annotate assets/Models/anim2/worm3.scene @ 444:ea0bcd47d55b

redo worm and floor textures for final thesis render, with the wonderful help of Dylan.
author Robert McIntyre <rlm@mit.edu>
date Tue, 25 Mar 2014 02:08:30 -0400
parents b1b90c4ab0bf
children
rev   line source
rlm@50 1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" >
rlm@50 2 <nodes >
rlm@50 3 <node name="Armature" >
rlm@50 4 <position y="0.000000" x="0.000000" z="-0.000000" />
rlm@50 5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@50 6 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 7 <game >
rlm@50 8 <sensors />
rlm@50 9 <actuators />
rlm@50 10 </game>
rlm@50 11 <node name="worm3" >
rlm@50 12 <position y="0.000000" x="0.000000" z="-0.000000" />
rlm@50 13 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@50 14 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 15 <game >
rlm@50 16 <sensors />
rlm@50 17 <actuators />
rlm@50 18 </game>
rlm@50 19 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
rlm@50 20 </node>
rlm@50 21 </node>
rlm@50 22 <node name="Lamp" >
rlm@50 23 <position y="5.903862" x="4.076245" z="-1.005454" />
rlm@50 24 <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
rlm@50 25 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 26 <game >
rlm@50 27 <sensors />
rlm@50 28 <actuators />
rlm@50 29 </game>
rlm@50 30 <light shadow="true" type="point" name="Lamp" powerScale="1.0" >
rlm@50 31 <position y="5.903862" x="4.076245" z="-1.005454" />
rlm@50 32 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
rlm@50 33 <colourDiffuse r="1.0" b="1.0" g="1.0" />
rlm@50 34 <colourSpecular r="1.0" b="1.0" g="1.0" />
rlm@50 35 <colourShadow r="1.0" b="1.0" g="1.0" />
rlm@50 36 </light>
rlm@50 37 </node>
rlm@50 38 <node name="Camera" >
rlm@50 39 <position y="5.343665" x="7.481132" z="6.507640" />
rlm@50 40 <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
rlm@50 41 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 42 <game >
rlm@50 43 <sensors />
rlm@50 44 <actuators />
rlm@50 45 </game>
rlm@50 46 <camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
rlm@50 47 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
rlm@50 48 </camera>
rlm@50 49 </node>
rlm@50 50 </nodes>
rlm@50 51 <externals >
rlm@50 52 <item type="material" >
rlm@50 53 <file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" />
rlm@50 54 </item>
rlm@50 55 </externals>
rlm@50 56 <environment >
rlm@50 57 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@50 58 <colourAmbient r="0.0" b="0.0" g="0.0" />
rlm@50 59 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@50 60 </environment>
rlm@50 61 </scene>