 []
rlm@40 134 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
rlm@40 135
rlm@40 136 (defn set-accuracy
rlm@40 137 "Change the accuracy at which the World's Physics is calculated."
rlm@40 138 [world new-accuracy]
rlm@40 139 (let [physics-manager
rlm@40 140 (.getState
rlm@40 141 (.getStateManager world) BulletAppState)]
rlm@40 142 (.setAccuracy
rlm@40 143 (.getPhysicsSpace physics-manager)
rlm@40 144 (float new-accuracy))))
rlm@40 145
rlm@40 146
rlm@34 147 (defn set-gravity
rlm@29 148 "In order to change the gravity of a scene, it is not only necessary
rlm@29 149 to set the gravity variable, but to \"tap\" every physics object in
rlm@29 150 the scene to reactivate physics calculations."
rlm@34 151 [world gravity]
rlm@25 152 (traverse
rlm@25 153 (fn [geom]
rlm@25 154 (if-let
rlm@29 155 ;; only set gravity for physical objects.
rlm@25 156 [control (.getControl geom RigidBodyControl)]
rlm@25 157 (do
rlm@25 158 (.setGravity control gravity)
rlm@29 159 ;; tappsies!
rlm@29 160 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO))))
rlm@34 161 (.getRootNode world)))
rlm@29 162
rlm@29 163 (defn add-element
rlm@34 164 "Add the Spatial to the world's environment"
rlm@34 165 ([world element node]
rlm@29 166 (.addAll
rlm@29 167 (.getPhysicsSpace
rlm@29 168 (.getState
rlm@34 169 (.getStateManager world)
rlm@29 170 BulletAppState))
rlm@29 171 element)
rlm@29 172 (.attachChild node element))
rlm@34 173 ([world element]
rlm@34 174 (add-element world element (.getRootNode world))))
rlm@29 175
rlm@29 176 (defn apply-map
rlm@29 177 "Like apply, but works for maps and functions that expect an
rlm@29 178 implicit map and nothing else as in (fn [& {}]).
rlm@29 179 ------- Example -------
rlm@29 180 (defn demo [& {:keys [www] :or {www \"oh yeah\"} :as env}]
rlm@29 181 (println www))
rlm@29 182 (apply-map demo {:www \"hello!\"})
rlm@29 183 -->\"hello\""
rlm@29 184 [fn m]
rlm@29 185 (apply fn (reduce #(into %1 %2) [] m)))
rlm@29 186
rlm@25 187 #+end_src
rlm@25 188
rlm@47 189 #+results: util
rlm@47 190 : #'cortex.util/apply-map
rlm@47 191
rlm@25 192
rlm@29 193 *** Creating Basic Shapes
rlm@29 194
rlm@25 195 #+srcname: shapes
rlm@25 196 #+begin_src clojure :results silent
rlm@25 197 (in-ns 'cortex.util)
rlm@29 198
rlm@25 199 (defrecord shape-description
rlm@25 200 [name
rlm@25 201 color
rlm@25 202 mass
rlm@25 203 friction
rlm@25 204 texture
rlm@25 205 material
rlm@25 206 position
rlm@25 207 rotation
rlm@25 208 shape
rlm@29 209 physical?
rlm@29 210 GImpact?
rlm@29 211 ])
rlm@25 212
rlm@34 213 (defvar base-shape
rlm@25 214 (shape-description.
rlm@25 215 "default-shape"
rlm@25 216 false
rlm@25 217 ;;ColorRGBA/Blue
rlm@25 218 1.0 ;; mass
rlm@25 219 1.0 ;; friction
rlm@25 220 ;; texture
rlm@25 221 "Textures/Terrain/BrickWall/BrickWall.jpg"
rlm@25 222 ;; material
rlm@25 223 "Common/MatDefs/Misc/Unshaded.j3md"
rlm@25 224 Vector3f/ZERO
rlm@25 225 Quaternion/IDENTITY
rlm@25 226 (Box. Vector3f/ZERO 0.5 0.5 0.5)
rlm@29 227 true
rlm@34 228 false)
rlm@34 229 "Basic settings for shapes.")
rlm@25 230
rlm@25 231 (defn make-shape
rlm@25 232 [#^shape-description d]
rlm@29 233 (let [asset-manager (asset-manager)
rlm@25 234 mat (Material. asset-manager (:material d))
rlm@25 235 geom (Geometry. (:name d) (:shape d))]
rlm@25 236 (if (:texture d)
rlm@25 237 (let [key (TextureKey. (:texture d))]
rlm@34 238 ;;(.setGenerateMips key true)
rlm@34 239 ;;(.setTexture mat "ColorMap" (.loadTexture asset-manager key))
rlm@34 240 ))
rlm@25 241 (if (:color d) (.setColor mat "Color" (:color d)))
rlm@25 242 (.setMaterial geom mat)
rlm@25 243 (if-let [rotation (:rotation d)] (.rotate geom rotation))
rlm@25 244 (.setLocalTranslation geom (:position d))
rlm@25 245 (if (:physical? d)
rlm@29 246 (let [physics-control
rlm@29 247 (if (:GImpact d)
rlm@29 248 ;; Create an accurate mesh collision shape if desired.
rlm@29 249 (RigidBodyControl.
rlm@29 250 (doto (GImpactCollisionShape.
rlm@29 251 (.getMesh geom))
rlm@29 252 (.createJmeMesh)
rlm@29 253 (.setMargin 0))
rlm@29 254 (float (:mass d)))
rlm@29 255 ;; otherwise use jme3's default
rlm@29 256 (RigidBodyControl. (float (:mass d))))]
rlm@25 257 (.addControl geom physics-control)
rlm@25 258 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
rlm@25 259 (.setFriction physics-control (:friction d))))
rlm@25 260 geom))
rlm@25 261
rlm@25 262 (defn box
rlm@25 263 ([l w h & {:as options}]
rlm@25 264 (let [options (merge base-shape options)]
rlm@25 265 (make-shape (assoc options
rlm@25 266 :shape (Box. l w h)))))
rlm@25 267 ([] (box 0.5 0.5 0.5)))
rlm@25 268
rlm@25 269 (defn sphere
rlm@25 270 ([r & {:as options}]
rlm@25 271 (let [options (merge base-shape options)]
rlm@25 272 (make-shape (assoc options
rlm@25 273 :shape (Sphere. 32 32 (float r))))))
rlm@25 274 ([] (sphere 0.5)))
rlm@29 275 #+end_src
rlm@25 276
rlm@29 277 *** Viewing Objects
rlm@25 278
rlm@29 279 #+srcname: world-view
rlm@29 280 #+begin_src clojure :results silent
rlm@29 281 (in-ns 'cortex.util)
rlm@25 282
rlm@29 283 (defprotocol Viewable
rlm@29 284 (view [something]))
rlm@29 285
rlm@29 286 (extend-type com.jme3.scene.Geometry
rlm@29 287 Viewable
rlm@29 288 (view [geo]
rlm@29 289 (view (doto (Node.)(.attachChild geo)))))
rlm@29 290
rlm@47 291 (defn basic-light-setup
rlm@47 292 "returns a sequence of lights appropiate for fully lighting a scene"
rlm@47 293 []
rlm@47 294 (conj
rlm@47 295 (doall
rlm@47 296 (map
rlm@47 297 (fn [direction]
rlm@47 298 (doto (DirectionalLight.)
rlm@47 299 (.setDirection direction)
rlm@47 300 (.setColor ColorRGBA/White)))
rlm@47 301 [;; six faces of a cube
rlm@47 302 Vector3f/UNIT_X
rlm@47 303 Vector3f/UNIT_Y
rlm@47 304 Vector3f/UNIT_Z
rlm@47 305 (.mult Vector3f/UNIT_X (float -1))
rlm@47 306 (.mult Vector3f/UNIT_Y (float -1))
rlm@47 307 (.mult Vector3f/UNIT_Z (float -1))]))
rlm@47 308 (doto (AmbientLight.)
rlm@47 309 (.setColor ColorRGBA/White))))
rlm@47 310
rlm@47 311 (defn light-up-everything
rlm@47 312 "Add lights to a world appropiate for quickly seeing everything
rlm@47 313 in the scene. Adds six DirectionalLights facing in orthogonal
rlm@47 314 directions, and one AmbientLight to provide overall lighting
rlm@47 315 coverage."
rlm@47 316 [world]
rlm@47 317 (dorun
rlm@47 318 (map
rlm@47 319 #(.addLight (.getRootNode world) %)
rlm@47 320 (basic-light-setup))))
rlm@47 321
rlm@29 322 (extend-type com.jme3.scene.Node
rlm@29 323 Viewable
rlm@29 324 (view
rlm@29 325 [node]
rlm@29 326 (.start
rlm@29 327 (world
rlm@29 328 node
rlm@29 329 {}
rlm@29 330 (fn [world]
rlm@29 331 (enable-debug world)
rlm@29 332 (set-gravity world Vector3f/ZERO)
rlm@47 333 (light-up-everything world))
rlm@29 334 no-op))))
rlm@25 335 #+end_src
rlm@25 336
rlm@29 337 Here I make the =Viewable= protocol and extend it to JME's types. Now
rlm@34 338 JME3's =hello-world= can be written as easily as:
rlm@29 339
rlm@29 340 #+begin_src clojure :results silent
rlm@29 341 (cortex.util/view (cortex.util/box))
rlm@29 342 #+end_src
rlm@29 343
rlm@29 344
rlm@24 345 * COMMENT code generation
rlm@24 346 #+begin_src clojure :tangle ../src/cortex/import.clj
rlm@24 347 <<import>>
rlm@24 348 #+end_src
rlm@25 349
rlm@25 350
rlm@29 351 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
rlm@25 352 <<util>>
rlm@25 353 <<shapes>>
rlm@29 354 <<world-view>>
rlm@25 355 #+end_src
rlm@25 356
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