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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl))
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19
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20 (defn any-orthogonal
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21 "Generate an arbitray (but stable) orthogonal vector to a given
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22 vector."
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23 [vector]
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24 (let [x (.getX vector)
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25 y (.getY vector)
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26 z (.getZ vector)]
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27 (cond
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28 (not= x (float 0)) (Vector3f. (- z) 0 x)
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29 (not= y (float 0)) (Vector3f. 0 (- z) y)
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30 (not= z (float 0)) (Vector3f. 0 (- z) y)
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31 true Vector3f/ZERO)))
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32
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33 (defn project-quaternion
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34 "From http://stackoverflow.com/questions/3684269/
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35 component-of-a-quaternion-rotation-around-an-axis.
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36
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37 Determine the amount of rotation a quaternion will
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38 cause about a given axis."
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39 [#^Quaternion q #^Vector3f axis]
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40 (let [basis-1 (any-orthogonal axis)
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41 basis-2 (.cross axis basis-1)
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42 rotated (.mult q basis-1)
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43 alpha (.dot basis-1 (.project rotated basis-1))
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44 beta (.dot basis-2 (.project rotated basis-2))]
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45 (Math/atan2 beta alpha)))
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46
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47 (defn joint-proprioception
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48 "Relative position information for a two-part system connected by a
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49 joint. Gives the pitch, yaw, and roll of the 'B' object relative to
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50 the 'A' object, as determined by the joint."
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51 [joint]
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52 (let [object-a (.getUserObject (.getBodyA joint))
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53 object-b (.getUserObject (.getBodyB joint))
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54 arm-a
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55 (.normalize
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56 (.subtract
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57 (.localToWorld object-a (.getPivotA joint) nil)
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58 (.getWorldTranslation object-a)))
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59
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60 ;; this is probably wrong!
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61 rotate-a
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62 (doto (Matrix3f.)
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63 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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64
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65 arm-b
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66 (.mult
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67 rotate-a
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68 (.normalize
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69 (.subtract
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70 (.localToWorld object-b (.getPivotB joint) nil)
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71 (.getWorldTranslation object-b))))
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72 pitch
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73 (.angleBetween
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74 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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75 (Vector2f. 1 0))
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76 yaw
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77 (.angleBetween
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78 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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79 (Vector2f. 1 0))
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80
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81 roll
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82 (project-quaternion
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83 (.mult
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84 (.getLocalRotation object-b)
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85 (doto (Quaternion.)
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86 (.fromRotationMatrix rotate-a)))
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87 arm-b)]
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88 ;;(println-repl (.getName object-a) (.getName object-b))
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89 [pitch yaw roll]))
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90
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91
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92 (defn joint-proprioception
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93 [joint]
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94 (let [object-a (.getUserObject (.getBodyA joint))
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95 object-b (.getUserObject (.getBodyB joint))
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96
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97 arm-a
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98 (.normalize
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99 (.subtract
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100 (.localToWorld object-a (.getPivotA joint) nil)
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101 (.getWorldTranslation object-a)))
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102 arm-b
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103 (.normalize
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104 (.subtract
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105 (.localToWorld object-b (.getPivotB joint) nil)
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106 (.getWorldTranslation object-b)))
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107
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108
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109 ]
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110
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111
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112
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113
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114
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115 (defn proprioception
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116 "Create a function that provides proprioceptive information about an
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117 entire body."
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118 [body]
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119 ;; extract the body's joints
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120 (let [joints
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121 (distinct
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122 (reduce
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123 concat
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124 (map #(.getJoints %)
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125 (keep
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126 #(.getControl % RigidBodyControl)
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127 (node-seq body)))))]
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128 (fn []
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129 (map joint-proprioception joints))))
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130
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131 #+end_src
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132
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133 * Motor Control
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134 #+name: motor-control
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135 #+begin_src clojure
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136 (in-ns 'cortex.body)
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137
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138 ;; surprisingly enough, terristerial creatures only move by using
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139 ;; torque applied about their joints. There's not a single straight
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140 ;; line of force in the human body at all! (A straight line of force
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141 ;; would correspond to some sort of jet or rocket propulseion.)
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142
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143 (defn vector-motor-control
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144 "Create a function that accepts a sequence of Vector3f objects that
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145 describe the torque to be applied to each part of the body."
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146 [body]
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147 (let [nodes (node-seq body)
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148 controls (keep #(.getControl % RigidBodyControl) nodes)]
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149 (fn [torques]
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150 (map #(.applyTorque %1 %2)
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151 controls torques))))
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152 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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153 #+end_src
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154
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155 ## note -- might want to add a lower dimensional, discrete version of
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156 ## this if it proves useful from a x-modal clustering perspective.
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157
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158 * Examples
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159
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160 #+name: test-body
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161 #+begin_src clojure
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162 (ns cortex.test.body
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163 (:use (cortex world util body))
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164 (:import
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165 com.jme3.math.Vector3f
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166 com.jme3.math.ColorRGBA
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167 com.jme3.bullet.joints.Point2PointJoint
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168 com.jme3.bullet.control.RigidBodyControl
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169 com.jme3.system.NanoTimer))
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170
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171 (defn worm-segments
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172 "Create multiple evenly spaced box segments. They're fabulous!"
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173 [segment-length num-segments interstitial-space radius]
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174 (letfn [(nth-segment
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175 [n]
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176 (box segment-length radius radius :mass 0.1
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177 :position
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178 (Vector3f.
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179 (* 2 n (+ interstitial-space segment-length)) 0 0)
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180 :name (str "worm-segment" n)
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181 :color (ColorRGBA/randomColor)))]
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182 (map nth-segment (range num-segments))))
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183
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184 (defn connect-at-midpoint
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185 "Connect two physics objects with a Point2Point joint constraint at
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186 the point equidistant from both objects' centers."
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187 [segmentA segmentB]
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188 (let [centerA (.getWorldTranslation segmentA)
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189 centerB (.getWorldTranslation segmentB)
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190 midpoint (.mult (.add centerA centerB) (float 0.5))
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191 pivotA (.subtract midpoint centerA)
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192 pivotB (.subtract midpoint centerB)
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193
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194 ;; A side-effect of creating a joint registers
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195 ;; it with both physics objects which in turn
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196 ;; will register the joint with the physics system
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197 ;; when the simulation is started.
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198 joint (Point2PointJoint.
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199 (.getControl segmentA RigidBodyControl)
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200 (.getControl segmentB RigidBodyControl)
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201 pivotA
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202 pivotB)]
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203 segmentB))
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204
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205 (defn eve-worm
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206 "Create a worm-like body bound by invisible joint constraints."
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207 []
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208 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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209 (dorun (map (partial apply connect-at-midpoint)
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210 (partition 2 1 segments)))
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211 (nodify "worm" segments)))
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212
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213 (defn worm-pattern
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214 "This is a simple, mindless motor control pattern that drives the
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215 second segment of the worm's body at an offset angle with
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216 sinusoidally varying strength."
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217 [time]
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218 (let [angle (* Math/PI (/ 9 20))
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219 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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220 [Vector3f/ZERO
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221 (.mult
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222 direction
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223 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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224 Vector3f/ZERO
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225 Vector3f/ZERO
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226 Vector3f/ZERO]))
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227
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228 (defn test-motor-control
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229 "Testing motor-control:
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230 You should see a multi-segmented worm-like object fall onto the
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231 table and begin writhing and moving."
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232 []
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233 (let [worm (eve-worm)
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234 time (atom 0)
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235 worm-motor-map (vector-motor-control worm)]
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236 (world
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237 (nodify [worm
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238 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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239 :color ColorRGBA/Gray)])
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240 standard-debug-controls
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241 (fn [world]
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242 (enable-debug world)
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243 (light-up-everything world)
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244 (comment
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245 (com.aurellem.capture.Capture/captureVideo
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246 world
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247 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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248 )
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249
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250 (fn [_ _]
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251 (swap! time inc)
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252 (Thread/sleep 20)
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253 (dorun (worm-motor-map
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254 (worm-pattern @time)))))))
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255
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256
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257 (require 'cortex.silly)
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258 (defn join-at-point [obj-a obj-b world-pivot]
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259 (cortex.silly/joint-dispatch
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260 {:type :point}
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261 (.getControl obj-a RigidBodyControl)
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262 (.getControl obj-b RigidBodyControl)
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263 (cortex.silly/world-to-local obj-a world-pivot)
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264 (cortex.silly/world-to-local obj-b world-pivot)
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265 nil
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266 ))
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267
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268
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269
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270 (defn blab-* []
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271 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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272 :mass 0 :color ColorRGBA/Green)
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273 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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274 :mass 1 :color ColorRGBA/Red)
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275 connection-point (Vector3f. 1.2 0 0)
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276 root (nodify [hand finger])]
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277
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278 (join-at-point hand finger (Vector3f. 1.2 0 0))
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279
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280 (.setCollisionGroup
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281 (.getControl hand RigidBodyControl)
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282 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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283 (world
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284 root
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285 standard-debug-controls
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286 (fn [world]
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287 (enable-debug world)
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288 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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289 (set-gravity world Vector3f/ZERO)
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290 )
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291 no-op)))
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292 (import java.awt.image.BufferedImage)
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293
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294 (defn draw-sprite [image sprite x y color ]
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295 (dorun
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296 (for [[u v] sprite]
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297 (.setRGB image (+ u x) (+ v y) color))))
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298
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299 (defn view-angle
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300 "create a debug biew of an angle"
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301 [color]
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302 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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303 previous (atom [25 25])
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304 sprite [[0 0] [0 1]
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305 [0 -1] [-1 0] [1 0]]]
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306 (fn [angle]
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307 (let [angle (float angle)]
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308 (let [position
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309 [(+ 25 (int (* 20 (Math/cos angle))))
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310 (+ 25 (int (* 20(Math/sin angle))))]]
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311 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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312 (draw-sprite image sprite (position 0) (position 1) color)
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313 (reset! previous position))
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314 image))))
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315
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316 (defn proprioception-debug-window
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317 []
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318 (let [yaw (view-angle 0xFF0000)
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319 pitch (view-angle 0x00FF00)
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320 roll (view-angle 0xFFFFFF)
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321 v-yaw (view-image)
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322 v-pitch (view-image)
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323 v-roll (view-image)
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324 ]
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325 (fn [prop-data]
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326 (dorun
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327 (map
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328 (fn [[p y r]]
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329 (v-yaw (yaw y))
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330 (v-roll (roll r))
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331 (v-pitch (pitch p)))
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332 prop-data)))))
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333
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334 (comment
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335 (dorun
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336 (map
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337 (comp
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338 println-repl
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339 (fn [[p y r]]
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340 (format
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341 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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342 p y r)))
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343 prop-data)))
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344
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345
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346
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347
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348
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349 (defn test-proprioception
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350 "Testing proprioception:
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351 You should see two foating bars, and a printout of pitch, yaw, and
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352 roll. Pressing key-r/key-t should move the blue bar up and down and
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353 change only the value of pitch. key-f/key-g moves it side to side
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354 and changes yaw. key-v/key-b will spin the blue segment clockwise
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355 and counterclockwise, and only affect roll."
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356 []
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357 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
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358 :mass 0 :color ColorRGBA/Green)
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359 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
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|
360 :mass 1 :color ColorRGBA/Red)
|
rlm@60
|
361 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
|
rlm@60
|
362 :mass 0 :color ColorRGBA/Gray)
|
rlm@60
|
363
|
rlm@60
|
364 move-up? (atom false)
|
rlm@60
|
365 move-down? (atom false)
|
rlm@60
|
366 move-left? (atom false)
|
rlm@60
|
367 move-right? (atom false)
|
rlm@60
|
368 roll-left? (atom false)
|
rlm@60
|
369 roll-right? (atom false)
|
rlm@60
|
370 control (.getControl finger RigidBodyControl)
|
rlm@130
|
371 time (atom 0)
|
rlm@130
|
372 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@130
|
373 creature (nodify [hand finger])
|
rlm@130
|
374 prop (proprioception creature)
|
rlm@130
|
375
|
rlm@130
|
376 prop-view (proprioception-debug-window)
|
rlm@130
|
377
|
rlm@130
|
378
|
rlm@130
|
379 ]
|
rlm@130
|
380
|
rlm@130
|
381
|
rlm@130
|
382
|
rlm@130
|
383 (.setCollisionGroup
|
rlm@130
|
384 (.getControl hand RigidBodyControl)
|
rlm@130
|
385 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
386
|
rlm@130
|
387
|
rlm@60
|
388 (world
|
rlm@60
|
389 (nodify [hand finger floor])
|
rlm@60
|
390 (merge standard-debug-controls
|
rlm@60
|
391 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
392 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
393 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
394 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
395 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
396 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
397 (fn [world]
|
rlm@130
|
398 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@61
|
399 (set-gravity world (Vector3f. 0 0 0))
|
rlm@69
|
400 (light-up-everything world))
|
rlm@60
|
401 (fn [_ _]
|
rlm@60
|
402 (if @move-up?
|
rlm@60
|
403 (.applyTorque control
|
rlm@60
|
404 (.mult (.getPhysicsRotation control)
|
rlm@61
|
405 (Vector3f. 0 0 10))))
|
rlm@60
|
406 (if @move-down?
|
rlm@60
|
407 (.applyTorque control
|
rlm@60
|
408 (.mult (.getPhysicsRotation control)
|
rlm@61
|
409 (Vector3f. 0 0 -10))))
|
rlm@60
|
410 (if @move-left?
|
rlm@60
|
411 (.applyTorque control
|
rlm@60
|
412 (.mult (.getPhysicsRotation control)
|
rlm@61
|
413 (Vector3f. 0 10 0))))
|
rlm@60
|
414 (if @move-right?
|
rlm@60
|
415 (.applyTorque control
|
rlm@60
|
416 (.mult (.getPhysicsRotation control)
|
rlm@61
|
417 (Vector3f. 0 -10 0))))
|
rlm@60
|
418 (if @roll-left?
|
rlm@60
|
419 (.applyTorque control
|
rlm@60
|
420 (.mult (.getPhysicsRotation control)
|
rlm@61
|
421 (Vector3f. -1 0 0))))
|
rlm@60
|
422 (if @roll-right?
|
rlm@60
|
423 (.applyTorque control
|
rlm@60
|
424 (.mult (.getPhysicsRotation control)
|
rlm@61
|
425 (Vector3f. 1 0 0))))
|
rlm@60
|
426
|
rlm@131
|
427 ;;(if (= 0 (rem (swap! time inc) 20))
|
rlm@131
|
428 (prop-view (prop))))))
|
rlm@131
|
429
|
rlm@64
|
430 #+end_src
|
rlm@56
|
431
|
rlm@130
|
432 #+results: test-body
|
rlm@130
|
433 : #'cortex.test.body/test-proprioception
|
rlm@130
|
434
|
rlm@60
|
435
|
rlm@63
|
436 * COMMENT code-limbo
|
rlm@61
|
437 #+begin_src clojure
|
rlm@61
|
438 ;;(.loadModel
|
rlm@61
|
439 ;; (doto (asset-manager)
|
rlm@61
|
440 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
441 ;; "Models/person/person.blend")
|
rlm@61
|
442
|
rlm@64
|
443
|
rlm@64
|
444 (defn load-blender-model
|
rlm@64
|
445 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
446 [^String model]
|
rlm@64
|
447 (.loadModel
|
rlm@64
|
448 (doto (asset-manager)
|
rlm@64
|
449 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
450 model))
|
rlm@64
|
451
|
rlm@64
|
452
|
rlm@61
|
453 (defn view-model [^String model]
|
rlm@61
|
454 (view
|
rlm@61
|
455 (.loadModel
|
rlm@61
|
456 (doto (asset-manager)
|
rlm@61
|
457 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
458 model)))
|
rlm@61
|
459
|
rlm@61
|
460 (defn load-blender-scene [^String model]
|
rlm@61
|
461 (.loadModel
|
rlm@61
|
462 (doto (asset-manager)
|
rlm@61
|
463 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
464 model))
|
rlm@61
|
465
|
rlm@61
|
466 (defn worm
|
rlm@61
|
467 []
|
rlm@61
|
468 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
469
|
rlm@61
|
470 (defn oto
|
rlm@61
|
471 []
|
rlm@61
|
472 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
473
|
rlm@61
|
474 (defn sinbad
|
rlm@61
|
475 []
|
rlm@61
|
476 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
477
|
rlm@61
|
478 (defn worm-blender
|
rlm@61
|
479 []
|
rlm@61
|
480 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
481 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
482
|
rlm@61
|
483 (defn body
|
rlm@61
|
484 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
485 for AI control with movement and proprioception."
|
rlm@61
|
486 [node]
|
rlm@61
|
487 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
488 krc (KinematicRagdollControl.)]
|
rlm@61
|
489 (comment
|
rlm@61
|
490 (dorun
|
rlm@61
|
491 (map #(.addBoneName krc %)
|
rlm@61
|
492 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
493 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
494 )))
|
rlm@61
|
495 (.addControl node krc)
|
rlm@61
|
496 (.setRagdollMode krc)
|
rlm@61
|
497 )
|
rlm@61
|
498 node
|
rlm@61
|
499 )
|
rlm@61
|
500 (defn show-skeleton [node]
|
rlm@61
|
501 (let [sd
|
rlm@61
|
502
|
rlm@61
|
503 (doto
|
rlm@61
|
504 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
505 (skel node))
|
rlm@61
|
506 (.setMaterial (green-x-ray)))]
|
rlm@61
|
507 (.attachChild node sd)
|
rlm@61
|
508 node))
|
rlm@61
|
509
|
rlm@61
|
510
|
rlm@61
|
511
|
rlm@61
|
512 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
513
|
rlm@61
|
514 ;; this could be a good way to give objects special properties like
|
rlm@61
|
515 ;; being eyes and the like
|
rlm@61
|
516
|
rlm@61
|
517 (.getUserData
|
rlm@61
|
518 (.getChild
|
rlm@61
|
519 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
520 "properties")
|
rlm@61
|
521
|
rlm@61
|
522 ;; the properties are saved along with the blender file.
|
rlm@61
|
523 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
524
|
rlm@61
|
525
|
rlm@61
|
526
|
rlm@61
|
527
|
rlm@61
|
528 (defn init-debug-skel-node
|
rlm@61
|
529 [f debug-node skeleton]
|
rlm@61
|
530 (let [bones
|
rlm@61
|
531 (map #(.getBone skeleton %)
|
rlm@61
|
532 (range (.getBoneCount skeleton)))]
|
rlm@61
|
533 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
534 (dorun (map (fn [b]
|
rlm@61
|
535 (println (.getName b)
|
rlm@61
|
536 " -- " (f b)))
|
rlm@61
|
537 bones))
|
rlm@61
|
538 (dorun
|
rlm@61
|
539 (map #(.attachChild
|
rlm@61
|
540 debug-node
|
rlm@61
|
541 (doto
|
rlm@61
|
542 (sphere 0.1
|
rlm@61
|
543 :position (f %)
|
rlm@61
|
544 :physical? false)
|
rlm@61
|
545 (.setMaterial (green-x-ray))))
|
rlm@61
|
546 bones)))
|
rlm@61
|
547 debug-node)
|
rlm@61
|
548
|
rlm@61
|
549 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
550
|
rlm@61
|
551
|
rlm@61
|
552 (defn test-zzz [the-worm world value]
|
rlm@61
|
553 (if (not value)
|
rlm@61
|
554 (let [skeleton (skel the-worm)]
|
rlm@61
|
555 (println-repl "enabling bones")
|
rlm@61
|
556 (dorun
|
rlm@61
|
557 (map
|
rlm@61
|
558 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
559 (range (.getBoneCount skeleton))))
|
rlm@61
|
560
|
rlm@61
|
561
|
rlm@61
|
562 (let [b (.getBone skeleton 2)]
|
rlm@61
|
563 (println-repl "moving " (.getName b))
|
rlm@61
|
564 (println-repl (.getLocalPosition b))
|
rlm@61
|
565 (.setUserTransforms b
|
rlm@61
|
566 Vector3f/UNIT_X
|
rlm@61
|
567 Quaternion/IDENTITY
|
rlm@61
|
568 ;;(doto (Quaternion.)
|
rlm@61
|
569 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
570 ;; 0
|
rlm@61
|
571 ;; 0
|
rlm@61
|
572
|
rlm@61
|
573 (Vector3f. 1 1 1))
|
rlm@61
|
574 )
|
rlm@61
|
575
|
rlm@61
|
576 (println-repl "hi! <3"))))
|
rlm@61
|
577
|
rlm@61
|
578
|
rlm@61
|
579 (defn test-ragdoll []
|
rlm@61
|
580
|
rlm@61
|
581 (let [the-worm
|
rlm@61
|
582
|
rlm@61
|
583 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
584 (doto (show-skeleton (worm-blender))
|
rlm@61
|
585 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
586 ;;(worm)
|
rlm@61
|
587 ;;(oto)
|
rlm@61
|
588 ;;(sinbad)
|
rlm@61
|
589 )
|
rlm@61
|
590 ]
|
rlm@61
|
591
|
rlm@61
|
592
|
rlm@61
|
593 (.start
|
rlm@61
|
594 (world
|
rlm@61
|
595 (doto (Node.)
|
rlm@61
|
596 (.attachChild the-worm))
|
rlm@61
|
597 {"key-return" (fire-cannon-ball)
|
rlm@61
|
598 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
599 }
|
rlm@61
|
600 (fn [world]
|
rlm@61
|
601 (light-up-everything world)
|
rlm@61
|
602 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
603 (.getRootNode world)
|
rlm@61
|
604 (asset-manager)
|
rlm@61
|
605 (.getPhysicsSpace
|
rlm@61
|
606 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
607 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
608 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
609 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
610 )
|
rlm@61
|
611 no-op
|
rlm@61
|
612 )
|
rlm@61
|
613
|
rlm@61
|
614
|
rlm@61
|
615 )))
|
rlm@61
|
616
|
rlm@61
|
617
|
rlm@61
|
618 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
619 ;;; here is the ragdoll stuff
|
rlm@61
|
620
|
rlm@61
|
621 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
622 (def mesh worm-mesh)
|
rlm@61
|
623
|
rlm@61
|
624 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
625 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
626 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
627
|
rlm@61
|
628
|
rlm@61
|
629 (defn position [index]
|
rlm@61
|
630 (.get
|
rlm@61
|
631 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
632 index))
|
rlm@61
|
633
|
rlm@61
|
634 (defn bones [index]
|
rlm@61
|
635 (.get
|
rlm@61
|
636 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
637 index))
|
rlm@61
|
638
|
rlm@61
|
639 (defn bone-weights [index]
|
rlm@61
|
640 (.get
|
rlm@61
|
641 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
642 index))
|
rlm@61
|
643
|
rlm@61
|
644
|
rlm@61
|
645
|
rlm@61
|
646 (defn vertex-bones [vertex]
|
rlm@61
|
647 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
648
|
rlm@61
|
649 (defn vertex-weights [vertex]
|
rlm@61
|
650 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
651
|
rlm@61
|
652 (defn vertex-position [index]
|
rlm@61
|
653 (let [offset (* index 3)]
|
rlm@61
|
654 (Vector3f. (position offset)
|
rlm@61
|
655 (position (inc offset))
|
rlm@61
|
656 (position (inc(inc offset))))))
|
rlm@61
|
657
|
rlm@61
|
658 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
659
|
rlm@61
|
660 (defn bone-control-color [index]
|
rlm@61
|
661 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
662 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
663 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
664 (vertex-bones index)
|
rlm@61
|
665 ColorRGBA/White))
|
rlm@61
|
666
|
rlm@61
|
667 (defn influence-color [index bone-num]
|
rlm@61
|
668 (get
|
rlm@61
|
669 {(float 0) ColorRGBA/Blue
|
rlm@61
|
670 (float 0.5) ColorRGBA/Green
|
rlm@61
|
671 (float 1) ColorRGBA/Red}
|
rlm@61
|
672 ;; find the weight of the desired bone
|
rlm@61
|
673 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
674 bone-num)
|
rlm@61
|
675 ColorRGBA/Blue))
|
rlm@61
|
676
|
rlm@61
|
677 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
678
|
rlm@61
|
679
|
rlm@61
|
680 (defn test-info []
|
rlm@61
|
681 (let [points (Node.)]
|
rlm@61
|
682 (dorun
|
rlm@61
|
683 (map #(.attachChild points %)
|
rlm@61
|
684 (map #(sphere 0.01
|
rlm@61
|
685 :position (vertex-position %)
|
rlm@61
|
686 :color (influence-color % 1)
|
rlm@61
|
687 :physical? false)
|
rlm@61
|
688 (range 60))))
|
rlm@61
|
689 (view points)))
|
rlm@61
|
690
|
rlm@61
|
691
|
rlm@61
|
692 (defrecord JointControl [joint physics-space]
|
rlm@61
|
693 PhysicsControl
|
rlm@61
|
694 (setPhysicsSpace [this space]
|
rlm@61
|
695 (dosync
|
rlm@61
|
696 (ref-set (:physics-space this) space))
|
rlm@61
|
697 (.addJoint space (:joint this)))
|
rlm@61
|
698 (update [this tpf])
|
rlm@61
|
699 (setSpatial [this spatial])
|
rlm@61
|
700 (render [this rm vp])
|
rlm@61
|
701 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
702 (isEnabled [this] true)
|
rlm@61
|
703 (setEnabled [this state]))
|
rlm@61
|
704
|
rlm@61
|
705 (defn add-joint
|
rlm@61
|
706 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
707 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
708 [object joint]
|
rlm@61
|
709 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
710 (.addControl object control))
|
rlm@61
|
711 object)
|
rlm@61
|
712
|
rlm@61
|
713
|
rlm@61
|
714 (defn hinge-world
|
rlm@61
|
715 []
|
rlm@61
|
716 (let [sphere1 (sphere)
|
rlm@61
|
717 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
718 joint (Point2PointJoint.
|
rlm@61
|
719 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
720 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
721 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
722 (add-joint sphere1 joint)
|
rlm@61
|
723 (doto (Node. "hinge-world")
|
rlm@61
|
724 (.attachChild sphere1)
|
rlm@61
|
725 (.attachChild sphere2))))
|
rlm@61
|
726
|
rlm@61
|
727
|
rlm@61
|
728 (defn test-joint []
|
rlm@61
|
729 (view (hinge-world)))
|
rlm@61
|
730
|
rlm@61
|
731 ;; (defn copier-gen []
|
rlm@61
|
732 ;; (let [count (atom 0)]
|
rlm@61
|
733 ;; (fn [in]
|
rlm@61
|
734 ;; (swap! count inc)
|
rlm@61
|
735 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
736 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
737 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
738 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
739 ;; (defn decrease-framerate []
|
rlm@61
|
740 ;; (map
|
rlm@61
|
741 ;; (copier-gen)
|
rlm@61
|
742 ;; (sort
|
rlm@61
|
743 ;; (map first
|
rlm@61
|
744 ;; (partition
|
rlm@61
|
745 ;; 4
|
rlm@61
|
746 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
747 ;; (file-seq
|
rlm@61
|
748 ;; (file-str
|
rlm@61
|
749 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
750
|
rlm@61
|
751
|
rlm@61
|
752
|
rlm@61
|
753 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
754
|
rlm@61
|
755 (defn proprioception
|
rlm@61
|
756 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
757 various limbs of the creature's body"
|
rlm@61
|
758 [creature]
|
rlm@61
|
759 [#^Node creature]
|
rlm@61
|
760 (let [
|
rlm@61
|
761 nodes (node-seq creature)
|
rlm@61
|
762 joints
|
rlm@61
|
763 (map
|
rlm@61
|
764 :joint
|
rlm@61
|
765 (filter
|
rlm@61
|
766 #(isa? (class %) JointControl)
|
rlm@61
|
767 (reduce
|
rlm@61
|
768 concat
|
rlm@61
|
769 (map (fn [node]
|
rlm@61
|
770 (map (fn [num] (.getControl node num))
|
rlm@61
|
771 (range (.getNumControls node))))
|
rlm@61
|
772 nodes))))]
|
rlm@61
|
773 (fn []
|
rlm@61
|
774 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
775
|
rlm@61
|
776
|
rlm@63
|
777 (defn skel [node]
|
rlm@63
|
778 (doto
|
rlm@63
|
779 (.getSkeleton
|
rlm@63
|
780 (.getControl node SkeletonControl))
|
rlm@63
|
781 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
782 ;; transforms before it is rendered to the screen.
|
rlm@63
|
783 (.resetAndUpdate)))
|
rlm@63
|
784
|
rlm@63
|
785 (defn green-x-ray []
|
rlm@63
|
786 (doto (Material. (asset-manager)
|
rlm@63
|
787 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
788 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
789 (-> (.getAdditionalRenderState)
|
rlm@63
|
790 (.setDepthTest false))))
|
rlm@63
|
791
|
rlm@63
|
792 (defn test-worm []
|
rlm@63
|
793 (.start
|
rlm@63
|
794 (world
|
rlm@63
|
795 (doto (Node.)
|
rlm@63
|
796 ;;(.attachChild (point-worm))
|
rlm@63
|
797 (.attachChild (load-blender-model
|
rlm@63
|
798 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
799
|
rlm@63
|
800 (.attachChild (box 10 1 10
|
rlm@63
|
801 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
802 :color (ColorRGBA/Gray))))
|
rlm@63
|
803 {
|
rlm@63
|
804 "key-space" (fire-cannon-ball)
|
rlm@63
|
805 }
|
rlm@63
|
806 (fn [world]
|
rlm@63
|
807 (enable-debug world)
|
rlm@63
|
808 (light-up-everything world)
|
rlm@63
|
809 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
810 )
|
rlm@63
|
811 no-op)))
|
rlm@63
|
812
|
rlm@63
|
813
|
rlm@63
|
814
|
rlm@63
|
815 ;; defunct movement stuff
|
rlm@63
|
816 (defn torque-controls [control]
|
rlm@63
|
817 (let [torques
|
rlm@63
|
818 (concat
|
rlm@63
|
819 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
820 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
821 [Vector3f/UNIT_X])]
|
rlm@63
|
822 (map (fn [torque-axis]
|
rlm@63
|
823 (fn [torque]
|
rlm@63
|
824 (.applyTorque
|
rlm@63
|
825 control
|
rlm@63
|
826 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
827 torque-axis)
|
rlm@63
|
828 (float
|
rlm@63
|
829 (* (.getMass control) torque))))))
|
rlm@63
|
830 torques)))
|
rlm@63
|
831
|
rlm@63
|
832 (defn motor-map
|
rlm@63
|
833 "Take a creature and generate a function that will enable fine
|
rlm@63
|
834 grained control over all the creature's limbs."
|
rlm@63
|
835 [#^Node creature]
|
rlm@63
|
836 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
837 (node-seq creature))
|
rlm@63
|
838 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
839 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
840 body-control))
|
rlm@63
|
841
|
rlm@63
|
842 (defn test-motor-map
|
rlm@63
|
843 "see how torque works."
|
rlm@63
|
844 []
|
rlm@63
|
845 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
846 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
847 motor-map (motor-map finger)]
|
rlm@63
|
848 (world
|
rlm@63
|
849 (nodify [finger
|
rlm@63
|
850 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
851 :color ColorRGBA/Gray)])
|
rlm@63
|
852 standard-debug-controls
|
rlm@63
|
853 (fn [world]
|
rlm@63
|
854 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
855 (light-up-everything world)
|
rlm@63
|
856 (.setTimer world (NanoTimer.)))
|
rlm@63
|
857 (fn [_ _]
|
rlm@63
|
858 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
859 #+end_src
|
rlm@0
|
860
|
rlm@0
|
861
|
rlm@0
|
862
|
rlm@0
|
863
|
rlm@0
|
864
|
rlm@0
|
865
|
rlm@0
|
866
|
rlm@73
|
867 * COMMENT generate Source
|
rlm@44
|
868 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
869 <<proprioception>>
|
rlm@64
|
870 <<motor-control>>
|
rlm@0
|
871 #+end_src
|
rlm@64
|
872
|
rlm@69
|
873 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
874 <<test-body>>
|
rlm@64
|
875 #+end_src
|
rlm@64
|
876
|
rlm@64
|
877
|
rlm@0
|
878
|