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1 #+title: Clojure Utilities for jMonkeyEngine3
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: JME3, clojure, import, utilities
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 [TABLE-OF-CONTENTS]
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10
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11 These are a collection of functions to make programming jMonkeyEngine
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12 in clojure easier.
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13
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14 * Imports
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15
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16 #+srcname: import
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17 #+begin_src clojure :results silent
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18 (ns cortex.import
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19 (:require swank.util.class-browse))
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20
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21 (defn permissive-import
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22 [classname]
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23 (eval `(try (import '~classname)
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24 (catch java.lang.Exception e#
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25 (println "couldn't import " '~classname))))
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26 classname)
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27
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28 (defn jme-class? [classname]
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29 (and
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30 (.startsWith classname "com.jme3.")
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31 ;; Don't import the Lwjgl stuff since it can throw exceptions
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32 ;; upon being loaded.
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33 (not (re-matches #".*Lwjgl.*" classname))))
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34
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35 (defn jme-classes
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36 "returns a list of all jme3 classes"
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37 []
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38 (filter
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39 jme-class?
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40 (map :name
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41 swank.util.class-browse/available-classes)))
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42
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43 (defn mega-import-jme3
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44 "Import ALL the jme classes. For REPL use."
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45 []
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46 (doall
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47 (map (comp permissive-import symbol) (jme-classes))))
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48 #+end_src
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49
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50 jMonkeyEngine3 has a plethora of classes which can be overwhelming to
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51 manage. This code uses reflection to import all of them. Once I'm
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52 happy with the general structure of a namespace I can deal with
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53 importing only the classes it actually needs.
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54
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55 The =mega-import-jme3= is quite usefull for debugging purposes since
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56 it allows completion for almost all of JME's classes from the REPL.
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57
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58 Out of curiousity, let's see just how many classes =mega-import-jme3=
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59 imports:
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60
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61 #+begin_src clojure :exports both :results output
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62 (println (clojure.core/count (cortex.import/jme-classes)) "classes")
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63 #+end_src
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64
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65 #+results:
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66 : 955 classes
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67
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68
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69 * Utilities
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70
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71 The utilities here come in three main groups:
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72 - Changing settings in a running =Application=
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73 - Creating objects
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74 - Visualizing objects
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75
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76
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77 *** Changing Settings
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78
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79 #+srcname: util
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80 #+begin_src clojure
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81 (ns cortex.util
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82 "Utility functions for making jMonkeyEngine3 easier to program from
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83 clojure."
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84 {:author "Robert McIntyre"}
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85 (:use cortex.world)
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86 (:use clojure.contrib.def)
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87 (:import com.jme3.math.Vector3f)
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88 (:import com.jme3.math.Quaternion)
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89 (:import com.jme3.asset.TextureKey)
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90 (:import com.jme3.bullet.control.RigidBodyControl)
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91 (:import com.jme3.bullet.collision.shapes.GImpactCollisionShape)
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92 (:import com.jme3.scene.shape.Box)
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93 (:import com.jme3.scene.Node)
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94 (:import com.jme3.scene.shape.Sphere)
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95 (:import com.jme3.light.AmbientLight)
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96 (:import com.jme3.light.DirectionalLight)
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97 (:import com.jme3.math.ColorRGBA)
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98 (:import com.jme3.bullet.BulletAppState)
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99 (:import com.jme3.material.Material)
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100 (:import com.jme3.scene.Geometry)
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101 (:import (java.util.logging Level Logger)))
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102
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103
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104
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105 (defvar println-repl
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106 (bound-fn [& args] (apply println args))
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107 "println called from the LWJGL thread will not go to the REPL, but
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108 instead to whatever terminal started the JVM process. This function
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109 will always output to the REPL")
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110
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111 (defn position-camera
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112 "Change the position of the in-world camera."
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113 ([world position direction up]
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114 (doto (.getCamera world)
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115 (.setLocation )
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116 (.lookAt direction up)))
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117 ([world position direction]
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118 (position-camera
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119 world position direction Vector3f/UNIT_Y)))
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120
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121 (defn enable-debug
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122 "Turn on debug wireframes for every object in this simulation."
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123 [world]
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124 (.enableDebug
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125 (.getPhysicsSpace
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126 (.getState
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127 (.getStateManager world)
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128 BulletAppState))
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129 (asset-manager)))
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130
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131 (defn no-logging
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132 "Disable all of jMonkeyEngine's logging."
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133 []
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134 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
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135
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136 (defn set-accuracy
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137 "Change the accuracy at which the World's Physics is calculated."
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138 [world new-accuracy]
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139 (let [physics-manager
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140 (.getState
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141 (.getStateManager world) BulletAppState)]
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142 (.setAccuracy
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143 (.getPhysicsSpace physics-manager)
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144 (float new-accuracy))))
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145
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146
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147 (defn set-gravity
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148 "In order to change the gravity of a scene, it is not only necessary
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149 to set the gravity variable, but to \"tap\" every physics object in
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150 the scene to reactivate physics calculations."
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151 [world gravity]
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152 (traverse
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153 (fn [geom]
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154 (if-let
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155 ;; only set gravity for physical objects.
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156 [control (.getControl geom RigidBodyControl)]
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157 (do
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158 (.setGravity control gravity)
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159 ;; tappsies!
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160 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO))))
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161 (.getRootNode world)))
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162
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163 (defn add-element
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164 "Add the Spatial to the world's environment"
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165 ([world element node]
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166 (.addAll
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167 (.getPhysicsSpace
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168 (.getState
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169 (.getStateManager world)
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170 BulletAppState))
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171 element)
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172 (.attachChild node element))
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173 ([world element]
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174 (add-element world element (.getRootNode world))))
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175
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176 (defn apply-map
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177 "Like apply, but works for maps and functions that expect an
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178 implicit map and nothing else as in (fn [& {}]).
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179 ------- Example -------
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180 (defn demo [& {:keys [www] :or {www \"oh yeah\"} :as env}]
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181 (println www))
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182 (apply-map demo {:www \"hello!\"})
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183 -->\"hello\""
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184 [fn m]
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185 (apply fn (reduce #(into %1 %2) [] m)))
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186
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187 #+end_src
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188
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189 #+results: util
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190 : #'cortex.util/apply-map
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191
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192
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193 *** Creating Basic Shapes
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194
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195 #+srcname: shapes
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196 #+begin_src clojure :results silent
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197 (in-ns 'cortex.util)
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198
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199 (defrecord shape-description
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200 [name
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201 color
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202 mass
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203 friction
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204 texture
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205 material
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206 position
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207 rotation
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208 shape
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209 physical?
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210 GImpact?
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211 ])
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212
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213 (defvar base-shape
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214 (shape-description.
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215 "default-shape"
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216 false
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217 ;;ColorRGBA/Blue
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218 1.0 ;; mass
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219 1.0 ;; friction
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220 ;; texture
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221 "Textures/Terrain/BrickWall/BrickWall.jpg"
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222 ;; material
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223 "Common/MatDefs/Misc/Unshaded.j3md"
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224 Vector3f/ZERO
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225 Quaternion/IDENTITY
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226 (Box. Vector3f/ZERO 0.5 0.5 0.5)
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227 true
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228 false)
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229 "Basic settings for shapes.")
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230
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231 (defn make-shape
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232 [#^shape-description d]
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233 (let [asset-manager (asset-manager)
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234 mat (Material. asset-manager (:material d))
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235 geom (Geometry. (:name d) (:shape d))]
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236 (if (:texture d)
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237 (let [key (TextureKey. (:texture d))]
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238 ;;(.setGenerateMips key true)
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239 ;;(.setTexture mat "ColorMap" (.loadTexture asset-manager key))
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240 ))
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241 (if (:color d) (.setColor mat "Color" (:color d)))
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242 (.setMaterial geom mat)
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243 (if-let [rotation (:rotation d)] (.rotate geom rotation))
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244 (.setLocalTranslation geom (:position d))
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245 (if (:physical? d)
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246 (let [physics-control
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247 (if (:GImpact d)
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248 ;; Create an accurate mesh collision shape if desired.
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249 (RigidBodyControl.
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250 (doto (GImpactCollisionShape.
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251 (.getMesh geom))
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252 (.createJmeMesh)
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253 (.setMargin 0))
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254 (float (:mass d)))
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255 ;; otherwise use jme3's default
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256 (RigidBodyControl. (float (:mass d))))]
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257 (.addControl geom physics-control)
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258 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
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259 (.setFriction physics-control (:friction d))))
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260 geom))
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261
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262 (defn box
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263 ([l w h & {:as options}]
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264 (let [options (merge base-shape options)]
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265 (make-shape (assoc options
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266 :shape (Box. l w h)))))
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267 ([] (box 0.5 0.5 0.5)))
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268
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269 (defn sphere
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270 ([r & {:as options}]
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271 (let [options (merge base-shape options)]
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272 (make-shape (assoc options
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273 :shape (Sphere. 32 32 (float r))))))
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274 ([] (sphere 0.5)))
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275 #+end_src
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276
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277 *** Viewing Objects
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278
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279 #+srcname: world-view
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280 #+begin_src clojure :results silent
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281 (in-ns 'cortex.util)
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282
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283 (defprotocol Viewable
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284 (view [something]))
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285
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286 (extend-type com.jme3.scene.Geometry
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287 Viewable
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288 (view [geo]
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289 (view (doto (Node.)(.attachChild geo)))))
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290
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291 (defn basic-light-setup
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292 "returns a sequence of lights appropiate for fully lighting a scene"
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293 []
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294 (conj
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295 (doall
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296 (map
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297 (fn [direction]
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298 (doto (DirectionalLight.)
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299 (.setDirection direction)
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300 (.setColor ColorRGBA/White)))
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301 [;; six faces of a cube
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302 Vector3f/UNIT_X
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303 Vector3f/UNIT_Y
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304 Vector3f/UNIT_Z
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305 (.mult Vector3f/UNIT_X (float -1))
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306 (.mult Vector3f/UNIT_Y (float -1))
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307 (.mult Vector3f/UNIT_Z (float -1))]))
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308 (doto (AmbientLight.)
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309 (.setColor ColorRGBA/White))))
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310
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311 (defn light-up-everything
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312 "Add lights to a world appropiate for quickly seeing everything
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313 in the scene. Adds six DirectionalLights facing in orthogonal
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314 directions, and one AmbientLight to provide overall lighting
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315 coverage."
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316 [world]
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317 (dorun
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318 (map
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319 #(.addLight (.getRootNode world) %)
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320 (basic-light-setup))))
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321
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322 (extend-type com.jme3.scene.Node
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323 Viewable
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324 (view
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325 [node]
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326 (.start
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327 (world
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328 node
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329 {}
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330 (fn [world]
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331 (enable-debug world)
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332 (set-gravity world Vector3f/ZERO)
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333 (light-up-everything world))
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334 no-op))))
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335 #+end_src
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336
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337 Here I make the =Viewable= protocol and extend it to JME's types. Now
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338 JME3's =hello-world= can be written as easily as:
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339
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340 #+begin_src clojure :results silent
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341 (cortex.util/view (cortex.util/box))
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342 #+end_src
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343
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344
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345 * COMMENT code generation
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346 #+begin_src clojure :tangle ../src/cortex/import.clj
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347 <<import>>
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348 #+end_src
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349
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350
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351 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
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352 <<util>>
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353 <<shapes>>
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354 <<world-view>>
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355 #+end_src
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356
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357
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358
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359
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360
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361
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362
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363
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364
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365
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366
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367
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368
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369
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370
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371
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372
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